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Fesakis, Georgios; Kafoussi, Sonia; Malisiova, Eleftheria – International Journal for Technology in Mathematics Education, 2011
Many researchers claim that children from a very young age form intuitive conceptions of probability, which may be adapted through properly designed learning activities. In addition, the random number generators as well as the dynamic interactive representations offered by digital technologies, open up new possibilities in learning probability…
Descriptors: Kindergarten, Probability, Science Instruction, Learning Activities
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Beyer, Alisa Miller – Teaching of Psychology, 2011
Students often use PowerPoint for presentations. Pecha Kucha was introduced as an alternative type of PowerPoint presentation. Pecha Kucha is a fast-paced presentation style that forces students to focus on their message with automated, 20-second slides. Three studies, including a pilot, examined whether Pecha Kucha enhanced the quality of student…
Descriptors: Public Speaking, Visual Aids, Computer Software, Computer Uses in Education
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Szewkis, Eyal; Nussbaum, Miguel; Rosen, Tal; Abalos, Jose; Denardin, Fernanda; Caballero, Daniela; Tagle, Arturo; Alcoholado, Cristian – International Journal of Computer-Supported Collaborative Learning, 2011
The purpose of this paper is to show how a large group of students can work collaboratively in a synchronous way within the classroom using the cheapest possible technological support. Making use of the features of Single Display Groupware and of Multiple Mice we propose a computer-supported collaborative learning approach for big groups within…
Descriptors: Computer Uses in Education, Cooperative Learning, Computer Mediated Communication, Spanish
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Smith, Kenneth H. – General Music Today, 2011
One computer, one class, and one educator can be an effective combination to engage students as a group in music composition, performance, and analysis. Having one desktop computer and a television monitor in the music classroom is not an uncommon or new scenario, especially in a time when many school budgets are being cut. This article…
Descriptors: Music Education, Creative Teaching, Computer Software, Computer Uses in Education
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Chang, Wen-Long; Yuan, Yuan; Lee, Chun-Yi; Chen, Min-Hui; Huang, Wen-Guu – Educational Technology & Society, 2013
The purpose of this study was to explore the impact of incorporating Magic Board in the instruction of concepts related to area. We adopted a non-equivalent quasi-experimental design and recruited participants from two classes of third-grade students in an elementary school in Taoyuan County, Taiwan. Magic Board was used as a teaching aid in the…
Descriptors: Grade 3, Educational Technology, Teaching Methods, Technology Integration
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Wang, Jianfeng; Doll, William J.; Deng, Xiaodong; Park, Kihyun; Yang, Ma Ga – Computers & Education, 2013
This study explores whether learning management systems (LMSs) enable faculty course developers to use the reconfigurable characteristics of the software to implement the seven principles of effective teaching (Chickering & Gamson, 1987). If LMSs are to be considered pedagogically effective, these systems must help engage faculty in effective…
Descriptors: Integrated Learning Systems, Usability, College Faculty, Teacher Attitudes
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Tan, Andrea; Ferreira, Aldónio – Accounting Education, 2012
This study investigates the influence of the use of accounting software in teaching activity-based costing (ABC) on the learning process. It draws upon the Theory of Planned Behaviour and uses the end-user computer satisfaction (EUCS) framework to examine students' satisfaction with the ABC software. The study examines students' satisfaction with…
Descriptors: Computer Uses in Education, Computer Software, Accounting, Business Administration Education
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Cheng, Yuh-Ming; Kuo, Sheng-Huang; Lou, Shi-Jer; Shih, Ru-Chu – Turkish Online Journal of Educational Technology - TOJET, 2012
The purpose of this study aimed to construct an online competitive game-based learning system by using freeware for junior high school students and to assess its effectiveness. From the learning standpoints, game mechanisms including learning points, competition mechanism, training room mechanism, questioning & answering mechanism, tips, and…
Descriptors: Program Effectiveness, Competition, Student Attitudes, Junior High School Students
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Van Rooy, Wilhelmina S. – Research in Science & Technological Education, 2012
Background: The ubiquity, availability and exponential growth of digital information and communication technology (ICT) creates unique opportunities for learning and teaching in the senior secondary school biology curriculum. Digital technologies make it possible for emerging disciplinary knowledge and understanding of biological processes…
Descriptors: Video Technology, Secondary Schools, Genetics, Computers
Ohrstrom, Peter – International Review of Research in Open and Distance Learning, 2011
The HANDS (Helping Autism-diagnosed teenagers Navigate and Develop Socially) research project involves the creation of an e-learning toolset that can be used to develop individualized tools to support the social development of teenagers with an autism diagnosis. The e-learning toolset is based on ideas from persuasive technology. This paper…
Descriptors: Autism, Adolescents, Social Development, Computer Uses in Education
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Smith, Malcolm; Howard, Dave; Hoath, Leigh – Primary Science, 2011
Cloud software enables children to engage with their work across and within subjects, not least in science. Bradford College in the UK and the University of Aveiro in Portugal were funded by an Anglo-Portuguese research programme, "The treaty of Windsor", to look at how new web-based technologies are embedded within pre-service and…
Descriptors: Foreign Countries, Elementary School Science, Computer Uses in Education, Computer Software
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Gardenier, George H.; Gui, Feng; Demas, James N. – Journal of Chemical Education, 2011
Complex error propagation is reduced to formula and data entry into a Mathcad worksheet or an Excel spreadsheet. The Mathcad routine uses both symbolic calculus analysis and Monte Carlo methods to propagate errors in a formula of up to four variables. Graphical output is used to clarify the contributions to the final error of each of the…
Descriptors: Monte Carlo Methods, Computer Software, Calculus, Mathematics Education
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Ware, Paige – TESOL Quarterly: A Journal for Teachers of English to Speakers of Other Languages and of Standard English as a Second Dialect, 2011
A distinction must be made between "computer-generated scoring" and "computer-generated feedback". Computer-generated scoring refers to the provision of automated scores derived from mathematical models built on organizational, syntactic, and mechanical aspects of writing. In contrast, computer-generated feedback, the focus of this article, refers…
Descriptors: College Students, Writing Instruction, Writing Evaluation, Scoring
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Simonovits, Reinhard – International Journal for Technology in Mathematics Education, 2011
This article explains the didactical design of M@th Desktop (MD), a teaching and learning software application for high schools and universities. The use of two types of MD resources is illustrated: notebooks and palettes, focusing on the topic of exponential functions. The handling of MD in a blended learning approach and the impact on the…
Descriptors: Blended Learning, Computer Software, Computer Uses in Education, Mathematics Instruction
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de Kock, Willem D.; Harskamp, Egbert G. – Educational Research and Evaluation, 2014
Teachers in primary education experience difficulties in teaching word problem solving in their mathematics classes. However, during controlled experiments with a metacognitive computer programme, students' problem-solving skills improved. Also without the supervision of researchers, metacognitive computer programmes can be beneficial in a natural…
Descriptors: Elementary School Teachers, Metacognition, Problem Solving, Word Problems (Mathematics)
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