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Head, Emma – British Journal of Sociology of Education, 2020
This paper makes a contribution to the developing field of the political economy of educational technology and to an understanding of the significance of digital technologies for home-school relations. The digitalisation of social life is increasing and the impact of digitalisation on home-school relations, parents, and children is…
Descriptors: Elementary School Students, Parent Participation, Family School Relationship, Information Technology
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Esmaeili, Zeynab; Shahrokhi, Mohsen – International Journal of Language Education, 2020
This study aimed at investigating the effect of Memrise application on Iranian EFL learners' collocation learning and retention. To this end, a quasi-experimental design was used. 75 Iranian intermediate EFL learners studying English at a private language institute, namely Farahan, Iran were selected to participate in the study based on…
Descriptors: Phrase Structure, Second Language Learning, Second Language Instruction, English (Second Language)
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van Halema, Nicolette; van Klaveren, Chris; Drachsler, Hendrik; Schmitz, Marcel; Cornelisz, Ilja – Frontline Learning Research, 2020
For decades, self-report instruments -- which rely heavily on students' perceptions and beliefs -- have been the dominant way of measuring motivation and strategy use. Event-based measures based on online trace data arguably has the potential to remove analytical restrictions of self-report measures. The purpose of this study is therefore to…
Descriptors: Independent Study, Learning Motivation, Learning Strategies, Student Behavior
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Gatzoulis, Christos – International Journal of Game-Based Learning, 2020
This paper presents a pilot study on the evaluation of instruments for data gathering for an epistemic game development competition for high school students. The initial results show that a significant percentage of the students who participated in the competition appear to exhibit a skillset of professional attitude, software-related knowledge,…
Descriptors: Epistemology, Teaching Methods, Game Based Learning, Computer Software
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Hennessey, Eden; Mueller, Julie – Canadian Journal of Education, 2020
As a problem-solving approach, design thinking (DT) emphasizes iterative, user-focused designing. While DT is being readily adopted into education, little is known about how educators integrate DT across curricula. To address this question, we collaborated with a tech-ed industry partner and a focus group of experienced educators to assess…
Descriptors: Design, Thinking Skills, Teaching Methods, Student Projects
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Zadeh, Amir H.; Zolbanin, Hamed M.; Sengupta, Arijit; Schultz, Todd – Journal of Information Systems Education, 2020
Enterprise resource planning systems (ERP) are the most essential and critical information systems that are widely used to build all the functions of a business into a unified and efficient enterprise system. Although the essence of ERP systems are easy to understand, students, especially those who do not have technical experience, have difficulty…
Descriptors: Computer Software, Information Systems, Efficiency, Information Science Education
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Gacs, Adam; Goertler, Senta; Spasova, Shannon – Foreign Language Annals, 2020
Online (language) teaching has been found to be as effective as face-to-face (F2F) learning (Moneypenny & Aldrich 2016, "J. Educators Online," 13, 105-174; Goertler & Gacs, 2018, "Die Unterrichtspraxis/Teaching German," 51, 156-174). Online language teaching has different affordances and challenges than F2F teaching,…
Descriptors: Online Courses, Teaching Methods, Second Language Learning, Second Language Instruction
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Sadiq, Assadullah – Journal of Early Childhood Literacy, 2020
Although there is a growing body of literature which focuses on museums' role in supporting children's literacy, there is also a need for studies to show ways in which museums can support refugee families' literacy practices. In light of this gap, this qualitative study explores the role of a children's museum in the literacy practices of a recent…
Descriptors: Museums, Refugees, Family Literacy, Role
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Sydorenko, Tetyana; Jones, Zachary W.; Daurio, Phoebe; Thorne, Steven L. – Language Learning & Technology, 2020
Usage-based linguistics posits that communicative functions, including pragmatics, are at the core of language (Tomasello, 1992). It is surprising, then, that pragmatics is rarely systematically included in second language curricula (e.g., Bardovi-Harlig, 2017), especially since pragmatics instruction has been shown to significantly contribute to…
Descriptors: Teaching Methods, Pragmatics, Independent Study, Language Usage
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Wagner, Elvis – Language Assessment Quarterly, 2020
The Duolingo English Test (DET) is a computer adaptive test of English proficiency that is increasingly used for English-medium university admissions purposes. During the COVID-19 pandemic of 2020, test centers were shut down in many countries, and major tests including the TOEFL iBT and IELTS could not be administered. The DET is an "at…
Descriptors: Language Tests, Computer Software, Computer Assisted Testing, Second Language Learning
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Mughaz, Dror; Cohen, Michael; Mejahez, Sagit; Ades, Tal; Bouhnik, Dan – Interdisciplinary Journal of e-Skills and Lifelong Learning, 2020
Aim/Purpose: Using Artificial Intelligence with Deep Learning (DL) techniques, which mimic the action of the brain, to improve a student's grammar learning process. Finding the subject of a sentence using DL, and learning, by way of this computer field, to analyze human learning processes and mistakes. In addition, showing Artificial Intelligence…
Descriptors: Artificial Intelligence, Teaching Methods, Brain Hemisphere Functions, Grammar
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Huang, Shu; Renandya, Willy A. – Innovation in Language Learning and Teaching, 2020
This article reports on an exploratory study which investigated the impact of automated feedback in a writing class among some Chinese EFL university learners who were at a lower language level. In particular, the study explored the students' perceptions of Pigai, the largest and most popular locally designed automated writing evaluation system…
Descriptors: English (Second Language), College Students, Second Language Learning, Second Language Instruction
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Sunarto, M. J. Dewiyani; Hariadi, Bambang; Sagirani, Tri; Amelia, Tan; Lemantara, Julianto – International Journal of Instruction, 2020
The purpose of this study is to develop a Web- and Android-based learning application for high school students, named MoLearn. To meet teacher needs, a preliminary study was conducted by conducting interviews and field observations. The design and development follow the ADDIE model, with stages namely (1) analysis of needs, (2) design of…
Descriptors: Teaching Methods, Learning Processes, Computer Software, Science Teachers
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Purgina, Marina; Mozgovoy, Maxim; Blake, John – Journal of Educational Computing Research, 2020
Gamification of language learning is a clear trend of recent years. Widespread use of smartphones and the rise of mobile gaming as a popular leisure activity contribute to the popularity of gamification, as application developers can rely on an unprecedented reach of their products and expect acceptance of game-like elements by the users. In terms…
Descriptors: Computer Games, Computer Simulation, Grammar, Computer Software
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Lo, Jesse Ho-Yin; Fu, Genyue; Lee, Kang; Cameron, Catherine Ann – Journal of Moral Education, 2020
This article examines relationships between children and youths' judgments and their justifications of truth telling and verbal deception, in situational and cultural contexts. Han Chinese, Euro-Canadians and Chinese-Canadians, seven- to 17-years of age were presented competitive scenarios in which protagonists told either lies to protect, or…
Descriptors: Moral Values, Cultural Context, Ethics, Sociocultural Patterns
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