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Pitchford, Nicola J.; Chigeda, Antonie; Hubber, Paula J. – Developmental Science, 2019
Globally, gender differences are reported in the early acquisition of reading and mathematics as girls tend to outperform boys in reading, whereas boys tend to outperform girls in mathematics. This can have long-term impact resulting in an under-representation of girls in Science, Technology, Engineering and Mathematics subjects. Recent research…
Descriptors: Gender Differences, Computer Software, Low Income, Foreign Countries
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Luef, Eva Maria; Ghebru, Bethel; Ilon, Lynn – Electronic Journal of e-Learning, 2019
Use and development of applications for smartphones (so-called 'apps') continue to rise, and it comes as no surprise that language learning apps (such as Google Translate) are immensely popular among the younger generation. But, do these apps actual help students learn a language and, if so, how is apps usage influenced by the proficiency of the…
Descriptors: Second Language Learning, Second Language Instruction, Computer Software, Telecommunications
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Goodyear, Victoria A.; Armour, Kathleen M.; Wood, Hannah – Learning, Media and Technology, 2019
Young people's engagement with digital health technologies is dominated by risk narratives. Yet, there are very limited understandings, from the perspectives of young people, about the health-related issues and opportunities generated by digital health technologies. This article presents new evidence on the types of health-related apps and devices…
Descriptors: Computer Software, Role, Information Technology, Adolescent Attitudes
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Hwang, Wu-Yuin; Purba, Siska Wati Dewi; Liu, Yi-Fan; Zhang, Yun-Yuan; Chen, Nian-Shing – IEEE Transactions on Learning Technologies, 2019
Geometry students have few opportunities to apply geometric concepts and solve geometry problems in authentic contexts. We developed a Ubiquitous Geometry (UG) system to teach geometry to elementary students by using it to measure common objects in authentic contexts. The instant study investigates the effects of UG on student geometry estimation…
Descriptors: Geometry, Geometric Concepts, Comparative Analysis, Problem Solving
Reima Al-Jarf – Online Submission, 2024
Multimodal learning refers to teaching strategies that involve multiple sensory systems simultaneously. Teachers can create materials for students with different learning styles (auditory, visual, kinesthetic reading, and writing). Multimodal learning keeps students engaged, encourages them to apply what they learn in real-life situations,…
Descriptors: Grammar, Multimedia Instruction, Problem Solving, Student Projects
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Ghorbani, Negin; Ebadi, Saman – Cogent Education, 2020
This study reports the results of a mixed methods approach to investigate the impact of instructor feedback in mobile-assisted language learning (MALL) on the grammatical development of English as a foreign language (EFL) learners. The participants of this quasi-experimental study included 40 female EFL learners randomly selected from the English…
Descriptors: Grammar, English (Second Language), Second Language Learning, Second Language Instruction
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Reyna, Jorge; Meier, Peter – IAFOR Journal of Education, 2018
Learner-Generated Digital Media (LGDM) in tertiary science education focuses on research skills, inquiry, active learning, teamwork, and collaboration. LGDM across disciplines is under-theorised, under-researched, and only in its early development. This paper evaluates the research in the field of LGDM in tertiary science education. The literature…
Descriptors: College Science, College Students, Science Instruction, Educational Technology
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Makoe, Mpine; Thuli, Shandu – International Review of Research in Open and Distributed Learning, 2018
Academic success depends on the comprehension of a language, which is linked to vocabulary learning. Many distance students in South Africa find it difficult to comprehend learning in a language other than their mother tongue. Finding effective strategies for enhancing English vocabulary of university students amidst the spatial, temporal, and…
Descriptors: Distance Education, Computer Software, English (Second Language), Second Language Learning
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Papadakis, Stamatios; Kalogiannakis, Michail; Zaranis, Nicholas – Education and Information Technologies, 2018
The present study aimed to assess the effect of two different types of digital technologies (computers and tablets) in early childhood students' understanding of numbers. Three hundred and sixty-five children (mean age in months, M = 62.0, SD = 5.5) from 21 kindergarten classes were randomly assigned to two intervention groups and a…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Computers
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Wang, X.; Li, M.; Wang, M.; Cui, S.; Shi, L.; Duan, L.; Wang, T. – Journal of Computer Assisted Learning, 2018
This study is to examine the attitudes of students towards the case studies based on mobile messaging in a pharmacotherapy introduction class. Case studies were divided into 4 groups, with 30 pharmacy students each group. Each group was required to share pharmaceutical care plans on WeChat by posting messages. A post-activity survey was conducted:…
Descriptors: Telecommunications, Handheld Devices, Computer Software, Case Studies
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Milanowski, Tony – School Science Review, 2017
The genetic diversity contained in a population can be used to engage the audience in an understanding of human genotypes and phenotypes. With a series of simple examples of well-documented sensory phenotypes related to the perception of colour, aromas or food preference, the diversity of the audience can be easily explored. The collecting of…
Descriptors: Genetics, Color, Olfactory Perception, Visual Perception
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Chang, Yu-Shan; Chen, Si-Yi; Yu, Kuang-Chao; Chu, Yih-Hsien; Chien, Yu-Hung – British Journal of Educational Technology, 2017
This study explored the effects of cloud-based m-learning on students' creative processes and products in engineering design. A nonequivalent pretest-posttest design was adopted, and 62 university students from Taipei City, Taiwan, were recruited as research participants in the study. The results showed that cloud-based m-learning had a positive…
Descriptors: Telecommunications, Handheld Devices, Foreign Countries, Computer Software
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Yang, Eunice – Physics Teacher, 2016
This paper discusses the use of a free mobile engineering application (app) called Autodesk® ForceEffect™ to provide students assistance with spatial visualization of forces and more practice in solving/visualizing statics problems compared to the traditional pencil-and-paper method. ForceEffect analyzes static rigid-body systems using free-body…
Descriptors: Telecommunications, Handheld Devices, Technology Uses in Education, Computer Software
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Chen, Ching-Huei Karen; Law, Victor – AERA Online Paper Repository, 2016
Smartphones applications (apps) are available for a variety of useful tasks, but behavioral intentions for using have not been extensively researched. This study proposed a framework that integrated social influence and technology acceptance to understand college students' behavioral intentions to use apps. Data were collected from 209 college…
Descriptors: Social Influences, Telecommunications, Handheld Devices, Computer Software
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Xue, Sijia; Churchill, Daniel – Computer Assisted Language Learning, 2022
The educational potential of mobile and social media technologies in combination is becoming increasingly salient with the advance of modern technology. However, there is a dearth in the research on educational use of mobile social media for language learning. This study adopted a qualitative single case study approach to investigate a language…
Descriptors: Second Language Learning, Second Language Instruction, Teaching Methods, Student Centered Learning
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