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Stupel, Moshe; Fraivert, David; Jahangiri, Jay – International Journal for Technology in Mathematics Education, 2023
With the ever-evolving implementation of technology in the teaching and learning of geometry, the task of designing and/or finding suitable questions or problems that can facilitate and promote mathematical reasoning and accurately assess students' understanding of the subject matter can be a challenge. It is the aim of this article to share the…
Descriptors: Preservice Teachers, Mathematics Teachers, Geometry, Educational Technology
Mayer, Benjamin; Kuemmel, Anja; Meule, Marianne; Muche, Rainer – Journal of Statistics and Data Science Education, 2023
Teaching practical skills is of particular interest in the study of human medicine. With regard to medical statistics this means the use of statistical software, which may be effectively taught by a flipped classroom approach. As a pilot study, we designed and implemented an elective course on medical statistics that focused on hands-on data…
Descriptors: Computer Software, Medicine, Statistics, Flipped Classroom
Wijga, Marijn; Endedijk, Maaike D.; Veldkamp, Bernard P. – Vocations and Learning, 2023
Teams are nowadays seen as the cornerstones of organizations. Previous research has shown that team reflexivity is positively related to team performance. Traditionally, team reflexivity is conceptualized as a process that occurs during transition moments, ignoring reflexive moments during teams' action phases. Moreover, most studies used…
Descriptors: Teamwork, Group Dynamics, Video Technology, Computer Software
Pack, Austin; Maloney, Jeffrey – TESOL Quarterly: A Journal for Teachers of English to Speakers of Other Languages and of Standard English as a Second Dialect, 2023
Progress made in Natural Language Processing (NLP) and Artificial Intelligence (AI) in recent years has resulted in these tools becoming more accessible for individuals who lack professional training. Of particular note are large language models, such as OpenAI's GPT-3.5. Discussions of utilizing AI for language education usually focus on the…
Descriptors: Artificial Intelligence, Computer Software, Teaching Methods, Second Language Learning
Antonija Mitrovic; Matthias Galster; Sanna Malinen; Jay Holland; Ja'afaru Musa; Negar Mohammadhassan; Raul Vincent Lumapas – ACM Transactions on Computing Education, 2023
Objectives: Communication skills are crucial for effective software development teams, but those skills are difficult to teach. The goal of our project is to evaluate the effectiveness of teaching face-to-face communication skills using AVW-Space, a platform for video-based learning that provides personalized nudges to support student's engagement…
Descriptors: Video Technology, Computer Software, Communication Skills, Electronic Learning
Birch, Heather J. S.; Epp, Carrie Demmans – Educational Technology Research and Development, 2023
Many approaches have been employed in the creation of educational technologies. One of the lesser explored approaches is that of participatory design when it includes children as direct contributors. In such cases, specific strategies for supporting the effective participation of software developers and children are necessary. This article…
Descriptors: Educational Technology, Computer Software, Stakeholders, Children
Alexandra María Silva Monsalve; Duvan Andrés Garzón Garzón – International Journal of Virtual and Personal Learning Environments, 2023
This research aims to identify the existing technological and cognitive gaps in educational institutions through the implementation of characterization software. To meet this objective, the study establishes a framework of digital competencies to validate the level of performance using the input of educational community members, which allows for…
Descriptors: Computer Software, Technological Literacy, Technology Uses in Education, Foreign Countries
Guillermo Bautista Jr.; Mathias Tejera; Thierry Dana-Picard; Zsolt Lavicza – International Journal for Technology in Mathematics Education, 2023
On the one hand, mathematical software is ubiquitous in mathematics education. On the other hand, word problems are an important part of the curriculum, and they often require modelling skills. This is especially true with optimisation and extrema problems proposed to high school and undergraduate students. We propose two activities around extrema…
Descriptors: Word Problems (Mathematics), Secondary School Mathematics, College Mathematics, Computer Software
Thomas Fransson; Mickael G. Delcey; Iulia Emilia Brumboiu; Manuel Hodecker; Xin Li; Zilvinas Rinkevicius; Andreas Dreuw; Young Min Rhee; Patrick Norman – Journal of Chemical Education, 2023
The eChem project features an e-book published as a web page (10.30746/978-91-988114-0-7), collecting a repository of Jupyter notebooks developed for the dual purpose of explaining and exploring the theory underlying computational chemistry in a highly interactive manner as well as providing a tutorial-based presentation of the complex workflows…
Descriptors: Chemistry, Scientific Concepts, Quantum Mechanics, Electronic Books
Roberto Silva de Souza Jr.; Endler Marcel Borges – Journal of Chemical Education, 2023
This laboratory experiment was divided into four parts. In the first part, students evaluate previously published data and check their normality using histograms, Q-Q plots, the Shapiro-Wilk test, and boxplots. In the second part, two different groups were compared. First, data normality and homoskedasticity were checked by using the Shapiro-Wilk…
Descriptors: Statistics Education, Hypothesis Testing, Chemistry, Comparative Analysis
David Mainka; Julius Krause; Linus Großmann; Andreas Link; Lukas Schulig – Journal of Chemical Education, 2023
The pharmaceutical industry relies heavily on analytical techniques for identifying and characterizing drug compounds. In this experiment, undergraduate pharmacy students explored the applications of near-infrared spectroscopy for pharmaceutical analysis and its potential for identifying patterns and relationships among pharmaceutical samples. In…
Descriptors: Pharmaceutical Education, Undergraduate Study, Spectroscopy, College Science
Baldassarre, Maria Teresa; Caivano, Danilo; Dimauro, Giovanni; Gentile, Enrica; Visaggio, Giuseppe – IEEE Transactions on Education, 2018
This paper examines the cloud computing for education (CCE) literature, and analyzes if the research is developing scientifically with adequate empirical validation. All aspects of empirical investigations covered in the literature are shown as weak, hence, the necessary scientific development of CCE requires extending its scope of interest, and…
Descriptors: Computer Software, Teaching Methods, Educational Research, Research Needs
Darryl Romanow; Melinda K. Cline; Nannette P. Napier – Journal of Information Systems Education, 2024
The COVID-19 pandemic dramatically impacted the global post-secondary education environment beginning March 2020, leaving many classes using the traditional face-to-face delivery method scrambling to adapt. This paper describes the process used in response to COVID to convert a traditional lecture-style business intelligence class to a flipped…
Descriptors: COVID-19, Pandemics, Flipped Classroom, Business Administration Education
Cristina Cunha-Perez; Miguel Arevalillo-Herraez; David Arnau – IEEE Transactions on Learning Technologies, 2024
This article introduces a set of teaching strategies to enhance second language learning for students with Down syndrome (DS) enrolled in an English course covering material from the first two years of primary school. A set of instructional support strategies has been defined and integrated into an online learning software, developed ad hoc to…
Descriptors: Teaching Methods, Second Language Instruction, Students with Disabilities, Down Syndrome
Paula Gil Ruiz – Discover Education, 2024
This research examines the impact of gamification on the development of critical thinking skills to counter misinformation, focusing specifically on students' roles as developers of educational software. Involving 107 university students, this study employs an experimental pretest-posttest methodology. An educational Escape Room was implemented,…
Descriptors: Gamification, Teaching Methods, Social Media, Sustainability

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