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Ardito, Carmelo; Lanzilotti, Rosa – International Journal of Distance Education Technologies, 2011
Distance education has experienced profound changes due to the introduction of new technologies, especially mobile devices of different types. It is necessary to define new learning techniques which are able to capture students' attention and to engage them in their learning activities, reducing problems like distraction generated by the use of…
Descriptors: Foreign Countries, Expertise, Educational Games, Distance Education
Al-Zoube, Mohammed; El-Seoud, Samir Abou; Wyne, Mudasser F. – International Journal of Distance Education Technologies, 2010
Cloud computing technologies although in their early stages, have managed to change the way applications are going to be developed and accessed. These technologies are aimed at running applications as services over the internet on a flexible infrastructure. Microsoft office applications, such as word processing, excel spreadsheet, access database…
Descriptors: Electronic Learning, Internet, Computer Software, Computers
Hurst, Wolfgang; Welte, Martina – Interactive Technology and Smart Education, 2009
Purpose: Playing back recorded lectures on handheld devices offers interesting perspectives for learning, but suffers from small screen sizes. The purpose of this paper is to propose several semi-automatic post-processing steps in order to improve usability by providing a better readability and additional navigation functionality.…
Descriptors: Research Opportunities, Lecture Method, Electronic Learning, Internet
Lee, Mark J. W.; Miller, Charlynn; Newnham, Leon – Internet and Higher Education, 2009
Partly owing to the status of podcasting as a buzzword and subject of much recent media attention, educational technology researchers and practitioners have been using the term very loosely. Few studies have examined student perceptions and uptake of "podcasting" in the true sense of the word, whereby a syndication protocol such as Really Simple…
Descriptors: Internet, Handheld Devices, Computer Uses in Education, Educational Technology
Klopfer, Eric; Sheldon, Josh – New Directions for Youth Development, 2010
Augmented Reality (AR) simulations superimpose a virtual overlay of data and interactions onto a real-world context. The simulation engine at the heart of this technology is built to afford elements of game play that support explorations and learning in students' natural context--their own community and surroundings. In one of the more recent…
Descriptors: Computer Simulation, Games, Computer Software, Role Playing
IEEE Conference on Software Engineering Education and Training, Proceedings (MS), 2012
The Conference on Software Engineering Education and Training (CSEE&T) is the premier international peer-reviewed conference, sponsored by the Institute of Electrical and Electronics Engineers, Inc. (IEEE) Computer Society, which addresses all major areas related to software engineering education, training, and professionalism. This year, as…
Descriptors: Computer Science Education, Engineering Education, Computer Software, Conferences (Gatherings)
McCollum, Sean – Education Digest: Essential Readings Condensed for Quick Review, 2011
As most educators know, there is a lot more to addressing the so-called "digital divide" than having enough working machines in classrooms. Effective information technology (IT) in schools requires useful software, reliable and speedy Internet access, effective teacher training, and well-considered goals with transformative outcomes. Educators who…
Descriptors: Internet, Information Technology, Educational Technology, Access to Computers
Gu, Xiaoqing; Zha, Chongping; Li, Shusu; Laffey, James M. – Australasian Journal of Educational Technology, 2011
A key problem in developing a virtual community for co-constructing learning resources is the need to have people volunteer to share their expertise. In this paper, we introduce the first phase of our research in which we examine strategies for encouraging participants to share in the system. We began by designing an intervention model based on…
Descriptors: Foreign Countries, Expertise, Lifelong Learning, Participation
Yoder, Maureen Brown – Learning & Leading with Technology, 2009
For a kindergarten teacher trying to find a new way to help his/her students learn about shapes and patterns or a high school science teacher hoping to bring ecology alive, there is a tool that could be just right for them. This article presents five learning tools that have the potential to transform lessons: (1) Lego Education's WeDo Robotics…
Descriptors: Virtual Classrooms, Young Children, Toys, Instructional Materials
Savvopoulos, Anastasios; Virvou, Maria – Campus-Wide Information Systems, 2010
Purpose: The elderly are often unfamiliar with computer technology and can encounter great difficulties. Moreover, the terms used in such systems may prove to be a challenge for these users. The aim of this research is to tutor the elderly on using an adaptive e-shop system in order to buy products easily. Design/methodology/approach: In view of…
Descriptors: Older Adults, Tutoring, Adult Education, Educational Technology
Karim, Nor Shahriza Abdul; Oyebisi, Ishaq Oyefolahan; Mahmud, Murni – Campus-Wide Information Systems, 2010
Purpose: The purpose of this paper is to investigate the adoption and appropriation of mobile phone (MP) technologies by building on the technology appropriation theories. The paper also looks into the choice of MP use through various attractors, the purposes of MP use and the extent of use of various MP applications and features by the targeted…
Descriptors: Foreign Countries, Internet, Research Needs, Individual Characteristics
Ullman, David F.; Haggerty, Blake – EDUCAUSE Quarterly, 2010
Cloud computing is the latest paradigm shift for the delivery of IT services. Where previous paradigms (centralized, decentralized, distributed) were based on fairly straightforward approaches to technology and its management, cloud computing is radical in comparison. The literature on cloud computing, however, suffers from many divergent…
Descriptors: Figurative Language, Definitions, Program Implementation, Integrated Learning Systems
Sheard, Reed – EDUCAUSE Quarterly, 2010
When the author was brought on as CIO of Westmont College in October 2008, the president, Board of Trustees, and campus environment made it clear that technology needed a major overhaul to meet the college's growing requirements. Also, these changes needed to happen without significantly increasing the IT budget or staff. Marketing Charts…
Descriptors: Problem Solving, Computer Mediated Communication, Educational Finance, Innovation
McLean, C. D. – Knowledge Quest, 2010
At the beginning of last year the assistant Middle Division director at the Berkeley Preparatory School challenged his faculty to collaborate with at least one teacher from another department in the division for a portion of one unit. Because the challenge was given at the beginning of the school year, it was received with trepidation, but, after…
Descriptors: Social Networks, Advanced Placement Programs, Librarian Teacher Cooperation, Internet
A Heuristic Algorithm for Planning Personalized Learning Paths for Context-Aware Ubiquitous Learning
Hwang, Gwo-Jen; Kuo, Fan-Ray; Yin, Peng-Yeng; Chuang, Kuo-Hsien – Computers & Education, 2010
In a context-aware ubiquitous learning environment, learning systems can detect students' learning behaviors in the real-world with the help of context-aware (sensor) technology; that is, students can be guided to observe or operate real-world objects with personalized support from the digital world. In this study, an optimization problem that…
Descriptors: Heuristics, Ecology, Natural Sciences, Mathematics

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