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Lohning, Anna E.; Hall, Susan; Dukie, Shailandra – Journal of Chemical Education, 2019
Students often approach biochemistry with a degree of trepidation with many considering it one of the more difficult subjects. This is, in part, due to the necessity of making visual images of submicroscopic concepts. Molecular interactions underpin most biological processes; therefore, mastering these concepts is essential. Understanding the…
Descriptors: Undergraduate Students, College Science, Biochemistry, Computer Peripherals
Yang, Shuo; Paul, Shubhra Deb; Bhunia, Swarup – Advances in Engineering Education, 2021
Hardware security is one of the most researched areas in the field of security. It focuses on discovering and understanding attacks and countermeasures for electronic hardware that provides the "root-of-trust" for modern computing systems upon which the software stack is built. The increasing reliance on electronic devices in our…
Descriptors: Engineering Education, Computer Science Education, Computer Security, Information Security
Winne, Philip H.; Nesbit, John C.; Popowich, Fred – Technology, Knowledge and Learning, 2017
A bottleneck in gathering big data about learning is instrumentation designed to record data about processes students use to learn and information on which those processes operate. The software system nStudy fills this gap. nStudy is an extension to the Chrome web browser plus a server side database for logged trace data plus peripheral modules…
Descriptors: Data Collection, Research Methodology, Learning Processes, Computer Software
Baukal, Charles E.; Martens, Jon B.; Ausburn, Lynna J.; Dionne, Robert; Agnew, Ina – Journal of Educational Technology, 2017
This paper presents a comprehensive review and a specific example implementation of a minimally invasive technique that can be used to make quantitative measurements of a subject's Electro-Dermal Activity (EDA) in educational technology studies. The Q sensor is a low-cost wireless sensor that can be worn on the wrist to measure a subject's…
Descriptors: Measurement Techniques, Educational Technology, Measurement Equipment, Educational Environment
Rosenblum, Jason; Hughes, Joan E. – Journal of Ethnographic & Qualitative Research, 2017
Using a phenomenological study of educational games, this article describes how computer-based digital tools were used to simultaneously record computer applications (such as games), voice and sounds, participant facial expressions, and gestures to enliven phenomenological interviews and provide rich, thickly described data. In a study,…
Descriptors: Phenomenology, Educational Games, Recall (Psychology), Protocol Analysis
Pathare, Shirish Rajan; Raghavendra, M. K.; Huli, Saurabhee – Physics Teacher, 2017
Recently devices such as the optical mouse of a computer, webcams, Wii remote, and digital cameras have been used to record and analyze different physical phenomena quantitatively. Devices like tablets and smartphones are also becoming popular. Different scientific applications available at Google Play (Android devices) or the App Store (iOS…
Descriptors: Physics, Laboratory Experiments, Telecommunications, Handheld Devices
Finch, Lila; Moreno, Celeste; Shapiro, R. Benjamin – Cognition and Instruction, 2021
Creating learning environments that integrate arts, sciences, and computing in education can improve learning in these disciplines. In particular, transdisciplinary integrations of these disciplines can lead to expansive alterations or dissolutions of epistemological, ideological, and methodological boundaries. We wish to support teachers in the…
Descriptors: Interdisciplinary Approach, Learning Processes, Thinking Skills, Epistemology
Hennessey, Eden; Mueller, Julie – Canadian Journal of Education, 2020
As a problem-solving approach, design thinking (DT) emphasizes iterative, user-focused designing. While DT is being readily adopted into education, little is known about how educators integrate DT across curricula. To address this question, we collaborated with a tech-ed industry partner and a focus group of experienced educators to assess…
Descriptors: Design, Thinking Skills, Teaching Methods, Student Projects
Leeman, M. Blanche; Kupczynski, Lori; Aguilar, Sunddip; Groff, Shannon L. – Journal of Educational Technology, 2019
The profession of Occupational Therapy has over a 100-year history embracing technology. The relationship of technology and occupational therapy remains prevalent as a foundational skill taught in the occupational therapy curriculum. To stay current with emerging technology, a course written for master level occupational therapy students included…
Descriptors: Validity, Online Courses, Occupational Therapy, Student Attitudes
Kelley, Todd R.; Knowles, J. Geoffery; Holland, Jeffrey D.; Han, Jung – International Journal of STEM Education, 2020
Background: Teachers can have a significant impact on student interest and learning in science, technology, engineering, and math (STEM) subjects and careers. Teacher self-efficacy can also significantly affect student learning. Researchers investigated the effects of teacher professional development and integrated STEM curriculum development on…
Descriptors: STEM Education, Communities of Practice, Curriculum Development, Faculty Development
Grayburn, Jennifer, Ed.; Lischer-Katz, Zack, Ed.; Golubiewski-Davis, Kristina, Ed.; Ikeshoji-Orlati, Veronica, Ed. – Council on Library and Information Resources, 2019
This volume, comprising eight chapters from experts in a variety of fields, examines the use of three-dimensional (3D) and virtual reality (VR) technologies in research and teaching, and the library's vital role in supporting this work. 3D modeling, 3D capture techniques, and VR enable faculty and students to engage with highly detailed 3D…
Descriptors: Computer Simulation, Library Services, Academic Libraries, Educational Trends
Allan, Denise; Vettese, Samantha; Thompson, Paul – Design and Technology Education, 2018
In this article, the researchers investigate different ways in which school age, 'generation net' children learn, through non-linear, mediated, collaborative 'making' environments, enabled by informal club settings and online 'builder' gaming and groups. In addition to this, the study will investigate these learning methods in relation to…
Descriptors: Design, Learning Processes, Clubs, Informal Education
Katsio-Loudis, Petros; Jones, Millie – Technology and Engineering Teacher, 2015
Many articles have been published on the use of 3D printing technology. From prefabricated homes and outdoor structures to human organs, 3D printing technology has found a niche in many fields, but especially education. With the introduction of AutoCAD technical drawing programs and now 3D printing, learners can use 3D printed models to develop…
Descriptors: Computer Assisted Design, Computer Software, Computer Peripherals, Spatial Ability
Snyder, Robin M. – Association Supporting Computer Users in Education, 2014
Just as the cost of high quality laser printing started in the tens of thousands of dollar and can now be purchased for under $100, so too has 3D printing technology started in the tens of thousands of dollars and is now in the thousand dollar range. Current 3D printing technology takes 2D printing into a third dimension. Many 3D printers are…
Descriptors: Printing, Computer Peripherals, Technological Advancement, Innovation
Cochran, Jill A.; Cochran, Zane; Laney, Kendra; Dean, Mandi – Mathematics Teaching in the Middle School, 2016
With the rise of personal desktop 3D printing, a wide spectrum of educational opportunities has become available for educators to leverage this technology in their classrooms. Until recently, the ability to create physical 3D models was well beyond the scope, skill, and budget of many schools. However, since desktop 3D printers have become readily…
Descriptors: Computer Peripherals, Printing, Geometry, Mathematics

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