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Preeti Bhaskar; Pankaj Misra; Gaurav Chopra – International Journal of Information and Learning Technology, 2024
Purpose: The discussion about using Chat Generative Pre-Trained Transformer (ChatGPT) by teachers is making notable progress on a daily basis. This research examines the teachers' adoption intention to adopt ChatGPT by focusing on perceived trust and perceived risk. The study seeks to elucidate the impact of these two factors on teachers' adoption…
Descriptors: Trust (Psychology), Risk, Artificial Intelligence, Synchronous Communication
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Romero, Rebecca M.; Bolger, Michael B.; Morningstar-Kywi, Noam; Haworth, Ian S. – Journal of Chemical Education, 2020
Drug design and development requires collaboration among scientists with diverse expertise. In early-stage drug design, establishment of promising drug candidates requires integration of structure-based molecular design with biopharmaceutics and ADMET (absorption, distribution, metabolism, excretion, and toxicity) principles. Much of this work is…
Descriptors: Computer Software, Educational Technology, Technology Uses in Education, Pharmacology
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Coan, Heather A.; Goehle, Geoff; Youker, Robert T. – Journal of Teaching and Learning, 2020
The commercialization of virtual reality (VR) hardware has enabled the use of VR as an educational tool. We describe how a VR platform was used to create molecular visualizations using standard PDB files with the purpose of delivering biochemistry and cellular biology lessons for undergraduates. Specifically, we describe two new software modules,…
Descriptors: Biochemistry, Molecular Biology, Science Instruction, Teaching Methods
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Baran, Bahar; Yecan, Esra; Kaptan, Burak; Pasayigit, Ozan – Education and Information Technologies, 2020
Augmented reality technology has recently become one of the primary technologies for science education. Although augmented reality is attractive, a need exists for good content, implementation, and evaluations, as in every technology integration process. To this end, this study aims to develop and evaluate an augmented reality application to teach…
Descriptors: Grade 5, Elementary School Students, Teaching Methods, Computer Simulation
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Anat, Klemer; Shirley, Rapoport; Hanna, Lev-Zamir – International Journal of Mathematical Education in Science and Technology, 2020
This study describes a teaching process that offers teachers and pupils ways of constructing the division operation through illustration based on defining the reference unit (divisor), the reference whole1 and the dividend. We introduce a computerized dynamic environment, using an Excel spreadsheet, in which both teachers and pupils can…
Descriptors: Mathematics Instruction, Division, Fractions, Educational Technology
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Ling, Yizhou; Chen, Pengwen; Li, Juan; Zhang, Junyao; Chen, Kai – Journal of Chemical Education, 2020
This paper proposes an experiment in which students build microdevices for conveniently electrolyzing water and use image recognition and processing technology to measure the volume of gas generated during the reaction in a noncontact way. Taking advantage of three ratio relationships between (i) gas volume and the area of bubbles, (ii) the…
Descriptors: Science Instruction, Chemistry, Science Experiments, High School Students
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Humble, Niklas; Mozelius, Peter; Sällvin, Lisa – International Journal of Information and Learning Technology, 2020
Purpose: The purpose of this study is to analyse and discuss K-12 mathematics and technology teachers' perceptions on integrating programming in their teaching and learning activities, and perceptions on different programming tools. Design/methodology/approach: The approach of a case study was used, with data collected from three instances of a…
Descriptors: Elementary School Teachers, Secondary School Teachers, Teacher Attitudes, Technology
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Tseng, Hungwei; Yi, Xiang; Cunningham, Brent J. – Australasian Journal of Educational Technology, 2022
The emergence of mobile applications has opened the door to a new kind of information and communication technology tool and educational support which is vital for students' positive learning behaviours. The aims of this study were to examine the effects of three mediators (confirmation, flow, and student engagement) on students' learning…
Descriptors: Business Administration Education, Student Attitudes, Technology Uses in Education, Computer Software
Johnson, Andy; Miller, Shawn – Advanced Distributed Learning Initiative, 2022
The founding goal of using standards within acquisition of distributed learning content and technology is to reduce cost in both current and future acquisitions and collaborative efforts across organizations. This document explores existing successful acquisitions and supplies that language as well as successful ways to implement best practices of…
Descriptors: Standards, Course Content, Information Technology, Cost Effectiveness
Dandan Yang – ProQuest LLC, 2022
With authentic English input and multimedia features, English storybook apps have the potential to be used as an effective learning tool for parent-child shared reading practice in families in English as a second or foreign language settings. This cost-effective educational technology may be particularly beneficial for those children from low…
Descriptors: Bilingual Instructional Materials, Computer Software, Computer Assisted Instruction, Story Reading
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Lin Zhang; Qiang Jiang; Weiyan Xiong; Wei Zhao – Journal of Educational Computing Research, 2025
This study seeks to deepen the understanding of the direct and indirect effects of human-computer dialogic interaction programming activities, facilitated by ChatGPT, on student engagement. Data were collected from 109 Chinese high school students who engaged in programming tasks using either ChatGPT-driven dialogic interaction or traditional pair…
Descriptors: Artificial Intelligence, Computer Software, Computer Science Education, Programming
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Cleon Xavier; Luiz Rodrigues; Newarney Costa; Rodrigues Neto; Gabriel Alves; Taciana Pontual Falcao; Dragan Gasevic; Rafael Ferreira Mello – IEEE Transactions on Learning Technologies, 2025
Providing timely and personalized feedback on open-ended student responses is a challenge in education due to the increased workloads and time constraints educators face. While existing research has explored how learning analytic approaches can support feedback provision, previous studies have not sufficiently investigated educators' perspectives…
Descriptors: Teacher Empowerment, Learning Analytics, Artificial Intelligence, Computer Software
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Lee Cheng; Chi Ying Lam – Music Education Research, 2025
Amidst growing interest and accumulating evidence that learning music can enhance the intellectual, social, and personal development of children, there remains a notable gap in addressing how it can benefit children with functional diversity. Adopting a posthuman perspective, this paper asserts that the design and use of technology can provide a…
Descriptors: Communication Skills, Interpersonal Communication, Music Activities, Telecommunications
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Madalena Ribeiro e Silva; Joana Carneiro Pinto – Journal of Workplace Learning, 2025
Purpose: The purpose of this study is to test and integrative model that forecasts a range of attributes as both antecedents and consequents of using a gamification app. Design/methodology/approach: The proposed model includes factors from the technology acceptance model (TAM) [perceived ease of use (PEU), perceived usefulness (PU) and attitude…
Descriptors: Gamification, Work Environment, Job Enrichment, Organizational Climate
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Myunghwan Hwang; Eunmi Lee; Hee-Kyung Lee – English Teaching, 2025
This research, grounded in the extended technology acceptance model, aimed to explore the relationships among factors influencing Korean EFL learners' acceptance of ChatGPT for English learning in a voluntary usage context. To this end, a questionnaire was distributed to college students who had used ChatGPT for language learning, utilizing a…
Descriptors: English (Second Language), Second Language Learning, Technology Uses in Education, Computer Software
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