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Valaski, Joselaine; Reinehr, Sheila; Malucelli, Andreia – Interactive Technology and Smart Education, 2017
Purpose: The purpose of this research was to evaluate whether ontology integrated in an organizational learning environment may support the automatic learning material classification in a specific knowledge area. Design/methodology/approach: An ontology for recommending learning material was integrated in the organizational learning environment…
Descriptors: Classification, Instructional Materials, Automation, Taxonomy
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Keeports, David – Physics Education, 2017
Practical solid state diodes and transistors have made glass valve technology nearly obsolete. Nevertheless, valves survive largely because electric guitar players much prefer the sound of valve amplifiers to the sound of transistor amplifiers. This paper discusses the introductory-level physics behind that preference. Overdriving an amplifier…
Descriptors: Science Instruction, Acoustics, Physics, Music
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Berson, Ilene R.; Berson, Michael J.; Snow, Bert – Social Education, 2017
Game-based learning not only contributes to a learning environment that is interesting and engaging for students but also fosters collaboration while meeting educational goals. Recognizing the potential of digital games to promote primary-source use for discovery and problem-solving, the Library of Congress established funding to advance the…
Descriptors: Primary Sources, Computer Software, Computer Assisted Instruction, Educational Games
McDermott, Scott D. – ProQuest LLC, 2017
This research study uses geographic information retrieval (GIR) to georeference toponyms and points-of-interest (POI) names from a travel journal. Travel journals are an ideal data source with which to conduct this study because they are significant accounts specific to the author's experience, and contain geographic instances based on the…
Descriptors: Travel, Diaries, Proximity, Geographic Information Systems
Kaltman, Eric – ProQuest LLC, 2017
Computer games are now a significant cultural phenomenon, and a significant artistic output of humanity. However, little effort and attention have been paid to how the medium of games and interactive software developed, and even less to the historical storage of software development documentation. This thesis borrows methodologies and practices…
Descriptors: Computer Games, Computer Software, Interaction, Cultural Influences
Miko, Jeffrey Allen – ProQuest LLC, 2017
Inadequate software development collaboration processes can allow technical debt to accumulate increasing future maintenance costs and the chance of system failures. The purpose of this qualitative case study was to explore collaboration strategies software development leaders use to reduce the amount of technical debt created by software…
Descriptors: Qualitative Research, Case Studies, Computer Software, Cooperation
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Üstün, Bilal; Deregözü, Aysel – Advances in Language and Literary Studies, 2021
This study aims to examine the opinions of foreign language instructors who teach at preparatory classes through distance education during the pandemic. Based on this objective, five instructors working at a School of Foreign Languages at a state university in Turkey were interviewed and their opinions regarding the positive and negative aspects…
Descriptors: Distance Education, Pandemics, Language Teachers, Teacher Attitudes
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Chukharev-Hudilainen, Evgeny; Ockey, Gary J. – ETS Research Report Series, 2021
This paper describes the development and evaluation of Interaction Competence Elicitor (ICE), a spoken dialog system (SDS) for the delivery of a paired oral discussion task in the context of language assessment. The purpose of ICE is to sustain a topic-specific conversation with a test taker in order to elicit discourse that can be later judged to…
Descriptors: Intercultural Communication, Oral Language, Communicative Competence (Languages), Error Analysis (Language)
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Ak Basogul, Duygu – International Journal of Education and Literacy Studies, 2021
This study aims to discover the view, opinion, perception and experiences of Turkish teachers and secondary school students towards Wattpad, an online literacy community, to interpret them educationally, to determine the reasons for their use and to interpret the main plot of youth literature on the axis of changing reading perception/behavior and…
Descriptors: Secondary School Students, Secondary School Teachers, Early Adolescents, Adolescent Literature
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Iriberri, Alicia; Stengel, Donald N. – International Journal for Business Education, 2021
Business schools continuously improve their processes and program assessment activities, but fall short in achieving faculty's awareness of process steps and disseminating results to inform and trigger continuous improvement actions. The assessment process of the Craig School of Business at California State University, Fresno had worked well. It…
Descriptors: Educational Improvement, Educational Quality, Business Administration Education, Outcomes of Education
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Woszczynski, Amy B.; Pridmore, Jeannie L.; Bandyopadhyay, Tridib; Godin, Joy; Prince, Bradley J. – Journal of Information Systems Education, 2021
This paper outlines a collaborative course design process to develop and implement a required IS course in an online cohort-based MBA program using principles of The Agile Manifesto. The primary goal of this study is to analyze how students in traditionally developed courses and those in collaboratively developed courses differ. Specifically, we…
Descriptors: College Faculty, Teacher Collaboration, Masters Programs, Business Administration Education
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Amevor, G.; Bayaga, Anass; Bossé, Michael J. – Contemporary Educational Technology, 2021
Dynamic visual tools such as MATLAB have inbuilt features which are believed to be able to empower students to learn through the visualisation of three-dimensional objects. While student learning through MATLAB has been investigated regarding students in urban settings, only a handful of studies have investigated how MATLAB can assist students in…
Descriptors: Educational Technology, Technology Uses in Education, Visual Aids, Spatial Ability
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Winiharti, Menik; Syihabuddin; Sudana, Dadang – Journal of Language and Linguistic Studies, 2021
The work of translation seems to be much easier with the assistance of web-based Machine Translation such as Google Translate. Does it work well? This study aims at finding how Google translates academic texts from Indonesian into English. It is also to find the extent to which Google Translate accurately and naturally transfers such texts. The…
Descriptors: Translation, Computer Software, Computational Linguistics, Majors (Students)
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Gangahagedara, Ruchira; Karunarathna, Muditha; Athukorala, Wasantha; Subasinghe, Shyamantha; Ekanayake, Prabath – Education Sciences, 2021
Sri Lanka's education system was suddenly shifted from classroom-based free education to online-based distance learning as an emergency teaching and learning method (ETLM) in response to the COVID-19 pandemic lockdown. This study examines how various stakeholders used online-based distant learning as an ETLM, and highlights the lessons learned…
Descriptors: Foreign Countries, Computer Software, Telecommunications, Handheld Devices
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Farsani, Danyal; Radmehr, Farzad; Alizadeh, Mohadaseh; Zakariya, Yusuf Feyisara – Journal of Computer Assisted Learning, 2021
With the technological improvements of innovative portable recording gadgets, augmented researchers' interest in exploring students' visual attention in their natural and normal occurring classrooms. The purpose of this study was to gauge students' visual attention in their Mathematics and English classrooms. This article reports on a study…
Descriptors: Mathematics Instruction, Second Language Learning, Second Language Instruction, English (Second Language)
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