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Sorva, Juha; Lönnberg, Jan; Malmi, Lauri – Computer Science Education, 2013
Visual program simulation (VPS) is a new, interactive form of educational program visualisation, in which learners use graphical controls to direct a program's execution rather than simply watching an animation of it. In this article, we report on a qualitative empirical study of novice programmers learning through VPS. From an analysis of…
Descriptors: Visualization, Computer Uses in Education, Interviews, Observation
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Kyng, Timothy; Tickle, Leonie; Wood, Leigh – International Journal of Mathematical Education in Science and Technology, 2013
Software may be used in university teaching both to enhance student learning of discipline-content knowledge and skills, and to equip students with capabilities that will be useful in their future careers. Although research has indicated that software may be used as an effective way of engaging students and enhancing learning in certain scenarios,…
Descriptors: Computer Software, Computer Uses in Education, College Faculty, Teacher Surveys
Association Supporting Computer Users in Education, 2017
The Association Supporting Computer Users in Education (ASCUE) is a group of people interested in small college computing issues. It is a blend of people from all over the country who use computers in their teaching, academic support, and administrative support functions. Begun in 1968 as the College and University Eleven-Thirty Users' Group…
Descriptors: Computer Assisted Instruction, Computer Uses in Education, Computer Software, Conferences (Gatherings)
Goodman, Christie L., Ed. – Intercultural Development Research Association, 2017
Each edition of the IDRA Newsletter strives to provide many different perspectives on the issues in education topics discussed and to define its significance in the state and national dialogue. This issue focuses on Student Leadership and Engagement and includes: (1) Project Based Learning for Student Success--Teaching Across Content Areas for…
Descriptors: Active Learning, Student Projects, Student Leadership, Learner Engagement
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Wong, Wing-Kwong; Yin, Sheng-Kai; Yang, Chang-Zhe – International Review of Research in Open and Distance Learning, 2012
This paper presents a tool for drawing dynamic geometric figures by understanding the texts of geometry problems. With the tool, teachers and students can construct dynamic geometric figures on a web page by inputting a geometry problem in natural language. First we need to build the knowledge base for understanding geometry problems. With the…
Descriptors: Accuracy, Geometry, Geometric Concepts, Natural Language Processing
Costa, Jonathan P., Sr. – Corwin, 2012
Instead of carrying bulging backpacks, imagine students carrying mobile devices that allow them to access information from anywhere at any time. How do we transition from print to digital learning in the midst of economic challenges? This breakthrough guide shows educators how to affordably make the shift to one-to-one computing and transform…
Descriptors: Educational Technology, Computer Uses in Education, Handheld Devices, Educational Finance
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Bouyias, Yannis; Demetriadis, Stavros – Computers & Education, 2012
Research on computer-supported collaborative learning (CSCL) has strongly emphasized the value of providing student support with micro-scripts, which should withdraw (fade-out) allowing students to practice the acquired skills. However, research on fading shows conflicting results and some researchers suggest that the impact of fading is enhanced…
Descriptors: Control Groups, Persuasive Discourse, Cooperative Learning, Learning Strategies
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Denner, Jill; Werner, Linda; Ortiz, Eloy – Computers & Education, 2012
Computer game programming has been touted as a promising strategy for engaging children in the kinds of thinking that will prepare them to be producers, not just users of technology. But little is known about what they learn when programming a game. In this article, we present a strategy for coding student games, and summarize the results of an…
Descriptors: Females, Computer Uses in Education, Computers, Programming
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Keeports, David – Physics Education, 2010
Readily available software designed for the production of music can be adapted easily to the physics classroom. Programs such as Apple's GarageBand access large libraries of recorded sound waves that can be heard and displayed both before and after alterations. Tools such as real-time spectral analysers, digital effects, and audio file editors…
Descriptors: Music, Physics, Computer Software, Computer Uses in Education
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Kenny, David A. – Multivariate Behavioral Research, 2010
DataToText is a project developed where the user communicates the relevant information for an analysis and DataToText computer routine produces text output that describes in words, tables, and figures the results from the analyses. Two extended examples are given, one an example of a moderator analysis and the other an example of a dyadic data…
Descriptors: Data Analysis, Computer Software, Statistical Analysis, Instruction
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Yee, Kevin; Hargis, Jace – Turkish Online Journal of Distance Education, 2010
This article discusses the benefits of screencasts and its instructional uses. Well-known for some years to advanced technology users, Screen Capture Software (SCS) offers the promise of recording action on the computer desktop together with voiceover narration, all combined into a single movie file that can be shared, emailed, or uploaded.…
Descriptors: Computer Uses in Education, Computer Software, Educational Technology, Technology Integration
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Dishaw, Mark T.; Eierman, Michael A.; Iversen, Jacob H.; Philip, George – Journal of Information Technology Education: Research, 2013
As collaboration among teams that are distributed in time and space is becoming increasingly important, there is a need to understand the efficacy of tools available to support that collaboration. This study employs a combination of the Technology Acceptance Model (TAM) and the Task-Technology Fit (TTF) model to compare four different technologies…
Descriptors: Cooperation, Collaborative Writing, Electronic Publishing, Word Processing
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Pfenninger, Simone E. – Studies in Second Language Learning and Teaching, 2015
The longitudinal intervention study reported here is the first to investigate the efficiency of computer learning software specifically designed for dyslexic Swiss German learners of Standard German as a second language (L2) and English as a third language (L3). A total of 40 subjects (20 of them dyslexics and 20 of them nondyslexics; 10 students…
Descriptors: Longitudinal Studies, Program Effectiveness, Computer Software, Dyslexia
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Mokaram, Al-Ali Khaled; Al-Shabatat, Ahmad Mohammad; Fong, Fook Soon; Abdallah, Andaleeb Ahmad – International Education Studies, 2011
During the shifting of teaching and learning methods using computer technologies, much emphasis was paid on the knowledge content more than the thinking skills. Thus, this study investigated the effects of a computer application, namely, designing electronic slides on the development of creative thinking skills of a sample of undergraduate…
Descriptors: Creative Thinking, Computer Uses in Education, Undergraduate Students, Creative Activities
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Federoff, Matt; Hicks, Troy; Mangiacapre, Anthony; Reilly, Erin; Imbriale, Ryan; Sheninger, Eric; Meyer, Dan; Langhorst, Eric – Educational Leadership, 2011
If you were transported back to school, what kind of technology would most engage you? This article presents responses from leading technology educators who were asked this question. The following technological tools are highlighted: interactive whiteboards, wikis, teacher-created websites, story creation tools, cell phones, Skype, digital…
Descriptors: Internet, Educational Technology, Technology Integration, Computer Uses in Education
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