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Acheson, Lingma Lu – International Association for Development of the Information Society, 2014
Learning is most effective when accompanied by doing. If someone desires to become a baseball player, being told how to play the game, watching others play and even understanding the rules of the game are mostly ineffective if the individual never "swings the bat". This paper outlines the implementation of this method (swinging the bat)…
Descriptors: Active Learning, Experiential Learning, Computer Science Education, Industry
Babb, Jeffry S., Jr.; Abdullat, Amjad – Information Systems Education Journal, 2012
Disruptive technologies, such as mobile applications development, will always present a dilemma for Information Systems educators as dominant paradigms in our environment will tend to favor the existing sustaining technologies that we have become known for in our discipline. In light of this friction, we share our approach in investigating and…
Descriptors: Handheld Devices, Computer Oriented Programs, Computer Software, Curriculum Development
McMaster, Kirby; Hadfield, Steven; Wolthuis, Stuart; Sambasivam, Samuel – Information Systems Education Journal, 2012
This research examines the frameworks used by Computer Science and Information Systems students at the conclusion of their first semester of study of Software Engineering. A questionnaire listing 64 Software Engineering concepts was given to students upon completion of their first Software Engineering course. This survey was given to samples of…
Descriptors: Computer Software, Computer Science Education, Engineering, Models
Liu, Shu; Ma, Peijun; Li, Dong – IEEE Conference on Software Engineering Education and Training, Proceedings (MS), 2012
The current education model and practices in the Higher education sector in China have been successful in educating students for academic excellence, for producing industry-linked and practice-oriented graduates, who could quickly fit into the industrial working environment, has been a problem. There is a big gap between the theoretical knowledge…
Descriptors: Computer Science Education, Engineering Education, Computer Software, College Curriculum
Budimac, Zoran; Putnik, Zoran; Ivanovic, Mirjana; Bothe, Klaus; Zdravkova, Katerina; Jakimovski, Boro – International Review of Research in Open and Distance Learning, 2014
A joint course, created as a result of a project under the auspices of the "Stability Pact of South-Eastern Europe" and DAAD, has been conducted in several Balkan countries: in Novi Sad, Serbia, for the last six years in several different forms, in Skopje, FYR of Macedonia, for two years, for several types of students, and in Tirana,…
Descriptors: Computer Software, Engineering Education, Foreign Countries, Higher Education
Khan, Arshia – International Association for Development of the Information Society, 2014
Integrated curricula and experiential learning are the main ingredients to the recipe to improve student learning in higher education. In the academic computer science world it is mostly assumed that this experiential learning takes place at a business as an internship experience. The intent of this paper is to schism the traditional understanding…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
El-Khalili, Nuha H. – International Journal of Information and Communication Technology Education, 2013
Many studies have reported the utilization of Problem-Based Learning (PBL) in teaching Software Engineering courses. However, these studies have different views of the effectiveness of PBL. This paper presents the design of an Advanced Software Engineering course for undergraduate Software Engineering students that uses PBL to teach them Agile…
Descriptors: Problem Based Learning, Teaching Methods, Computer Software, Undergraduate Students
Su, Jun-Ming; Lin, Huan-Yu – Educational Technology & Society, 2015
In recent years, software operating skills, the ability in computer literacy to solve problems using specific software, has become much more important. A great deal of research has also proven that students' software operating skills can be efficiently improved by practicing customized virtual and simulated examinations. However, constructing…
Descriptors: Foreign Countries, Computer Assisted Testing, Computer Simulation, Simulation
Jafar, Musa; Babb, Jeffry – Information Systems Education Journal, 2012
In this paper we present an artifacts-based approach to teaching a senior level Object-Oriented Analysis and Design course. Regardless of the systems development methodology and process model, and in order to facilitate communication across the business modeling, analysis, design, construction and deployment disciplines, we focus on (1) the…
Descriptors: Data Analysis, Design, Systems Development, Models
Hundley, Jacqueline Holliday – ProQuest LLC, 2012
Although the two-year curriculum guide includes coverage of all eight software engineering core topics, the computer science courses taught in Alabama community colleges limit student exposure to the programming, or coding, phase of the software development lifecycle and offer little experience in requirements analysis, design, testing, and…
Descriptors: Community Colleges, College Curriculum, Computer Science Education, Computer Software
Panovics, Janos – Journal of Information Technology Education: Innovations in Practice, 2012
The theory and practice of search algorithms related to state-space represented problems form the major part of the introductory course of Artificial Intelligence at most of the universities and colleges offering a degree in the area of computer science. Students usually meet these algorithms only in some imperative or object-oriented language…
Descriptors: Foreign Countries, Programming, Artificial Intelligence, Programming Languages
Hamblen, J. O.; van Bekkum, G. M. E. – IEEE Transactions on Education, 2013
This paper describes a new approach for a course and laboratory designed to allow students to develop low-cost prototypes of robotic and other embedded devices that feature Internet connectivity, I/O, networking, a real-time operating system (RTOS), and object-oriented C/C++. The application programming interface (API) libraries provided permit…
Descriptors: Robotics, Engineering Education, Computer Science Education, Internet
Touretzky, David S. – Computer Science Education, 2013
Modern robots, like today's smartphones, are complex devices with intricate software systems. Introductory robot programming courses must evolve to reflect this reality, by teaching students to make use of the sophisticated tools their robots provide rather than reimplementing basic algorithms. This paper focuses on teaching with Tekkotsu, an open…
Descriptors: Robotics, Computer Science Education, Programming, Science Curriculum
Xu, Le; Huang, Dijiang; Tsai, Wei-Tek – IEEE Transactions on Education, 2014
Hands-on experiments are essential for computer network security education. Existing laboratory solutions usually require significant effort to build, configure, and maintain and often do not support reconfigurability, flexibility, and scalability. This paper presents a cloud-based virtual laboratory education platform called V-Lab that provides a…
Descriptors: Computer Networks, Computer Security, Educational Technology, Technology Uses in Education
Fincher, Sally; Utting, Ian – ACM Transactions on Computing Education, 2010
In this article we set a context for three Initial Learning Environments Alice, Greenfoot, and Scratch. We consider historical antecedents, technical comparators and design approaches. (Contains 2 footnotes.)
Descriptors: Computer Science Education, Programming, Educational History, Computer Assisted Instruction

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