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Greitzer, Frank L.; Kuchar, Olga Anna; Huston, Kristy – Journal on Educational Resources in Computing, 2007
Serious games use entertainment principles, creativity, and technology to meet government or corporate training objectives, but these principles alone will not guarantee that the intended learning will occur. To be effective, serious games must incorporate sound cognitive, learning, and pedagogical principles into their design and structure. In…
Descriptors: Training Objectives, Educational Technology, Educational Principles, Design Requirements
Brown, Bob; Kester, Diane – 1993
The study reported in this paper examined the computer competencies of 193 undergraduate students at East Carolina University (North Carolina). A 10-item questionnaire inquired about previous computer courses in both high school and college. About 50 percent of the students had taken a computer course or had worked with computers at home or on the…
Descriptors: Computer Literacy, Computer Science Education, Computer Software, Higher Education
Classroom Computer Learning, 1984
Provides activities (and program listings) related to a Mendelian genetics experiment, Tetranacci numbers, and Pascal loops. Also suggests using the computer and spreadsheets to plan the production of a school yearbook. (JN)
Descriptors: Computer Science Education, Computer Software, Genetics, Learning Activities
Peer reviewedOtto, Robert C. – Educational Research Quarterly, 1986
Planning for the Modesto City School's introductory computer education program involved six questions: (1) What should students learn? (2) How should they learn it? (3) How long should/does it take? (4) How well are students learning it? (5) Can we do it better? and (6) Can we do it in less time? (LMO)
Descriptors: Computer Assisted Instruction, Computer Science Education, Computer Software, Course Content
Peer reviewedDuplass, James A. – Computers & Education, 1995
Details a study of the need or wisdom of universities and colleges to include lab sections of courses that are offered to teach software. No significant difference was found in the knowledge gained for those students who participated in the lab in addition to the lecture/demonstration, but the students who participated in the lab completed their…
Descriptors: Comparative Analysis, Computer Centers, Computer Science Education, Computer Software
Lee, Mark J. W.; Pradhan, Sunam; Dalgarno, Barney – Journal of Information Technology Education, 2008
Modern information technology and computer science curricula employ a variety of graphical tools and development environments to facilitate student learning of introductory programming concepts and techniques. While the provision of interactive features and the use of visualization can enhance students' understanding and assist them in grasping…
Descriptors: Cognitive Processes, Computer Software Evaluation, Hypothesis Testing, Visualization
Hazzan, Orit; Karni, Eyal – International Journal of Technology and Design Education, 2006
This article focuses on the similarities and differences in the academic education of software engineers and architects. The rationale for this work stems from our observation, each from the perspective of her or his own discipline, that these two professional design and development processes share some similarities. A pilot study was performed,…
Descriptors: Architecture, Academic Education, Computer Software, Data Analysis
Sheary, Kathryn Anne – 1995
This study investigated the ability of high school students to cognitively understand and implement parallel processing. Data indicates that most parallel processing is being taught at the university level. Instructional modules on C, Linux, and the parallel processing language, P4, were designed to show that high school students are highly…
Descriptors: Computer Literacy, Computer Science Education, Computer Software, Computer Uses in Education
Cleaver, Thomas G. – 1985
Design of computer circuits used to be a pencil and paper task followed by laboratory tests, but logic circuit design can now be done in half the time as the engineer accesses a program which simulates the behavior of real digital circuits, and does all the wiring and testing on his computer screen. A simulated laboratory in digital logic has been…
Descriptors: Computer Science Education, Computer Simulation, Computer Software, Course Descriptions
Huse, Vanessa – 1984
A course syllabus and descriptive outline are provided for an introductory, three-credit college course at Lon Morris College, Jacksonville, Texas, covering logical operations and the development of basic algorithmic processes using the BASIC computer programming language. Overall goals, specific objectives, and a brief description of lesson…
Descriptors: Computer Literacy, Computer Science Education, Computer Software, Computers
Peer reviewedSt. Pe, O. W.; Darby, C. W. – Journal of Visual Impairment and Blindness, 1987
The University of New Orleans has begun a program to teach microcomputer use to blind and visually impaired students with the goals of promoting greater independence and career development opportunities while making the campus more accessible to blind students. It chose a software solution rather than using dedicated equipment. (Author/VW)
Descriptors: Accessibility (for Disabled), Assistive Devices (for Disabled), Blindness, Career Development
Peer reviewedSimpson, Henry K.; Pellegrino, James W. – Journal of Educational Psychology, 1993
The effects of 2 different kinds of descriptive models (metaphor and flow chart) on the learning of a computer command language were studied for 37 computer experienced and 47 nonexperienced undergraduates (57 females and 27 males). Results show that metaphor improves performance of most subjects on most transfer items, with inexperienced subjects…
Descriptors: Comparative Analysis, Computer Science Education, Computer Software, Flow Charts
Hsin, Wen-Jung – InSight: A Collection of Faculty Scholarship, 2007
This paper introduces several hands-on projects that have been used to motivate students in learning various computer networking concepts. These projects are shown to be very useful and applicable to the learners' daily tasks and activities such as emailing, Web browsing, and online shopping and banking, and lead to an unexpected byproduct,…
Descriptors: Student Motivation, Internet, Computer Networks, Computer Science Education
Seyed-Abbassi, Behrooz; King, Ronnie; Wiseman, Eddie – Journal of Information Systems Education, 2007
Collaborations between business and academia provide valuable opportunities for students to connect classroom learning with practical work experience. To effectively reach a significant number of students, one approach is to meld a real-world business project and classroom assignment into a realistic business scenario that can be addressed by…
Descriptors: Health Insurance, Education Work Relationship, Databases, Educational Opportunities
Liu, James N. K.; Cheng, Xiangqian – International Journal on E-Learning, 2008
In recent years, tertiary institutions in developed countries have made extensive use of Course Management Systems (CMSs), software packages designed to help educators create online learning communities. To date, however, such packages have been little used in higher education institutions (HEIs) in China. In this article, we describe the…
Descriptors: Distance Education, Online Courses, Foreign Countries, Undergraduate Students

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