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Fluck, Andrew E.; Ranmuthugala, Dev; Chin, C. K. H.; Penesis, Irene; Chong, Jacky; Yang, Yang; Ghous, Asim – Education and Information Technologies, 2020
The Calculus for Kids project was deliberately designed to use computers in the transformation of curriculum. The intervention used multi-media learning materials to assist teachers and Year 6 (aged 11-12 years) students understand the principles of integral calculus. They used Maple mathematics software to solve real-world problems using these…
Descriptors: Elementary School Students, Elementary School Mathematics, Grade 6, Calculus
Guillén-Gámez, Francisco D.; Ruiz-Palmero, Julio; Sánchez-Rivas, Enrique; Colomo-Magaña, Ernesto – Education and Information Technologies, 2020
Research skills are part of the academic activities of Higher Education teachers. Regardless of the knowledge area they teach, there is a need to observe, reflect, select, analyse and communicate scientific results using technological advances. The aim of this study is to analyse the use that teachers make of different ICT resources for research…
Descriptors: Information Technology, Online Searching, Research Skills, College Faculty
Bryce, Samantha; Heath, Kevin N.; Issi, Luca; Ryder, Elizabeth F.; Rao, Reeta – Biochemistry and Molecular Biology Education, 2020
The COVID-19 pandemic has led to an urgent need for engaging computational alternatives to traditional laboratory exercises. Here we introduce a customizable and flexible workflow, designed with the SARS CoV-2 virus that causes COVID-19 in mind, as a means of reinforcing fundamental biology concepts using bioinformatics approaches. This workflow…
Descriptors: COVID-19, Pandemics, Distance Education, Science Instruction
Mansoor, Jamshaid – Journal of Education and Learning, 2020
Skills and development: The way undergraduate dental students have been taught and their methods of learning have evolved over decades. Education methods and needs: Perhaps the most rapid and exponential changes have been in the last two decades with the introduction and utilisation of digital media platforms and social media capabilities.…
Descriptors: Educational Change, Dental Schools, Patients, Undergraduate Students
Mekota, Tomáš; Marada, Miroslav – Education and Information Technologies, 2020
Digital technologies are essential for almost all human activities, so children should learn to work with them at schools. Some studies of the effect of using computers, tablets or cell phones at schools have been carried out, but in Czechia, where the research was conducted, the number of such studies is very low. We wanted to examine how tablets…
Descriptors: High School Students, Teaching Methods, Computer Uses in Education, Handheld Devices
Jakobs, Eva-Maria; Digmayer, Claas – AILA Review, 2020
This article examines how written feedback is used to support the production of texts for purposes of reuse. The case study refers to an entrepreneur training program at the University of Texas at Austin. In the program, Korean startups are trained in understanding the US market, and developing pitches that convince US investors. They are…
Descriptors: Feedback (Response), Case Studies, Entrepreneurship, Universities
Perceived Acceptance and Use of Scratch Software for Teaching Programming: A Scale Development Study
Yildiz, Serife Nur; Ates-Cobanoglu, Alev; Kisla, Tarik – International Journal of Computer Science Education in Schools, 2020
This paper reports the development process of a scale for Information and Communication Technology (ICT) teachers' acceptance and use of Scratch for teaching programming. For early beginners of programming, Scratch is the most popular block-based software for facilitating programming teaching (Zhang and Nouri, 2019) worldwide. Also, in Turkey,…
Descriptors: Programming Languages, Computer Software, Computer Science Education, Technology Integration
Porter, C. D.; Smith, J. R. H.; Stagar, E. M.; Simmons, A.; Nieberding, M.; Orban, C. M.; Brown, J.; Ayers, A. – Physical Review Physics Education Research, 2020
Recent years have seen a resurgence of interest in using virtual reality (VR) technology to benefit instruction, especially in physics and related subjects. As VR devices improve and become more widely available, there remains a number of unanswered questions regarding the impact of VR on student learning and how best to use this technology in the…
Descriptors: Physics, Science Instruction, Video Games, Computer Simulation
Fokides, Emmanuel; Atsikpasi, Penelope; Karageorgou, Dorothea – Technology, Knowledge and Learning, 2020
Primary school students have trouble grasping concepts related to plants. Their misconceptions are also notable. On the other hand, mobile devices (such as tablets) and their apps, are considered effective educational tools. For examining whether the same holds true in relation to plants, we carried out a project, having as a target-group 263…
Descriptors: Elementary School Students, Plants (Botany), Misconceptions, Handheld Devices
Swidan, Osama – International Journal of Mathematical Education in Science and Technology, 2020
This study sets for itself the task of constructing a learning trajectory for the fundamental theorem of calculus (FTC) that takes into account the interaction with an educational digital tool. Students were asked to explain the connections between interactive and multiple-linked representations in an educational digital tool, and to conjecture…
Descriptors: Calculus, Mathematics Instruction, Validity, Mathematical Logic
Khoza, Simon Bheki. – International Journal of Higher Education, 2020
Exploring students' habits of using WhatsApp is important: such introspection helps students to reflect, and improve their actions. Habits are subconscious thoughts that drive students, for example, to use WhatsApp, even without concentrating on their learning actions. Habits are formed after students have repeated the same action. Twelve…
Descriptors: Computer Software, Social Media, Learning Processes, Undergraduate Students
Afful, Benedict; Akrong, Rexford – Journal of Education for Business, 2020
With the current debate on the effect of WhatsApp on academic performance, there is little rigorous econometric research backing each side of the argument. Applying a seemingly unrelated regression model to a primary data, it was found that the use of WhatsApp has a positive effect on the academic performance of students so long as the dominant…
Descriptors: Academic Achievement, Computer Software, Telecommunications, Handheld Devices
Wu, Yonghe; Guo, Shouchao; Zhu, Lijuan – Interactive Learning Environments, 2020
3D design software is a commonly used interactive learning tool in STEM education. It is generally believed that 3D design can effectively train students' spatial thinking and engineering design abilities. There have been many theoretical and practical achievements in the application of 3D printing education, but the evaluation of 3D design is…
Descriptors: Foreign Countries, Elementary School Students, Computer Peripherals, Printing
Weinhandl, Robert; Lavicza, Zsolt; Hohenwarter, Markus; Schallert, Stefanie – International Journal of Education in Mathematics, Science and Technology, 2020
Combining new educational approaches and educational technologies can make mathematics education more adaptable to pupils' needs in the 21st century. Our explorative educational study aimed to identify how learning settings and learning environments should be designed to facilitate synthesising flipped approaches to education and using GeoGebra.…
Descriptors: Teaching Methods, Educational Technology, Technology Uses in Education, Computer Software
Chen, Chun-Ying; Yang, Ying-Hsing – Innovations in Education and Teaching International, 2020
The popularity of online learning has made web-based software training materials the primary learning resources adopted by computer users. Thus, this study aimed to investigate the effectiveness of various common representational formats of web-based instructions. The formats included static (textual manual with screenshots) and dynamic (animated…
Descriptors: Online Courses, Web Based Instruction, Computer Software, Teaching Methods

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