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Kent, David – Teaching English with Technology, 2019
Student Response Systems (SRS) can provide effective, immediate, and efficient feedback to students, particularly when undertaking formative assessment. Coupled with active learning approaches, the use of such systems can be beneficial for English language learners by providing opportunities for increased engagement with content and reflection on…
Descriptors: Formative Evaluation, Audience Response Systems, Teaching Methods, Second Language Learning
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Elliott, Robert W.; Chen, Xiaolei – International Journal of Evaluation and Research in Education, 2019
Amidst the milieu of free and at-cost L2 language software applications coming into existence for use on mobile devices and computers, adult L2 learners are faced with the challenge of selecting their best choice for them to use in acquiring a specific second language. Their selection is based on their individual need and the context in which they…
Descriptors: Second Language Learning, Second Language Instruction, Computer Software, Teaching Methods
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Amro, Falah; Borup, Jered – Journal of Online Learning Research, 2019
Schools are increasingly adopting adaptive learning software to better customize instruction to students' personal needs. While personalized software is not designed to replace the teacher, it does change teachers' roles and responsibilities. However, research is lacking that examines how teachers implement the software and use the provided data…
Descriptors: Blended Learning, Teacher Role, Barriers, Computer Software
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Vazquez-Calvo, Boris; Zhang, Leticia Tian; Pascual, Mariona; Cassany, Daniel – Language Learning & Technology, 2019
Fan practices involving translation open up opportunities to explore language learning practices within the fandom (Sauro, 2017). We examine how three fans capitalize on fan translation and language learning. We consider the cases of Selo (an English-Spanish translator of games), Nino (a Japanese-Catalan fansubber of anime, and Alro (an…
Descriptors: Translation, Computer Games, Video Technology, Japanese
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Gamo, Javier – IEEE Transactions on Education, 2019
Contribution: There are many on-line resources available to learn about optics and photonics, but no assessment tools exist to evaluate the learning achievements. This paper presents an assessment framework whose validity has been proven on a course with over 70 engineering students. Background: There is evidence that on-line resources complement…
Descriptors: Optics, Engineering Education, Computer Software, Validity
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Wieman, Rob; Webel, Corey – Mathematics Teacher Education and Development, 2019
Researchers have generated a powerful framework that identifies three aspects of noticing students' mathematical thinking: attending to, interpreting, and deciding how to respond to student thinking. Previous research has tended to focus on evaluating how "well" teachers engaged in noticing, and how "well" they connected the…
Descriptors: Teaching Methods, Guidelines, Metacognition, Mathematics Instruction
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Stenhouse, Vera L.; Schafer, Nancy Jo – Journal of Digital Learning in Teacher Education, 2019
Although used in teacher education at the preservice level and with in-service teachers with their students, less is known about the influence of digital storytelling created by teachers themselves. Furthermore, capstone research mostly focuses on more traditional text-driven products and the experiences of preservice teachers. The capstone…
Descriptors: Teacher Empowerment, Story Telling, Multimedia Materials, Capstone Experiences
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Edo, Concha; Yunquera, Juan; Bastos, Helder – Comunicar: Media Education Research Journal, 2019
The growing expansion of Internet access and mass-scale usage of social networking platforms and search engines have forced digital newspapers to deal with challenges, amongst which are the need to constantly update news, the increasing complexity of sources, the difficulty of exercising their function as gatekeepers in a fragmented environment in…
Descriptors: Journalism, Professionalism, Social Media, News Media
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Sundberg, Ross; Cardoso, Walcir – Computer Assisted Language Learning, 2019
This article describes the development of "Bande à Part", a mobile music application (app) for second language (L2) learners of French. Our focus on the pedagogical use of music results from the reported benefits that it offers language learners (e.g., it encourages repetitive exposure to the L2 in an enjoyable way, it extends the reach…
Descriptors: French, Music, Computer Software, Handheld Devices
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Chen, Chih-Ming; Chen, Liang-Chun; Yang, Shun-Min – Computer Assisted Language Learning, 2019
In recent years, numerous English vocabulary learning-assisted apps have been developed to enlarge learners' English vocabulary through mobile learning. However, the ability of learners to engage in self-regulated learning (SRL) importantly affects performance in autonomously learning English vocabulary using mobile apps. Therefore, this study…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Computer Software
Freauff, Rebecca – ProQuest LLC, 2019
This action research study primarily examined how educative curriculum materials (i.e., curriculum materials that include supports for teacher learning) can improve a teacher's knowledge base and ability to succeed in the classroom. The focus was on the impact of one type of educative curriculum material: PowerPoint presentations. Specifically,…
Descriptors: Visual Aids, Computer Software, Teaching Methods, Teaching Guides
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Sanga, Mapopa William – Quarterly Review of Distance Education, 2016
This case study investigated the process 119 faculty members underwent as they transitioned from using Desire to Learn (D2L) learning management system (LMS), to using Canvas LMS. Other than analyzing technological issues faculty members encountered while navigating various aspects of the Canvas interface, the study also analyzed technological…
Descriptors: Case Studies, Integrated Learning Systems, Transitional Programs, College Faculty
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Hsu, Kuei-Shu; Jiang, Jinn-Feng; Wei, Hung-Yuan; Lee, Tsung-Han – EURASIA Journal of Mathematics, Science & Technology Education, 2016
The use of simulation technologies in learning has received considerable attention in recent years, but few studies to date have focused on vehicle driving simulation systems. In this study, a vehicle driving simulation system was developed to support novice drivers in practicing their skills. Specifically, the vehicle driving simulation system…
Descriptors: Computer Simulation, Motor Vehicles, Novices, Driver Education
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Bahreini, Kiavash; Nadolski, Rob; Westera, Wim – Interactive Learning Environments, 2016
This paper presents a framework (FILTWAM (Framework for Improving Learning Through Webcams And Microphones)) for real-time emotion recognition in e-learning by using webcams. FILTWAM offers timely and relevant feedback based upon learner's facial expressions and verbalizations. FILTWAM's facial expression software module has been developed and…
Descriptors: Educational Technology, Emotional Response, Computer Mediated Communication, Nonverbal Communication
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Peña, Adriana; Rangel, Nora; Muñoz, Mirna; Mejia, Jezreel; Lara, Graciela – Educational Technology & Society, 2016
While a person's internal state might not be easily inferred through an automatic computer system, within a group, people express themselves through their interaction with others. The group members' interaction can be then helpful to understand, to certain extent, its members' affective behavior in any case toward the task at hand. In this…
Descriptors: Affective Behavior, Nonverbal Communication, Computer Mediated Communication, Simulated Environment
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