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Lee, Thomas; Pham, Kane; Crosby, Alexandra; Peterson, J. Fiona – Pedagogy, Culture and Society, 2021
This article provides a snapshot of the digital collaboration practices in a postgraduate master programme studio, focused on service and interaction design. It presents and discusses research from a student survey focused on evaluating the usefulness of the online collaborative software (OCS) 'Slack' and how it relates to a broader media ecology,…
Descriptors: Graduate Students, Masters Programs, Cooperative Learning, Design
Tavares, Rita; Marques Vieira, Rui; Pedro, Luís – Education Sciences, 2021
This paper reports research work related to a wider study, aimed at developing a mobile app for Science Education in primary-school. Several studies reveal that Science Education can be improved by using technology, namely educational software. However, to promote a structured use of technology, innovative learning approaches must be designed for…
Descriptors: Science Education, Educational Technology, Telecommunications, Handheld Devices
Kim, Byungsoo; Yu, Hangyeol; Shin, Dongmin; Choi, Youngduck – International Educational Data Mining Society, 2021
The needs for precisely estimating a student's academic performance have been emphasized with an increasing amount of attention paid to Intelligent Tutoring System (ITS). However, since labels for academic performance, such as test scores, are collected from outside of ITS, obtaining the labels is costly, leading to label-scarcity problem which…
Descriptors: Academic Achievement, Intelligent Tutoring Systems, Prediction, Scores
Baljinnyam, Norjinbuu – International Association for Development of the Information Society, 2018
Nowadays technology development is so fast. Among this development, mobile usage, especially number of smart mobile users is rapidly increasing. So more and more researchers study focus on learning users' tendency of mobile phone and mobile app usage. As a result, every year many education-related, especially language learning mobile apps are…
Descriptors: Chinese, Second Language Learning, Second Language Instruction, Telecommunications
Setiawan, Vincent; Chor, Tricia Jing Yi; Lai, Yee Qi; Wang, Gan; Yap, Wei Lok; Yow, W. Quin – International Association for Development of the Information Society, 2018
This research aims to explore the transfer learning of cognitive control skills using mobile applications. We explored whether mobile application can serve as a viable platform in training interference control, specifically the color Stroop task. Mobile phone's advantage lies in its portability and its ability to reach many people. Forty…
Descriptors: Transfer of Training, Computer Software, Handheld Devices, Telecommunications
Klimova, Blanka; Zamborova, Katarina – Education Sciences, 2020
Reading is a fundamental skill for academic success because university students need to comprehend an extensive amount of information in a short time to achieve their academic goals. However, the influx of new technologies into education has challenged the teaching of reading skills in a foreign language. The purpose of this study was to explore…
Descriptors: Reading Comprehension, Second Language Learning, Second Language Instruction, Telecommunications
Dagyar, Miray; Kasalak, Gamze; Sezgin, Evren – World Journal on Educational Technology: Current Issues, 2020
The purpose of this study is to reveal the views of 4th grade primary school students about mobile programming education. Data were collected by using interview, metaphor and student drawings under qualitative research method. Among the 135 students who participated in the mobile programming education, 24 fourth grade primary school students who…
Descriptors: Elementary School Students, Grade 4, Children, Positive Attitudes
Okai-Ugbaje, Safiya; Ardzejewska, Kathie; Imran, Ahmed; Yakubu, Adamu; Yakubu, Muhammad – International Journal of Education and Development using Information and Communication Technology, 2020
The concept of blending mobile learning and cloud computing (cloud-based m-learning) is potentially a strong fit for higher education in developing countries with inadequate infrastructure. Notwithstanding the potential benefits, while a substantial number of theoretical studies exist, there are limited studies focusing on the practical…
Descriptors: Computer Software, Telecommunications, Handheld Devices, Blended Learning
Berti, Margherita; Maranzana, Stefano; Monzingo, Jacob – International Journal of Computer-Assisted Language Learning and Teaching, 2020
In virtual reality, language learners can experience the foreign culture by exploring authentic and contextualized learning environments. To date, there is a lack of studies investigating the use of highly immersive virtual reality for cultural understanding as well as learners' attitudes toward its implementation in the language classroom. This…
Descriptors: Cultural Awareness, Stereotypes, Italian, Second Language Learning
Yallihep, Mirac; Kutlu, Birgul – Education and Information Technologies, 2020
The purpose of this study was to measure the impacts of mobile serious games on fifth grade students' attitudes towards "Information Technology and Software" course and understanding of programming concepts. For this purpose, a five weeks long study was conducted in a private primary school in Turkey with randomly selected 36 fifth grade…
Descriptors: Computer Games, Computer Software, Student Attitudes, Programming
Theodorou, Paraskevi; Meliones, Apostolos – Education Sciences, 2020
The development of mobile apps, which are either suitably adapted or especially designed for use by sensory-deprived people, have contributed significantly to the continuously increasing adoption of digital assistive technologies by people with disabilities. Throughout the design of two assistive navigation mobile apps for blind and visually…
Descriptors: Visual Impairments, Assistive Technology, Computer Software, Telecommunications
Donevska-Todorova, Ana – International Journal for Technology in Mathematics Education, 2019
There has been much research about tasks and learning environments but not yet sufficient regarding those involving mobile technologies for mathematics education. This paper discusses the quality of the expanding amount of tablet applications for primary school mathematics and their eloquent integration in student-centred learning environments…
Descriptors: Handheld Devices, Technology Integration, Mathematics Education, Elementary School Mathematics
Alkhateeb, Mohammad Ahmad; Al-Duwairi, Ahmed Mohammad – International Electronic Journal of Mathematics Education, 2019
Mobile devices are characterized by attractive advantages, and provide broad benefits in the university students' math teaching. Our study proposes integrating the Mobile Applications in teaching geometry. Findings of the researches showed that students face difficulties in learning geometry. The material and virtual maneuvers may assist the…
Descriptors: Handheld Devices, Computer Oriented Programs, Computer Software, Technology Integration
Crescenzi-Lanna, Lucrezia; Valente, Riccardo; Suárez-Gómez, Rafael – Comunicar: Media Education Research Journal, 2019
The mediated use of technology fosters learning from early childhood and is a potential resource for inclusive education. Nevertheless, the huge range of options and exposure to interactive digital content, which is often online, also implies a series of risks. The definition of protection underlying the current strategies to protect children is…
Descriptors: Educational Technology, Computer Software, Inclusion, Ethics
Sardone, Nancy B. – Clearing House: A Journal of Educational Strategies, Issues and Ideas, 2019
Opportunities to learn how to develop engaging learning experiences are vital for preservice teachers. This article describes an in-class modeling activity, provides assignment guidelines, and includes examples of candidates' completed tasks when developing technology-integrated instruction using Quick Response (QR) codes. The content of…
Descriptors: Learner Engagement, Preservice Teachers, Technology Integration, Models

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