NotesFAQContact Us
Collection
Advanced
Search Tips
What Works Clearinghouse Rating
Showing 436 to 450 of 789 results Save | Export
Peer reviewed Peer reviewed
Craven, Timothy C. – Journal of Documentation, 1990
Discusses ways in which sentences may be represented in a condensed form in graphic displays of a sentence dependency structure. A prototype of a text structure management system, TEXNET, is described; a quantitative evaluation of automatic abbreviation schemes is presented; full-text compression is discussed; and additional research is suggested.…
Descriptors: Computer Graphics, Computer Software, Computer System Design, Research Needs
Peer reviewed Peer reviewed
Dessipris, Nikolaos G.; And Others – Information Services and Use, 1993
Presents an overview of the development of an electronic interactive multimedia guide to the Museum of Dion (Greece) that provides information about archaeological exhibits. Collection and processing of raw materials is described, including text, photography, and digitalization; and the selection of Macintosh hardware and HyperCard software is…
Descriptors: Archaeology, Computer Software, Computer System Design, Foreign Countries
Peer reviewed Peer reviewed
Carlson, Patricia A.; Gonzalez, George – Journal of Educational Multimedia and Hypermedia, 1993
Describes the "Knowledge Board," a comprehensive integrated writing environment for professionals who write complex documents. Program functions, including navigational capabilities, an automated note card file, information sorting, information weaving, a function to organize information logically, and a revision function are examined.…
Descriptors: Artificial Intelligence, Computer Software, Computer System Design, Hypermedia
Nickerson, Gord – Computers in Libraries, 1992
Describes the development of Usenet, the User's Network, a computer network that distributes group discussions (newsgroups) on different topics. Network News software is described, the rapid growth in popularity and heavy network traffic is discussed, and a hierarchical classification scheme to limit the amount of information for users is…
Descriptors: Classification, Computer Networks, Computer Software, Computer System Design
Johnson, Harriett; Johnson, Richard – Computers in Libraries, 1993
Discusses the features of America Online, a commercial online service designed primarily for use with a Macintosh computer. Several documentation guides are identified, and a step-by-step tour of the service is provided with samples of various screens in the program. (12 references/notes) (EA)
Descriptors: Computer Software, Computer System Design, Electronic Mail, Guides
Day, C. William – American School & University, 2000
Explains how standardizing computer system hardware and software throughout the school campus can increase efficiency; reduce costs and acquisition lead time; and make training, technical support, and hardware replacement and repair easier. Questions to ask when choosing among different hardware and software systems are highlighted. (GR)
Descriptors: Computer Interfaces, Computer Software, Computer System Design, Efficiency
Cetintas, Suleyman; Si, Luo; Xin, Yan Ping; Hord, Casey – International Working Group on Educational Data Mining, 2009
This paper proposes a learning based method that can automatically determine how likely a student is to give a correct answer to a problem in an intelligent tutoring system. Only log files that record students' actions with the system are used to train the model, therefore the modeling process doesn't require expert knowledge for identifying…
Descriptors: Programming, Evidence, Intelligent Tutoring Systems, Regression (Statistics)
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Brasher, Andrew; McAndrew, Patrick – Journal of Interactive Media in Education, 2009
This paper describes how digital talking books (DTBs) with embedded functionality for learners can be generated from content structured according to the OU OpenLearn schema. It includes examples showing how a software transformation developed from open source components can be used to remix OpenLearn content, and discusses issues concerning the…
Descriptors: Open Universities, Educational Resources, Costs, Web Sites
Peer reviewed Peer reviewed
Direct linkDirect link
Chu, Hui-Chun; Hwang, Gwo-Jen; Tsai, Chin-Chung; Chen, Nian-Shing – Interactive Learning Environments, 2009
Although Web 2.0 technologies have been recognized as effective means of conducting group learning activities, a critical and challenging issue of Web 2.0-based learning is the lack of mechanisms for promoting information exchanges and sharing among participating students. To cope with this problem, an intelligent blog system is proposed in this…
Descriptors: Web Sites, Electronic Publishing, Learning Activities, Teaching Methods
Peer reviewed Peer reviewed
Direct linkDirect link
Drachsler, Hendrik; Hummel, Hans; van den Berg, Bert; Eshuis, Jannes; Waterink, Wim; Nadolski, Rob; Berlanga, Adriana; Boers, Nanda; Koper, Rob – Educational Technology & Society, 2009
The need to support users of the Internet with the selection of information is becoming more important. Learners in complex, self-organising Learning Networks have similar problems and need guidance to find and select most suitable learning activities, in order to attain their lifelong learning goals in the most efficient way. Several research…
Descriptors: Open Universities, Learning Activities, Lifelong Learning, Program Effectiveness
Peer reviewed Peer reviewed
Direct linkDirect link
Lai, Yen-Shou; Tsai, Hung-Hsu; Yu, Pao-Ta – Educational Technology & Society, 2009
This paper proposes a multimedia English learning (MEL) system, based on Hidden Markov Models (HMMs) and mastery theory strategy, for teaching students with the aim of enhancing their English phonetic awareness and pronunciation. It can analyze phonetic structures, identify and capture pronunciation errors to provide students with targeted advice…
Descriptors: Experimental Groups, Control Groups, Quasiexperimental Design, Phonemic Awareness
Peer reviewed Peer reviewed
Direct linkDirect link
Middleton, Andrew – ALT-J: Research in Learning Technology, 2009
This paper discusses a university-wide pilot designed to encourage academics to creatively explore learner-centred applications for digital audio. Participation in the pilot was diverse in terms of technical competence, confidence and contextual requirements and there was little prior experience of working with digital audio. Many innovative…
Descriptors: Pilot Projects, Case Studies, Interviews, Higher Education
Peer reviewed Peer reviewed
Direct linkDirect link
Papastergiou, Marina – Computers & Education, 2009
The aim of this study was to assess the learning effectiveness and motivational appeal of a computer game for learning computer memory concepts, which was designed according to the curricular objectives and the subject matter of the Greek high school Computer Science (CS) curriculum, as compared to a similar application, encompassing identical…
Descriptors: Questionnaires, Computer Science Education, Females, Program Effectiveness
Peer reviewed Peer reviewed
Direct linkDirect link
Herrmann, Thomas; Kienle, Andrea – International Journal of Computer-Supported Collaborative Learning, 2008
Computer-supported discursive learning (CSDL) systems for the support of asynchronous discursive learning need to fulfill specific socio-technical conditions. To understand these conditions, we employed design experiments combining aspects of communication theory, empirical findings, and continuous improvement of the investigated prototypes. Our…
Descriptors: Design Requirements, Documentation, Experiments, Guidelines
Peer reviewed Peer reviewed
Direct linkDirect link
Laine, Teemu H.; Vinni, Mikko; Sedano, Carolina Islas; Joy, Mike – ALT-J: Research in Learning Technology, 2010
This article presents the features, design and architecture of the Myst pervasive game platform that has been applied in creating pervasive mobile learning games in various contexts such as science festivals and museums in Finland. Based on our experiences with the development, we draw a set of design principles for creating successfully a…
Descriptors: Electronic Learning, Educational Games, Young Adults, Museums
Pages: 1  |  ...  |  26  |  27  |  28  |  29  |  30  |  31  |  32  |  33  |  34  |  ...  |  53