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Acharya, Anal; Sinha, Devadatta – Journal of Educational Technology Systems, 2018
This study uses homogeneity in personal learning styles and heterogeneity in subject knowledge for collaborative learning group decomposition indicating that groups are "mixed" in nature. Homogeneity within groups was formed using K-means clustering and greedy search, whereas heterogeneity imbibed using agenda-driven search. For checking…
Descriptors: Cooperative Learning, Outcomes of Education, Multiple Regression Analysis, Cognitive Style
Acharya, Sushil; Manohar, Priyadarshan; Wu, Peter; Schilling, Walter – Journal of Education and Learning, 2017
Imparting real world experiences in a software verification and validation (SV&V) course is often a challenge due to the lack of effective active learning tools. This pedagogical requirement is important because graduates are expected to develop software that meets rigorous quality standards in functional and application domains. Realizing the…
Descriptors: School Business Relationship, Industry, Computer Software, Active Learning
Rakhimzhanova, B. Lyazzat; Issabayeva, N. Darazha; Khakimova, Tiyshtik; Bolyskhanova, J. Madina – International Education Studies, 2015
The purpose of this study was to justify of the formation technique of representation of modeling methodology at computer science lessons. The necessity of studying computer modeling is that the current trends of strengthening of general education and worldview functions of computer science define the necessity of additional research of the…
Descriptors: Foreign Countries, Computer Science, Computer Science Education, Computer Simulation
Marshall, Linda; Pieterse, Vreda; Thompson, Lisa; Venter, Dina M. – ACM Transactions on Computing Education, 2016
Employers require software engineers to work in teams when developing software systems. It is therefore important for graduates to have experienced teamwork before they enter the job market. We describe an experiential learning exercise that we designed to teach the software engineering process in conjunction with teamwork skills. The underlying…
Descriptors: Student Participation, Teamwork, Computer Software, Programming
Liebel, Grischa; Burden, Håkan; Heldal, Rogardt – Teaching in Higher Education, 2017
Team teaching is advocated in education to offer students multiple explanations to complex concepts and to improve teacher development. However, team teaching is typically associated with high staff cost due to the increased amount of teachers involved. The authors argue that team teaching can be conducted in a cheap way by including novice…
Descriptors: Team Teaching, Undergraduate Students, Computer Software, Computer Science Education
Johnson, Claire – Online Submission, 2017
"Game Maker" is widely used in UK secondary schools, yet under-researched in that context. This paper presents the findings of a qualitative case study that explores how authoring computer games using "Game Maker" can support the learning of basic programming concepts in a mainstream UK secondary setting. The research draws on…
Descriptors: Foreign Countries, Secondary School Students, Qualitative Research, Case Studies
Doman, Marguerite; Besmer, Andrew; Olsen, Anne – Journal of Information Systems Education, 2015
In this article, we discuss the use of Pellerin's Four Dimension Leadership System (4-D) as a way to manage teams in a classroom setting. Over a 5-year period, we used a modified version of the 4-D model to manage teams within a senior level Software Engineering capstone course. We found that this approach for team management in a classroom…
Descriptors: Engineering Education, Computer Science Education, Computer Software, Programming
Al-Jumeily, Dhiya; Hussain, Abir; Alghamdi, Mohammed; Dobbins, Chelsea; Lunn, Jan – Research and Practice in Technology Enhanced Learning, 2015
Recent advancements in technology have enabled a shift to occur in teaching and learning. We are living in a connected world where physical boundaries of attending an institution to gain an education no longer apply. There are currently thousands of courses available online that do not require formal attendance. As such, this era of "open…
Descriptors: Electronic Publishing, Web Sites, Collaborative Writing, Educational Technology
Chainikova, Galina R.; Zatonskiy, Andrey V.; Mitiukov, Nicholas W.; Busygina, Helena L. – European Journal of Contemporary Education, 2018
The article suggests a method of foreign language lexical competence development on the basis of a Learner's terminological thesaurus and dictionary of software terms which includes four main components: classification part demonstrating the inner logic of the subject area, glossary with definitions of key terms, thesaurus demonstrating logical…
Descriptors: Second Language Learning, Second Language Instruction, Dictionaries, Reference Materials
Tsai, Chia-Wen; Shen, Pei-Di; Tsai, Meng-Chuan; Chen, Wen-Yu – Interactive Learning Environments, 2017
Much application software education in Taiwan can hardly be regarded as practical. The researchers in this study provided a flexible means of ubiquitous learning (u-learning) with a mobile app for students to access the learning material. In addition, the authors also adopted computational thinking (CT) to help students develop practical computing…
Descriptors: Foreign Countries, College Freshmen, Web Based Instruction, Computation
Mauco, María Virginia; Ferrante, Enzo; Felice, Laura – Information Systems Education Journal, 2014
Basic courses on logic are common in most computer science curricula. Students often have difficulties in handling formalisms and getting familiar with them. Educational software helps to motivate and improve the teaching-learning processes. Therefore, incorporating these kinds of tools becomes important, because they contribute to gaining…
Descriptors: Computer Software, Computer Uses in Education, Logical Thinking, Introductory Courses
Wilson, Kimberly; Narayan, Anupama – Educational Psychology, 2016
This study investigates relationships between self-efficacy, self-regulated learning strategy use and academic performance. Participants were 96 undergraduate students working on projects with three subtasks (idea generation task, methodical task and data collection) in a blended learning environment. Task self-efficacy was measured with…
Descriptors: Self Efficacy, Learning Strategies, Blended Learning, Correlation
Kim, Charles; Jackson, Deborah; Keiller, Peter – American Journal of Engineering Education, 2016
A new, interdisciplinary, team-taught course has been designed to educate students in Electrical and Computer Engineering (ECE) so that they can respond to global and urgent issues concerning computer control systems in nuclear power plants. This paper discusses our experience and assessment of the interdisciplinary computer and nuclear energy…
Descriptors: Team Teaching, Teaching Methods, Facilities, Nuclear Energy
Bowring, James; Burke, Quinn – Journal of Interactive Learning Research, 2016
This paper documents four years of a novel approach to teaching a two-course sequence in software engineering as part of the ABET-accredited computer science curriculum at the College of Charleston. This approach is team-based and centers on learning software engineering in the context of open source software projects. In the first course, teams…
Descriptors: Teaching Methods, Computer Software, Computer Science Education, Open Source Technology
Larraza-Mendiluze, Edurne; Garay-Vitoria, Nestor – IEEE Transactions on Education, 2015
This paper surveys how the computer input/output (I/O) subsystem is taught in introductory undergraduate courses. It is important to study the educational process of the computer I/O subsystem because, in the curricula recommendations, it is considered a core topic in the area of knowledge of computer architecture and organization (CAO). It is…
Descriptors: Computer Science Education, Engineering Education, Introductory Courses, Undergraduate Study

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