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Díez-Pascual, Ana María; Díaz, María Pilar García – Education Sciences, 2020
The use of information and communication technologies (ICTs) has become a fundamental tool in all areas of today's society, including higher education. Lessons cannot be envisaged without the use of tools such as computers, tablets or mobile devices. Many lecturers use audience response systems (ARS) to keep their classes engaged. ARS software…
Descriptors: Audience Response Systems, Computer Software, Educational Technology, Game Based Learning
Mohsenishad, Mona; Shirani, Somaye; Kia Heirati, Javad – Cogent Education, 2020
Inspired from sociocultural theory, the present research is an interpretive and qualitative study of teachers' beliefs development through participation in scaffolded dialogues in order to raise their awareness of technology-enhanced language instruction longitudinally. In doing so, 20 teachers, whose informed consent was obtained, were invited to…
Descriptors: Technology Integration, Teacher Education, Professional Development, Scaffolding (Teaching Technique)
Berrada, Meryem; Littleton, Joshua A. H.; Secco, Richard A. – Physics Teacher, 2020
The exercises described here conveniently exploit the built-in acceleration sensors in smartphones, devices that are becoming ubiquitous if not essential items for most students. This allows each student to have the opportunity for a hands-on experience and to collect their own data, reduces preparation time, and greatly reduces cost by removing…
Descriptors: Physics, Science Instruction, Telecommunications, Handheld Devices
Mekota, Tomáš; Marada, Miroslav – Education and Information Technologies, 2020
Digital technologies are essential for almost all human activities, so children should learn to work with them at schools. Some studies of the effect of using computers, tablets or cell phones at schools have been carried out, but in Czechia, where the research was conducted, the number of such studies is very low. We wanted to examine how tablets…
Descriptors: High School Students, Teaching Methods, Computer Uses in Education, Handheld Devices
Porter, C. D.; Smith, J. R. H.; Stagar, E. M.; Simmons, A.; Nieberding, M.; Orban, C. M.; Brown, J.; Ayers, A. – Physical Review Physics Education Research, 2020
Recent years have seen a resurgence of interest in using virtual reality (VR) technology to benefit instruction, especially in physics and related subjects. As VR devices improve and become more widely available, there remains a number of unanswered questions regarding the impact of VR on student learning and how best to use this technology in the…
Descriptors: Physics, Science Instruction, Video Games, Computer Simulation
Fokides, Emmanuel; Atsikpasi, Penelope; Karageorgou, Dorothea – Technology, Knowledge and Learning, 2020
Primary school students have trouble grasping concepts related to plants. Their misconceptions are also notable. On the other hand, mobile devices (such as tablets) and their apps, are considered effective educational tools. For examining whether the same holds true in relation to plants, we carried out a project, having as a target-group 263…
Descriptors: Elementary School Students, Plants (Botany), Misconceptions, Handheld Devices
Afful, Benedict; Akrong, Rexford – Journal of Education for Business, 2020
With the current debate on the effect of WhatsApp on academic performance, there is little rigorous econometric research backing each side of the argument. Applying a seemingly unrelated regression model to a primary data, it was found that the use of WhatsApp has a positive effect on the academic performance of students so long as the dominant…
Descriptors: Academic Achievement, Computer Software, Telecommunications, Handheld Devices
Aldahdouh, Tahani Z.; Nokelainen, Petri; Korhonen, Vesa – SAGE Open, 2020
This article presents a two-phase study exploring the usage of technology in higher education as well as the role of the general innovativeness in predicting the actual use of technology. During the first phase of the study, which involved 502 staff members, a descriptive analysis of their usage of social media, technological devices, and…
Descriptors: Social Media, Technology, Higher Education, Educational Innovation
Lai, Song; Sun, Bo; Wu, Fati; Xiao, Rong – IEEE Transactions on Learning Technologies, 2020
Adaptive e-learning can be used to personalize learning environment for students to meet their individual demands. Individual differences depend on the students' personality traits. Numerous studies have indicated that understanding the role of personality in the learning process can facilitate learning. Hence, personality identification in…
Descriptors: Personality Traits, Electronic Learning, Individual Differences, Learning Processes
Litster, Kristy; Moyer-Packenham, Patricia S. – Journal of Computers in Mathematics and Science Teaching, 2020
Digital math apps on touch-screen devices have become popular as effective tools to support mathematics learning. Many apps incorporate gaming elements such as points, stars, coins, or storylines to increase student interest and motivation. However, there is limited research regarding the balance of gaming and mathematics elements and how it…
Descriptors: Mathematics Instruction, Computer Games, Computer Software, Student Motivation
Shana, Zuhrieh A.; Al Baki, Sara Abd – International Journal of Mobile and Blended Learning, 2020
The aim of this quasi-experimental research isto investigate the effectiveness of formative assessment on the progress of private elementary school students. 77 students (33 girls and 44 boys) were split into two groups. The experimental group used an app called the Plickers app daily and was further divided by gender into two groups, while the…
Descriptors: Formative Evaluation, Audience Response Systems, Computer Software, Elementary School Students
Edyburn, Dave L. – Intervention in School and Clinic, 2021
Universal design for learning (UDL) is a construct that first appeared in the literature approximately 20 years ago. Yet, there is little agreement about what UDL looks like in the classroom. The purpose of this article is to assist students, educators, and parents in identifying universal usability designs, behaviors, and tools that reflect the…
Descriptors: Access to Education, Educational History, Usability, Students with Disabilities
Laranjeiro, Dionísia – Education Sciences, 2021
Recent studies indicate tablets as the preferred devices of preschool children, due to portability, autonomy of use and variety of apps. There is also extensive evidence of the contributions of digital technologies in different areas of learning at these ages. The Aprender XXI project aimed to develop game-based learning apps, with content…
Descriptors: Telecommunications, Handheld Devices, Computer Software, Computer Games
Alsowayegh, Najat Hussein; Garba, Ibrahim – English Language Teaching, 2021
The current study is the first of a two-part action research study to support student's communication using WhatsApp™ at a Foundation Year language program in Saudi Arabia. The study focused on unearthing the assumptions behind the support using factual knowledge gathered from 24 female students. Using a questionnaire that included ten…
Descriptors: Intervention, Foreign Countries, Computer Software, Action Research
Xiao, Wenqi; Park, Moonyoung – International Journal of Computer-Assisted Language Learning and Teaching, 2021
With the advancement of automatic speech recognition (ASR) technology, ASR-based pronunciation assessment can diagnose learners' pronunciation problems. Meanwhile, ASR-based pronunciation training allows more opportunities for pronunciation practice. This study aims to investigate the effectiveness of ASR technology in diagnosing English…
Descriptors: Automation, Computer Software, Handheld Devices, Diagnostic Tests

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