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Kucirkova, Natalia – Educational Media International, 2018
This paper reviews the key types of personalization in children's literacy apps to propose a taxonomy and research framework for future empirical studies Systematic content analysis was used to identify the amount and type of personalization in a hundred most popular children's literacy apps/digital books. Titles with three and more…
Descriptors: Taxonomy, Computer Software, Childrens Literature, Electronic Publishing
Calder, Nigel; Murphy, Carol – Mathematics Education Research Group of Australasia, 2018
This paper reports on an aspect of a research project that examined the use of apps in primary school mathematics programmes. It reports teacher and student perspectives on how they used a range of digital tools within the apps to solve problems. We consider the interplay between the affordances of the mobile technologies, including…
Descriptors: Computer Software, Teaching Methods, Mathematics Instruction, Student Attitudes
Bani, Marsi; Masruddin, Masruddin – Journal of Technology and Science Education, 2021
Research has been conducted to develop a physics learning media in the form of an Android-based pocket book. We designed a Harmonic Oscillation Pocket Book and tested its feasibility and effectiveness in improving the cognitive learning outcomes of students. This study used the research and development method adapted from the ADDIE model. The…
Descriptors: High School Students, Secondary School Science, Educational Technology, Technology Uses in Education
Hu, Dongpin; Yuan, Bei; Luo, Jiutong; Wang, Minhong – Knowledge Management & E-Learning, 2021
The rapid development of information and communication technology (ICT) has been increasingly changing the ways of teaching and learning and teacher development. While the literature shows a proliferation of studies exploring various issues of applying ICT in teacher development and teaching practice, there is a lack of overview of the literature…
Descriptors: Teaching Methods, Faculty Development, Learning Processes, Journal Articles
Zulkifli, Ahmad Fahim; Danis, Ajau – Asian Journal of University Education, 2021
The main purpose of this study was to explore the CoachEye movement analysis application features most preferred to enhance engagement and learning experience among learners. This study adopted the mixed-method research design comprising both qualitative and quantitative methodologies. Participants consisted of 30 undergraduate physical and health…
Descriptors: Feedback (Response), Physical Education, Health Education, Preservice Teachers
Nahar, Lutfun; Sulaiman, Riza; Jaafar, Azizah – Interactive Learning Environments, 2021
Android platform-based educational software for visually impaired students (VIS) are widely available, but very few of them are in Bangla. Due to the lack of low-cost Bangla Braille-based technologies, VIS depends on the traditional slate and stylus to learn Braille. This study proposes a Braille-based educational software, Bangla Braille Learning…
Descriptors: Visual Impairments, Students with Disabilities, Elementary School Students, Assistive Technology
Kita, Yoko – Indonesian Journal of English Language Teaching and Applied Linguistics, 2021
This study explores the effective utilization of the online program Forms via smartphones to enrich the classroom experience for both students and teachers in two prep classes for the standardized English Test, Eiken. The instructor used Forms to create, distribute, collect, and analyze surveys and quizzes. Students' attitudes toward English and…
Descriptors: Second Language Learning, Second Language Instruction, Learning Motivation, Telecommunications
Aldossary, Norah; Curwood, Jen Scott; Niland, Amanda – Reading Teacher, 2021
This article shares a case study of a classroom of multicultural and multilingual children in an early childhood center to explore how iPad apps can support young children in learning English as an additional language. Situated in Sydney, Australia, this study found that iPad apps have the potential to promote 4- and 5-year-old children's language…
Descriptors: Case Studies, Multilingualism, Cultural Pluralism, Handheld Devices
Antonelli, Karla; Cmar, Jennifer L.; Steverson, Anne – Journal of Visual Impairment & Blindness, 2021
Introduction: This article focuses on the development of "4to24," an informational app for parents of students with visual impairments, with emphasis on obtaining stakeholder input, developing content, and establishing content validity. The app provides information, resources, and activities to help students, ages 4-24 years, prepare for…
Descriptors: Students with Disabilities, Visual Impairments, Elementary Secondary Education, Postsecondary Education
Yoke Lian Lau – International Society for Technology, Education, and Science, 2023
Three categories of audio recordings, a web service platform, and commercial software were involved in this analysis process. The three categories of audio recordings included eight filtered student recordings, an audio recording provided by a Mandarin instructor from University Malaysia Sabah, and an audio recording generated by Text-to-Speech…
Descriptors: Speech Communication, Acoustics, Mandarin Chinese, Second Language Learning
Pambayun, Bima; Wirjawan, Johanes V. D.; Herwinarso, Herwinarso; Wijaya, Anthony; Untung, Budijanto; Pratidhina, Elisabeth – International Journal on Social and Education Sciences, 2019
The tremendous development of information and communication technology, especially the existence of smartphone, has a huge impact on people lifestyle. Smartphone technology allows several of applications to make life easier. Most of teenagers in Indonesia have been familiar with smartphone technology which can be potentially used on educational…
Descriptors: High School Students, Teaching Methods, Physics, Science Instruction
Kang, Haijun; Lin, Xi – New Directions for Adult and Continuing Education, 2019
As China is playing an active role in the World's politics, economy, and cultural circles, being able to communicate in English has become one of the basic life and work skills and a key for global access and integration. High mobile technology penetration, together with the proliferation of mobile learning applications, have made it possible for…
Descriptors: Lifelong Learning, English (Second Language), Telecommunications, Handheld Devices
Kumar, S. Aravindh; Karthikeyan, C. – International Journal of Education and Development using Information and Communication Technology, 2019
Smart phones can be regarded as one of the greatest invention of this century and have become inseparable gadgets from everyone's pocket. The diffusion of smartphones has been widening more rapidly due to its means for communication, gaming, education, entertainment, technical support, information, day to day news coverage, and trading and…
Descriptors: Telecommunications, Handheld Devices, Computer Software, Agricultural Occupations
Falahah; Irrahali, Fadhila Alinda – International Journal of Higher Education, 2019
Educational game is a game especially for the kid, that contains educational materials designed in an interactive game that aims to improve intelligence as well as providing knowledge to the users. The opportunity to make android-based education game is open wide, especially the game that exploit local content. In this research, we will develop…
Descriptors: Foreign Countries, Educational Games, Geographic Regions, Educational Technology
Alm, Antonie – Research-publishing.net, 2019
The expansion of the "Netflix" TV-network around the globe has made foreign language films and TV-series accessible for formal and informal language learning experiences. As students in educational settings are starting to engage in informal second language (L2) "Netflix" viewing, it is time that new pedagogical approaches…
Descriptors: Second Language Learning, Second Language Instruction, Television, Programming

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