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McCarthy, David – EDUCAUSE Review, 2011
Higher education's interest in digital content, especially e-books, has gone off the charts. With the rapid acceptance of e-books for pleasure reading, attention has now shifted to e-textbooks and their promise of significant cost savings and cutting-edge features. But getting a good grasp on the fast-moving realm of digital content for higher…
Descriptors: Higher Education, Textbooks, Electronic Publishing, Computer Uses in Education
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Shimabukuro, James – American Journal of Distance Education, 2011
Harry Keller is president and a founder of Paracomp, Inc., creator and marketer of Smart Science Education. In this interview, Keller talks about himself and what led him to develop Smart Science labs as an online learning technology. He discusses how schools integrate Smart Science labs into their K-12 science curriculum, the major weaknesses in…
Descriptors: Electronic Learning, Elementary Secondary Education, Distance Education, Online Courses
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Mora, Angel; Merida, Enrique; Eixarch, Ramon – International Journal of Mathematical Education in Science and Technology, 2011
Moodle is an extended learning management system for developing learning units, including mathematically-based subjects. A wide variety of material can be developed in Moodle which contains facilities for forums, questionnaires, lessons, tasks, wikis, glossaries and chats. Therefore, the Moodle platform provides a meeting point for those working…
Descriptors: Management Systems, Mathematics Education, Glossaries, Calculus
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Sylvester, Ruth; Greenidge, Wendy-lou – Reading Teacher, 2009
Digital storytelling is a viable tool to help struggling writers resist the social position of struggling writer that is often exacerbated by state-mandated writing assessments. While some writers may struggle with traditional literacy, tapping into new literacies may boost their motivation and scaffold their understanding of traditional…
Descriptors: Story Telling, Computer Software, Writing (Composition), Computer Uses in Education
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Boustedt, Jonas – Computer Science Education, 2009
The current paper describes an empirical study with the aim of producing insights about how students experience programming and software engineering. The research aims to investigate the students' world, and hence, we have chosen a phenomenographic approach. Our questions focus on the students' experiences of concepts related to a realistic…
Descriptors: Computer Software, Programming, Internet, Student Experience
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Lagrange, Jean-Baptiste – International Journal of Mathematical Education in Science and Technology, 2010
Casyopee is an evolving project focusing on the development of both software and classroom situations to teach algebra and analysis at upper secondary level. In this article, we sketch the rationales for the Casyopee project in relationship with the focus on functions in upper secondary curricula. To evaluate Casyopee's contribution, we present…
Descriptors: Computer Software, Grade 11, Experimental Teaching, Computer Uses in Education
Vaughn, Sandy – Learning & Leading with Technology, 2010
Total technology immersion doesn't happen overnight, but with vision and determination, transformation can take hold and start to grow. Floydada Independent School District (FISD), winner of the 2010 Sylvia Charp Award for District Innovation in Technology, is a great example of what a district can achieve when starting with a modest tech…
Descriptors: Socioeconomic Status, Minority Groups, Technology Integration, Computer Uses in Education
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Ruiz, Elena Fabiola; Lupianez, Jose Luis – Electronic Journal of Research in Educational Psychology, 2010
Introduction: The present paper shows the importance of a joint use of pencil and paper activities and of technology so that students may develop a complete understanding of ratio and proportion. A previous experience with strategy use when solving ratio and proportion problems provided background. Prompted by a recognition of the cognitive…
Descriptors: Foreign Countries, Educational Technology, Geometry, Computer Uses in Education
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Molina-Plaza, Silvia; de Gregorio-Godeo, Eduardo – ReCALL, 2010
Within the context of on-going research, this paper explores the pedagogical implications of contrastive analyses of multiword units in English and Spanish based on electronic corpora as a CALL resource. The main tenets of collocations from a contrastive perspective--and the points of contact and departure between both languages--are discussed…
Descriptors: Verbs, English (Second Language), Spanish, Case Studies
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Bedrossian, Mindy J. – Science Teacher, 2010
The 20th century saw some of the most important technological and scientific discoveries in the history of humankind. The space shuttle, the internet, and other modern advances changed society forever, and yet many students cannot imagine what life was like before these technologies existed. In the project described here, students take a firsthand…
Descriptors: Science History, Innovation, Science Instruction, Interviews
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Kim, Minjeong; Lee, Eunchul – Educational Technology & Society, 2012
This study proposes and verifies the performance of an analysis tool for visualizing online interactions. A review of the most widely used methods for analyzing online interactions, including quantitative analysis, content analysis, and social network analysis methods, indicates these analysis methods have some limitations resulting from their…
Descriptors: Foreign Countries, Computer Uses in Education, Interaction, Content Analysis
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Habgood, M. P. Jacob; Ainsworth, Shaaron E. – Journal of the Learning Sciences, 2011
The concept of "intrinsic motivation" lies at the heart of the user engagement created by digital games. Yet despite this, educational software has traditionally attempted to harness games as extrinsic motivation by using them as a sugar coating for learning content. This article tests the concept of "intrinsic integration" as…
Descriptors: Educational Games, Incentives, Student Motivation, Time on Task
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Bivall, Petter; Ainsworth, Shaaron; Tibell, Lena A. E. – Science Education, 2011
This study explored whether adding a haptic interface (that provides users with somatosensory information about virtual objects by force and tactile feedback) to a three-dimensional (3D) chemical model enhanced students' understanding of complex molecular interactions. Two modes of the model were compared in a between-groups pre- and posttest…
Descriptors: Molecular Structure, Science Instruction, Tactual Perception, Educational Technology
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Dickey, Michele D. – Computers & Education, 2011
During the past two decades, digital games have become an increasingly popular source of study for academics, educational researchers and instructional designers. Much has been written about the potential of games for teaching and learning, both in the design of educational/serious games and the implementation of off-the-shelf games for learning.…
Descriptors: Instructional Design, Play, Educational Games, Classroom Environment
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Wiediger, Susan D. – Journal of Chemical Education, 2009
The periodic table and the periodic system are central to chemistry and thus to many introductory chemistry courses. A number of existing activities use various data sets to model the development process for the periodic table. This paper describes an image arrangement computer program developed to mimic a paper-based card sorting periodic table…
Descriptors: Discussion (Teaching Technique), Science Instruction, Chemistry, Computer Software
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