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Showing 46 to 60 of 303 results Save | Export
Cioaca, Valentin Sergiu; Dascalu, Mihai; McNamara, Danielle S. – Grantee Submission, 2021
Numerous approaches have been introduced to automate the process of text summarization, but only few can be easily adapted to multiple languages. This paper introduces a multilingual text processing pipeline integrated in the open-source "ReaderBench" framework, which can be retrofit to cover more than 50 languages. While considering the…
Descriptors: Documentation, Computer Software, Open Source Technology, Algorithms
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Judy Lambert; Mark Stevens – Computers in the Schools, 2024
ChatGPT has garnered unprecedented popularity since its release in November 2022. This artificial intelligence (AI) large language model (LLM) is designed to generate human-like text based on patterns found in massive amounts of data scraped from the internet. ChatGPT is significantly different from previous versions of GPT by its quality of…
Descriptors: Artificial Intelligence, Computer Software, Technology Uses in Education, Writing Instruction
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Fancsali, Stephen E.; Murphy, April; Ritter, Steve – International Educational Data Mining Society, 2022
Ten years after the announcement of the "rise of the super experiment" at Educational Data Mining 2012, challenges to implementing "internet scale" educational experiments often persist for educational technology providers, especially when they seek to test substantive instructional interventions. Studies that deploy and test…
Descriptors: Learning Analytics, Educational Technology, Barriers, Data Analysis
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Sotirios Karanasios; Marina Papastergiou – Education and Information Technologies, 2024
Location Based Games (LBGs) can support various learning activities in both formal and informal settings. Furthermore, the fact that they can utilize players' physical movement for players' advancement in the game world makes them an appealing alternative for promoting physical activity in students. However, LBGs are not sufficiently used in…
Descriptors: Learning Activities, Educational Games, Learning Management Systems, Telecommunications
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Hao, Jiangang; Ho, Tin Kam – Journal of Educational and Behavioral Statistics, 2019
Machine learning is a popular topic in data analysis and modeling. Many different machine learning algorithms have been developed and implemented in a variety of programming languages over the past 20 years. In this article, we first provide an overview of machine learning and clarify its difference from statistical inference. Then, we review…
Descriptors: Artificial Intelligence, Statistical Inference, Data Analysis, Programming Languages
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Sharifov, Mahammad; Safikhanova, Samaya; Mustafa, Abdulsalam – International Journal of Education and Development using Information and Communication Technology, 2021
Online learning has become increasingly popular as education continues to revolutionise with existing and evolving technologies. Institutions and organisations alike are utilising online learning to meet the demands of learners for a more convenient and adaptable Technology Enhanced Learning (TEL) system to sustain a progressive pedagogy. An…
Descriptors: Online Courses, Integrated Learning Systems, Technology Uses in Education, Educational Technology
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Chenggui Duan – Asian Association of Open Universities Journal, 2024
Purpose: This study aims to examine the factors influencing university students' adoption of open-source software (OSS) within the context of open educational practices (OEP) by applying an extended Unified Theory of Acceptance and Use of Technology (UTAUT 2) model. Design/methodology/approach: The research employs a quantitative approach,…
Descriptors: Open Education, Open Source Technology, Computer Software, Influences
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Dogucu, Mine; Çetinkaya-Rundel, Mine – Journal of Statistics and Data Science Education, 2022
It is recommended that teacher-scholars of data science adopt reproducible workflows in their research as scholars and teach reproducible workflows to their students. In this article, we propose a third dimension to reproducibility practices and recommend that regardless of whether they teach reproducibility in their courses or not, data science…
Descriptors: Statistics Education, Data Science, Teaching Methods, Instructional Materials
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Shan, JunHao; Wang, Wei – Interactive Learning Environments, 2023
Collaboration is the key element of maker movement. Online maker community is a new environment for makers to collaborate with one another voluntarily. This article selected one of the largest open online maker communities in China as the research sample. A total of 1292 postings selected from 19 threads were coded using Schaefer et al.'s (2019,…
Descriptors: Communities of Practice, Creativity, Entrepreneurship, Computer Mediated Communication
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Ishan Sudeera Abeywardena – International Review of Research in Open and Distributed Learning, 2023
Extended reality (XR), which encompasses virtual reality (VR), augmented reality (AR), and mixed reality (MR), offers powerful affordances for improving teaching and learning experiences in a post-pandemic world. Increasingly, many governments and institutions around the world are making major investments in XR technologies to prepare education…
Descriptors: Computer Simulation, Technology Uses in Education, Sustainable Development, Barriers
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Mayerhofer, Patrick; Carter, James; Donelan, J. Maxwell – Advances in Physiology Education, 2022
To help educators deliver their physiology laboratory courses remotely, we developed an inexpensive, customizable hardware kit along with freely available teaching resources. We based the course design on four principles that should allow students to conduct insightful experiments on different physiological systems. First, the experimental setup…
Descriptors: Laboratory Experiments, Science Instruction, Physiology, Cost Effectiveness
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Johri, Aditya – European Journal of Engineering Education, 2022
Increasing digitisation of engineering and social practices has altered the relationship between formal schooling and development of expertise for professional engineering work. What does the development of expertise look like when knowledge is generated and shared at an accelerated pace due to shifts in technology? In this paper, I present case…
Descriptors: Lifelong Learning, Skill Development, Expertise, Professional Personnel
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Hollister, Brad; Leon, Juan – International Journal on E-Learning, 2022
An introductory survey course in software engineering is now required at many accredited undergraduate institutions in the United States. The usual presentation of material consists of student projects that showcase design, development, and testing methodologies. While this approach does provide a foundation, students are left without professional…
Descriptors: Open Source Technology, Engineering Education, Computer Software, Undergraduate Students
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Wang-Trexler, Nicole; Yeh, Martin K.-C.; Diehl, William C.; Heiser, Rebecca E.; Gregg, Andrea; Tran, Ling; Zhu, Chenyang – International Journal of Web-Based Learning and Teaching Technologies, 2021
Software applications in educational technology have been a strong driving force for the success of online learning at all levels. These applications are created for various purposes and are used by a range of experts. The development of a successful educational technology software takes a deliberate team effort and thoughtful project management.…
Descriptors: Computer Software, Educational Technology, Computer Oriented Programs, Computer System Design
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Kussmaul, Clif – Information Systems Education Journal, 2020
This case describes a classroom activity that explores a fictional software product company to help students learn about ways that businesses make money from software, including Free & Open Source Software (FOSS). The activity shows how a company might evolve through different business models, but does not imply that some models are always…
Descriptors: Class Activities, Computer Software, Computer Science Education, Inquiry
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