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Chia Hsuan Tsai – ProQuest LLC, 2024
Navigating indoors without a map can be challenging, especially for visually impaired individuals in unfamiliar settings. Many existing indoor navigation methods rely on building maps, pre-deployed infrastructure (like BLE beacons or RFID), or visual-based systems that require a clear line of sight to a camera. These requirements can make…
Descriptors: Blindness, Visual Impairments, Handheld Devices, Computer Oriented Programs
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Li Chen; Dirk Ifenthaler; Jane Yin-Kim Yau; Wenting Sun – Education & Training, 2024
Purpose: The study aims to identify the status quo of artificial intelligence in entrepreneurship education with a view to identifying potential research gaps, especially in the adoption of certain intelligent technologies and pedagogical designs applied in this domain. Design/methodology/approach: A scoping review was conducted using six…
Descriptors: Artificial Intelligence, Teaching Methods, Computer Software, Entrepreneurship
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Rishwinder Singh Baidwan; Radhika; Rakesh Kumar – Journal of Educational Technology, 2024
Artificial intelligence technology has become widely used in many industries, including healthcare, agriculture, banking, social security, and home furnishings, due to the rise and development of this discipline. One of the newest areas of technology in the education industry is AI in Education, where extensive research supports instructional…
Descriptors: Artificial Intelligence, Computer Software, Technology Uses in Education, Models
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Jing Li – Interactive Learning Environments, 2024
The development of new approaches to digital art is based on improving a variety of technologies. The main goal of this paper is to identify the gamification of digital art through the promotion of speculative design and interactive experiences. To achieve this goal, theoretical and practical methods were used in the research. A survey determined…
Descriptors: Art, Gamification, Computer Use, Technology
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Christopher Petrie – Computer Science Education, 2024
Background and Context: The Domain-Specific Programming (DSP) platforms EarSketch and TunePad are being used widely in schools for coding novices. Existing studies on both platforms have mainly concentrated on attitudinal changes, leaving a gap in the literature. Objective: The purpose of this research was to advance our understanding of two…
Descriptors: Computer Software, Mental Computation, Programming, Interdisciplinary Approach
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Mehmet Dönmez – International Journal of Assessment Tools in Education, 2024
This bibliometric analysis offers a comprehensive examination of AIbased feedback tools in education, utilizing data retrieved from the Web of Science (WoS) database. Encompassing a total of 239 articles from an expansive timeframe, spanning from inception to February 2024, this study provides a thorough overview of the evolution and current state…
Descriptors: Artificial Intelligence, Feedback (Response), Technology Uses in Education, Individualized Instruction
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Monika Skowron; Sylwia Smarzewska – Journal of Chemical Education, 2024
A new undergraduate thin-layer chromatography laboratory experiment devoted to quantitative determination of disulfiram in Anticol formulation is presented. The proposed activity can be a part of a chromatographic methods of analysis course as well as a general chemistry course. To carry out a quantitative analysis, an image analysis technique was…
Descriptors: Undergraduate Study, Chemistry, Science Education, College Science
Chelsi V. Kline – ProQuest LLC, 2024
In 2022, generative artificial intelligence (GenAI) chatbots like ChatGPT were released to the public and were rapidly embraced by many. Educational stakeholders are divided about whether to incorporate or ban chatbot usage in classrooms. Student engagement, a meta construct comprised of behavioral, cognitive, affective, and social components, is…
Descriptors: Artificial Intelligence, Computer Software, Synchronous Communication, High School Students
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Rachael Maun; Marc Fabri; Pip Trevorrow – Journal of Autism and Developmental Disorders, 2024
Many technology designers strive to involve end users in the design process, aiming to produce better outcomes. However, designers may struggle to engage autistic users effectively due to a lack of understanding of autistic characteristics and preferences. This systematic literature review aimed to identify how autistic adolescents and adults can…
Descriptors: Autism Spectrum Disorders, Adolescents, Adults, Information Technology
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Anisimova, Tatyana; Sabirova, Fairuza; Shatunova, Olga; Bochkareva, Tatyana; Vasilev, Vladimir – Education Sciences, 2022
The purpose of this study is to analyze the problems of quality training of personnel for the digital economy of Russia during the pandemic within the framework of STEAM education and to identify their solutions with the help of the most effective distance learning tools. The research is based on a survey of 138 respondents (students of the…
Descriptors: Foreign Countries, Art Education, STEM Education, Distance Education
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Goetz, Greta – Educational Philosophy and Theory, 2022
Bernard Stiegler highlights many of the problems faced by education with respect to the 'bringing forth' of knowledge on an individual, collective, and technical level in the Anthropocene. These problems include the short-circuiting of dreams, automatization of thought, and toxic digital networks. Stiegler's [foreign characters] (pharmakon) seeks…
Descriptors: Climate, Teaching Methods, Computer Software, Educational Philosophy
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Pielsticker, Felicitas – International Electronic Journal of Mathematics Education, 2022
The paper addresses concept formation processes of students in the field of geometry. More precisely, the paper deals with the questions of what knowledge do students activate about triangles in different contexts with different (digital) tools and furthermore what content-related meaning do they give to the concept of triangles? Methodologically,…
Descriptors: Geometry, Mathematical Concepts, Concept Formation, Case Studies
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Wood, James – Assessment & Evaluation in Higher Education, 2022
In recent years, academic and practitioner attention to improving attainment as a result of feedback, as well as satisfaction with it, has led to a conceptualisation of feedback that considers learners' active role in making feedback processes effective. This has led to interest in 'feedback literacy' or what learners need for productive feedback…
Descriptors: Peer Evaluation, Feedback (Response), Undergraduate Students, Foreign Countries
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Gupta, Chetna – IEEE Transactions on Education, 2022
Contribution: This article demonstrates the impact of today's Information and Communication Technologies (ICT) in teaching software engineering (SE) course with design-based learning (DBL) and project-based learning (PBL). The results show a positive influence of integration of DBL and PBL in reducing industry gaps with improved student…
Descriptors: Computer Software, Computer Science Education, Information Technology, Active Learning
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Polat, Mustafa; Eristi, Bahadir – Journal of Theoretical Educational Science, 2022
There have been considerable efforts to define, conceptualize and specify the components of 21st century skills in the field of education since the first years of the new millennium. This article presents the results of a broad bibliometric review of educational research on 21st century skills by identifying the volume, growth trajectory, and…
Descriptors: 21st Century Skills, Bibliometrics, Research Reports, Journal Articles
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