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Nirode, Wayne – Mathematics Teacher, 2014
Geometry students need challenges. They need to apply what they already know to new contexts. As a result, high school teacher Wayne Nirode is always looking for groups of related problems of theorems to challenge his geometry students. He came across one such group or problems when reading Jun's (2012) one-page abstract posted online for the 12th…
Descriptors: Geometry, Mathematics Instruction, Secondary School Mathematics, Geometric Concepts
da Silva, André Constantino; Marques, Daniela; de Oliveira, Rodolfo Francisco; Noda, Edgar – International Association for Development of the Information Society, 2014
The use of computers in the teaching and learning process is investigated by many researches and, nowadays, due the available diversity of computing devices, tablets are become popular in classroom too. So what are the advantages and disadvantages to use tablets in classroom? How can we shape the teaching and learning activities to get the best of…
Descriptors: Computer Uses in Education, Teaching Methods, Handheld Devices, Interaction
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Patton, Ryan M. – Studies in Art Education: A Journal of Issues and Research in Art Education, 2013
This action research study examines the making of video games, using an integrated development environment software program called GameMaker, as art education curriculum for students between the ages of 8-13. Through a method I designed, students created video games using the concepts of move, avoid, release, and contact (MARC) to explore their…
Descriptors: Video Games, Systems Approach, Art Education, Action Research
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Siko, Jason; Barbour, Michael – Journal of Educational Multimedia and Hypermedia, 2013
Research on educational games often focuses on the benefits that playing games has on student achievement. However, there is a growing body of research examining the benefits of having students design games rather than play them. Problems with game design as an instructional tool include the additional instruction on the programming language…
Descriptors: Educational Games, Teaching Methods, Computer Software, Computer Uses in Education
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Matthews, Asia R.; Hoessler, Carolyn; Jonker, Leo; Stockley, Denise – Canadian Journal of Science, Mathematics and Technology Education, 2013
Research exists on the role of motivation in student learning, especially with subjects in the humanities and social sciences (e.g., Deci, Vallerand, Pelletier, & Ryan, 1991; Vallerand, Pelletier, Blais, Briere, Senecal, & Vallieres, 1992). This body of research would be well served by broadening current understandings of students of the…
Descriptors: Calculus, Student Motivation, Mathematics Instruction, College Students
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George, Danielle J.; Hammer, Nathan I. – Journal of Chemical Education, 2015
This undergraduate physical chemistry laboratory exercise introduces students to the study of probability distributions both experimentally and using computer simulations. Students perform the classic coin toss experiment individually and then pool all of their data together to study the effect of experimental sample size on the binomial…
Descriptors: Science Instruction, College Science, Undergraduate Study, Science Laboratories
Bushweller, Kevin C., Ed. – Education Week, 2017
This report, the 20th edition of "Technology Counts," examines how schools are tackling tech training for teachers, "passive" vs. "active" use of digital tools, and online learning needs. Contents include: (1) Tracking 20 Years of Change in Ed Tech (Kevin C. Bushweller); (2) Poor Students Face Digital Divide in How…
Descriptors: Educational Technology, Technology Uses in Education, Teacher Education, Technological Literacy
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Asterhan, Christa S. C.; Schwarz, Baruch B. – Educational Psychologist, 2016
There is increasing consensus among psycho-educational scholars about argumentation as a means to improve student knowledge and understanding of subject matter. In this article, we argue that, notwithstanding a strong theoretical rationale, causal evidence is not abundant, definitions of the objects of study (argumentation, learning) are often not…
Descriptors: Persuasive Discourse, Definitions, Research Methodology, Research Problems
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Wanjala, Martin – Journal of Education and Practice, 2016
This paper reports finding of the study that sought to ascertain the extent of ICT-pedagogical integration in mathematics instruction among secondary school teachers in Kenya. Information was sought on professional development experiences and needs in computer technology use in mathematics instruction, the type of computer software used in…
Descriptors: Foreign Countries, Information Technology, Technology Integration, Mathematics Instruction
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Mavridis, Apostolos; Tsiatsos, Thrasyvoulos; Terzidou, Theodouli – International Journal of Game-Based Learning, 2016
This paper focuses on methodologies of serious games deployment and evaluation. Particularly, this study will present a specific category of serious games that are based on Collaborative Virtual Environments and they aim to support Collaborative Learning. We call these serious games Collaborative Virtual Educational Games (CVEG). The paper aims to…
Descriptors: Virtual Classrooms, Instructional Design, Cooperative Learning, Educational Games
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Perkey, Dennis – Athletic Training Education Journal, 2012
As technology advances and becomes more portable, athletic training educators (ATEs) have many options available to them. Whether attempting to streamline efforts in courses, or operate a more efficient athletic training education program, portable technology is becoming an important tool that will assist the ATE. One tool that allows more…
Descriptors: Allied Health Occupations Education, Athletics, Computer Uses in Education, Internet
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Barker, Elton; Bissell, Chris; Hardwick, Lorna; Jones, Allan; Ridge, Mia; Wolffe, John – Arts and Humanities in Higher Education: An International Journal of Theory, Research and Practice, 2012
This article offers reflections arising from a recent colloquium at the Open University on the implications of the development of digital humanities for research in arts disciplines, and also for their interactions with computing and technology. Particular issues explored include the ways in which the digital turn in humanities research is also a…
Descriptors: Open Universities, Humanities, Computer Uses in Education, Educational Technology
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Radakovic, Nenad; McDougall, Douglas – International Journal of Mathematical Education in Science and Technology, 2012
This classroom note illustrates how dynamic visualization can be used to teach conditional probability and Bayes' theorem. There are two features of the visualization that make it an ideal pedagogical tool in probability instruction. The first feature is the use of area-proportional Venn diagrams that, along with showing qualitative relationships,…
Descriptors: Geometry, Probability, Cancer, Computer Software
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Rahman, Md Zahidur – Journal of College Teaching & Learning, 2014
This paper describes designing and implementing a scholarship of teaching and learning (SoTL) study in a basic electrical circuits course at LaGuardia Community College. Inspired by my understanding of Shulman's (2005) concept of "signature pedagogy" and Mazur's (2009) emphasis on student-centered approaches, and aware that our students…
Descriptors: Electronics, Community Colleges, College Instruction, Engineering Education
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Alnaizy, Raafat; Abdel-Jabbar, Nabil; Ibrahim, Taleb H.; Husseini, Ghaleb A. – Chemical Engineering Education, 2014
Introductions of computer-aided software and simulators are implemented during the sophomore-year of the chemical engineering (ChE) curriculum at the American University of Sharjah (AUS). Our faculty concurs that software integration within the curriculum is beneficial to our students, as evidenced by the positive feedback received from industry…
Descriptors: Computer Software, Computer Simulation, College Science, Chemical Engineering
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