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Nahar, Lutfun; Sulaiman, Riza; Jaafar, Azizah – Interactive Learning Environments, 2021
Android platform-based educational software for visually impaired students (VIS) are widely available, but very few of them are in Bangla. Due to the lack of low-cost Bangla Braille-based technologies, VIS depends on the traditional slate and stylus to learn Braille. This study proposes a Braille-based educational software, Bangla Braille Learning…
Descriptors: Visual Impairments, Students with Disabilities, Elementary School Students, Assistive Technology
Orcan, Fatih – International Journal of Assessment Tools in Education, 2021
Monte Carlo simulation is a useful tool for researchers to estimated accuracy of a statistical model. It is usually used for investigating parameter estimation procedure or violation of assumption for some given conditions. To run a simulation either the paid software or open source but free program such as R is need to be used. For that,…
Descriptors: Monte Carlo Methods, Structural Equation Models, Accuracy, Computer Software
Gusev, Dmitri A. – Association Supporting Computer Users in Education, 2021
A wide variety of modern chess software products is available to the modern professional and amateur chess players alike, helping them improve their chess skills and prepare for online and traditional tournaments. These products include chess user interfaces (UIs), traditional Alpha-Beta (AB) and emergent Neural Network (NN) chess engines, game…
Descriptors: Games, Computer Software, Open Source Technology, Competition
Chelsy Hooper – ProQuest LLC, 2021
Undergraduate university students experience a knowledge gap when required to use unfamiliar software applications without the benefit of direct instruction. As a solution, students often turn to online support, particularly video, but little is known about students' perceptions of the effectiveness of support videos. As libraries are a principle…
Descriptors: Undergraduate Students, Student Attitudes, Instructional Effectiveness, Instructional Materials
Kapperman, Gaylen; Koster, Elizabeth; Burman, Rachel – Journal of Visual Impairment & Blindness, 2018
In this article, the authors contend that the effectiveness in studying foreign languages by students who are blind can be greatly increased with the use of a properly configured screen reader, Job Access With Speech (JAWS), and a braille display. They assert foreign language instruction should not be limited to auditory input from an instructor…
Descriptors: Second Language Learning, Blindness, Braille, Educational Technology
Ledbetter, Andrew M.; Finn, Amber N. – Communication Education, 2018
In this study, we extend previous work on instructors' use of technology by examining how students' perceptions of teacher credibility and affective experience differ depending on how frequently instructors use two common forms of instructional technology: PowerPoint, which is typically used "inside" the classroom; and email, which is…
Descriptors: Credibility, Electronic Mail, Introductory Courses, College Students
Kang, Grace Y. – Reading Teacher, 2018
This teaching tip showcases instructional strategies and scaffolds from an out-of-school digital writing camp. Often, teachers may be hesitant to incorporate digital tools into their literacy instruction for various reasons (e.g., scripted curriculum, fear and uncertainty of digital tools, lack of experience and knowledge with technology), yet it…
Descriptors: Teaching Methods, Scaffolding (Teaching Technique), Literacy Education, Educational Technology
Pinto, Marta; Leite, Carlinda – Digital Education Review, 2020
Digital technologies are an integral part of Higher Education teaching, revealing a set of technologies chosen to integrate formal learning contexts, and therefore being used by students in support of learning. This paper presents a literature review mapping the digital technologies set for higher education students to use in formal education…
Descriptors: Educational Technology, Technology Uses in Education, College Students, Higher Education
Prasad, Prajish; Iyer, Sridhar – Research and Practice in Technology Enhanced Learning, 2022
Evaluating a software design is an important practice of expert software designers. They spend significant time evaluating their solution, by developing an integrated mental model of the software design and the requirements. However, sufficient emphasis has not been given on teaching and learning of evaluation practices in software design courses,…
Descriptors: Computer Software, Design, Computer Science Education, Models
Çoban, A.; Erol, M. – Physics Teacher, 2022
Ever increasing technological progress opens novel opportunities concerning educational activities, and the ability to use the technology effectively is one of the 21st century's most demanding skills. The Partnership Forum for 21st-Century Skills (P21) states that no organization can achieve satisfying results without using technology and…
Descriptors: STEM Education, Motion, Technology Uses in Education, Science Instruction
Yin, Yue; Khaleghi, Soroush; Hadad, Roxana; Zhai, Xiaoming – Educational Technology Research and Development, 2022
Computational thinking (CT) skills are critical for the science, technology, engineering, and mathematics (STEM) fields, thus drawing increasing attention in STEM education. More curricula and assessments, however, are needed to cultivate and measure CT for different learning goals. Maker activities have the potential to improve student CT, but…
Descriptors: Thinking Skills, Computation, Learning Activities, Computer Software
Hughes, Stephen; Croxford, Tim – Physics Education, 2022
The first of the two postulates of relativity states that the laws of physics are the same in all inertial reference frames. Often it is assumed that the postulates are mainly concerned with objects moving at a significant fraction of the speed of light. However, the postulates are applicable at all speeds from a snail to a photon. To practically…
Descriptors: Physics, Science Instruction, Teaching Methods, Telecommunications
Dello Iacono, Umberto – Journal of Computers in Mathematics and Science Teaching, 2022
Argumentative and proving skills are considered key competencies in mathematics. Collaborative learning activities, by fostering students' production of conjectures and arguments, could contribute strongly to the development of these skills. In this paper, we present the design of a e-learning collaborative environment, whose goal is to promote in…
Descriptors: Mathematics Skills, Cooperative Learning, Group Discussion, Mathematics Instruction
Powell, Shauna V. – ProQuest LLC, 2022
This study investigates Agile Education and addresses the need for more empirical data on how graduates experience and describe the effectiveness of their Agile Education when applied in the IT workforce. The widespread adoption of agile methods has increased IT employers' demand for professionals with agile experience and created a gap between…
Descriptors: Information Technology, College Graduates, Andragogy, Labor Force
Rawson, Rebecca; Okere, Uchechukwu; Tooth, Owen – International Review of Research in Open and Distributed Learning, 2022
Recent research in the field of virtual reality (VR) education is dominated by the application, experience, and effectiveness of high-immersive environments. However, high-immersive VR may not be accessible to all learners, with online distance learning students in particular unable to fully engage without being supplied with appropriate…
Descriptors: Computer Simulation, Technology Uses in Education, Electronic Learning, Environmental Education

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