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Pietarinen, Tarja; Vauras, Marja; Laakkonen, Eero; Kinnunen, Riitta; Volet, Simone – Journal of Computer Assisted Learning, 2019
This study examined affect during high school students' face-to-face collaborative inquiry learning in science, supported by the web-based software Virtual Baltic Sea Explorer. Self-reported affective states during the inquiry process in peer groups were related to evaluations of a group's collaboration and performance in three phases of…
Descriptors: High School Students, Inquiry, Cooperative Learning, Educational Technology
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Falahah; Irrahali, Fadhila Alinda – International Journal of Higher Education, 2019
Educational game is a game especially for the kid, that contains educational materials designed in an interactive game that aims to improve intelligence as well as providing knowledge to the users. The opportunity to make android-based education game is open wide, especially the game that exploit local content. In this research, we will develop…
Descriptors: Foreign Countries, Educational Games, Geographic Regions, Educational Technology
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Glassmeyer, David; Brakoniecki, Aaron; Amador, Julie M. – International Journal of Mathematical Education in Science and Technology, 2019
Including opportunities for students to experience uncertainty in solving mathematical tasks can prompt learners to resolve the uncertainty, leading to mathematical understanding. In this article, we examine how preservice secondary mathematics teachers' thinking about a trigonometric relationship was impacted by a series of tasks that prompted…
Descriptors: Mathematics Instruction, Problem Solving, Concept Formation, Preservice Teachers
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Crawford, Chris S.; Gilbert, Juan E. – ACM Transactions on Computing Education, 2019
Brain-Computer Interface (BCI) hardware is becoming more affordable and accessible. However, there is limited work investigating ways to design software that broadens participation with BCI technology. In this article, we present a block-based programming environment designed to assist novice programmers with creating BCI applications. We also…
Descriptors: Barriers, Computer Software, Programming, Information Technology
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Johnson, Philip – ACM Transactions on Computing Education, 2019
Modern web application development provides an attractive application area for introductory software engineering education, as students have direct experience with the domain and it provides them with the potential to gain practical, real-world skills. Achieving this potential requires the development of competency with a multiple component tech…
Descriptors: Computer Software, Engineering Education, Computer Science Education, Design
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Bosnic, Ivana; Ciccozzi, Federico; Crnkovic, Ivica; Cavrak, Igor; Di Nitto, Elisabetta; Mirandola, Raffaela; Žagar, Mario – ACM Transactions on Computing Education, 2019
Teaching Distributed Software Development with real distributed settings is a challenging and rewarding task. Distributed courses are idiosyncratically more challenging than standard local courses. We have experienced this during our distributed course, which has been run for 14 consecutive years. In this article, we present and analyze the…
Descriptors: Computer Software, Computer Science Education, Active Learning, Student Projects
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Frezza, S.; Daniels, M.; Wilkin, A. – ACM Transactions on Computing Education, 2019
This research aimed at evaluating the development and use of low-cost affective domain assessment instruments, culminating with personal and group characterization of representative global information technology (IT) professional values. Values and valuing are a compelling component of Bloom's affective domain of learning for engineering…
Descriptors: Values, Information Technology, Affective Measures, Student Evaluation
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Alm, Antonie – Research-publishing.net, 2019
The expansion of the "Netflix" TV-network around the globe has made foreign language films and TV-series accessible for formal and informal language learning experiences. As students in educational settings are starting to engage in informal second language (L2) "Netflix" viewing, it is time that new pedagogical approaches…
Descriptors: Second Language Learning, Second Language Instruction, Television, Programming
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Díez-Pascual, Ana María; Díaz, María Pilar García – Education Sciences, 2020
The use of information and communication technologies (ICTs) has become a fundamental tool in all areas of today's society, including higher education. Lessons cannot be envisaged without the use of tools such as computers, tablets or mobile devices. Many lecturers use audience response systems (ARS) to keep their classes engaged. ARS software…
Descriptors: Audience Response Systems, Computer Software, Educational Technology, Game Based Learning
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Mohsenishad, Mona; Shirani, Somaye; Kia Heirati, Javad – Cogent Education, 2020
Inspired from sociocultural theory, the present research is an interpretive and qualitative study of teachers' beliefs development through participation in scaffolded dialogues in order to raise their awareness of technology-enhanced language instruction longitudinally. In doing so, 20 teachers, whose informed consent was obtained, were invited to…
Descriptors: Technology Integration, Teacher Education, Professional Development, Scaffolding (Teaching Technique)
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Ragonis, Noa; Hazzan, Orit; Har-Shai, Gadi – Journal of Information Technology Education: Innovations in Practice, 2020
Aim/Purpose: This paper presents a study about changes in computer science and software engineering students' perceptions of their soft skills during their progress through the Computer Science Soft Skills course. Background: Soft skills are often associated with a person's social, emotional and cognitive capabilities. Soft skills are increasingly…
Descriptors: Soft Skills, Teamwork, Student Attitudes, Assignments
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Min, Sun Hee; Kim, Min Kyeong – International Electronic Journal of Elementary Education, 2020
In this study, we designed and applied physical computing lessons for elementary 6th-grade students based on the software education guidelines in the Korean 2015 Revised National Curriculum (Ministry of Education, 2015a). The participants of this study were ten 6th-grade students of an elementary school in Gyeonggi-do province in Korea. The…
Descriptors: Computer Science Education, Computer Software, Grade 6, Elementary School Students
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Olkhovska, Alla; Frolova, Iryna – Advanced Education, 2020
This paper outlines the results of the experimental study aiming to explore the impact of using machine translation engines on the performance of translation students. Machine translation engines refer to the software developed to translate source texts into target languages in a fully automatic mode which can be classified according to the…
Descriptors: Translation, Computational Linguistics, English (Second Language), Second Language Learning
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Reed, Jolene; Lee, Elizabeth L. – Dimensions of Early Childhood, 2020
Children use language structures as a basis for learning how to read. Therefore, literacy learning for young children must incorporate the child's personal use of oral language. It is their personal oral language that supports them as they attempt new concepts and become better readers. Because of the important role that oral language plays in a…
Descriptors: Oral Language, Literacy, Child Language, Language Acquisition
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Berrada, Meryem; Littleton, Joshua A. H.; Secco, Richard A. – Physics Teacher, 2020
The exercises described here conveniently exploit the built-in acceleration sensors in smartphones, devices that are becoming ubiquitous if not essential items for most students. This allows each student to have the opportunity for a hands-on experience and to collect their own data, reduces preparation time, and greatly reduces cost by removing…
Descriptors: Physics, Science Instruction, Telecommunications, Handheld Devices
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