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Peer reviewedThomas, David A.; And Others – Journal of Computers in Mathematics and Science Teaching, 1996
Demonstrates the use of scientific visualization, a computer graphics technology developed to extend the use of our visual system to contexts and problem-solving situations where sight itself is not directly possible or in which normal vision fails to provide adequate opportunity for analysis. (DDR)
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Software, Educational Technology
Peer reviewedBrown, Cynthia; And Others – Journal of Computing in Higher Education, 1992
A teaching method for introductory computer science based on visualization and using extensive amounts of software is explained. Visualization is used to integrate other student activities, including reading algorithm and data structure descriptions, studying code for model programs and toolkits, designing software components, and building or…
Descriptors: Classroom Techniques, Computer Science Education, Computer Software, Feedback
Patterson, Thomas F.; Leonard, Jonathan G. – Journal of Computing in Higher Education, 2005
We have concluded that teaching undergraduate students to use spreadsheet software to analyze, interpret, and communicate spreadsheet data through a graph is an information technology exercise in whole brain thinking. In investigating why our students have difficulty constructing proper graphs, we have discovered that graphing requires two…
Descriptors: Undergraduate Students, Graphs, Computer Software, Information Technology
Baker, Patti R.; Belland, John C. – 1986
Arguing that females need instruction in visuo-spatial skills before adolescence, when they begin to lag behind males in the development of these skills that are so strongly correlated with success in technical careers, this paper discusses the use of the three-dimensional and spherical graphics of ExperLOGO to develop spatial skills in students…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Software, Elementary Education
Williams, Fred D. – 1984
An adventure game is a role-playing game that usually, but not always, has some fantasy aspect. The role-playing aspect is the key element because players become personally involved when they assume a role, and defeat becomes personal and less acceptable than in other types of games. Computer-based role-playing games are extremely popular because…
Descriptors: Computer Assisted Instruction, Computer Software, Design Requirements, Educational Games
Peer reviewedChoi-Koh, Sang Sook – Journal of Educational Research, 1999
Investigated a secondary student's development of geometric thought during instruction using dynamic computer software. Clinical interviewing determined his predominant level of thought and highlighted the developmental process of geometric reasoning. Four learning stages were identified in terms of symbol, signal, and implicatory practices. Using…
Descriptors: Computer Assisted Instruction, Computer Software, Geometry, Mathematics Instruction
Petersson, Helge; Sinkvist, David; Wang, Chunliang; Smedby, Orjan – Anatomical Sciences Education, 2009
Despite a long tradition, conventional anatomy education based on dissection is declining. This study tested a new virtual reality (VR) technique for anatomy learning based on virtual contrast injection. The aim was to assess whether students value this new three-dimensional (3D) visualization method as a learning tool and what value they gain…
Descriptors: Student Attitudes, Textbooks, Computer Simulation, Visualization
Lee, Mark J. W.; Pradhan, Sunam; Dalgarno, Barney – Journal of Information Technology Education, 2008
Modern information technology and computer science curricula employ a variety of graphical tools and development environments to facilitate student learning of introductory programming concepts and techniques. While the provision of interactive features and the use of visualization can enhance students' understanding and assist them in grasping…
Descriptors: Cognitive Processes, Computer Software Evaluation, Hypothesis Testing, Visualization
Glahn, Christian; Specht, Marcus; Koper, Rob – Educational Technology & Society, 2009
Contextualised and ubiquitous learning are relatively new research areas that combine the latest developments in ubiquitous and context aware computing with educational approaches in order to provide structure to more situated and context aware learning. The majority of recent activities in contextualised and ubiquitous learning focus on mobile…
Descriptors: Interaction, Group Activities, Learner Engagement, Student Participation
Müldner, Tomasz; Shakshuki, Elhadi – International Journal of Distance Education Technologies, 2006
This article presents a novel approach for explaining algorithms that aims to overcome various pedagogical limitations of the current visualization systems. The main idea is that at any given time, a learner is able to focus on a single problem. This problem can be explained, studied, understood, and tested, before the learner moves on to study…
Descriptors: Mathematics, Visualization, Problem Solving, Client Server Architecture
Cox, James R. – Biochemistry and Molecular Biology Education, 2006
The biochemistry lecture is often the place where students receive the greatest exposure to the structural nature of biomolecules. The use of molecular visualization software and web-based animated tutorials has enhanced the way instructors teach this important area of structural biology. Using the software and tutorials in class is an excellent…
Descriptors: Visualization, Computer Software, Biochemistry, Visual Learning
Moor, Brian D.; Deek, Fadi P. – Journal of Information Technology Education, 2006
Few beginners find learning to program easy. There are many factors at work in this phenomenon with some being simply inherent in the subject itself, while others have more to do with deficiencies in learning methods and resources. As a result, many programming environments, software applications, and learning tools have been developed to address…
Descriptors: Constructivism (Learning), Visual Learning, Visual Aids, Visualization
Thomas, David A., Ed. – 1995
Science and mathematics educators are expected to use existing educational technologies effectively and to keep informed about emerging technologies that might become important educational tools in the not-so-distant future. This monograph offers some help in that regard by highlighting a number of existing and emerging educational technologies.…
Descriptors: Computer Software, Computer Uses in Education, Educational Technology, Elementary Secondary Education
Peer reviewedKlass, Desmond; Whiteley, Alma M. – Journal of Teaching in International Business, 1995
Technologies can help overcome some human problems in strategic planning. Group Support Systems technology allows issues to be divorced from the people proposing them and allows debatelike discussion. Strategic Conferencing with a multiattribute value model supports shared understanding and provides modeled scenarios of consequences. Mental…
Descriptors: Business Administration Education, Computer Oriented Programs, Computer Software, Group Dynamics
Peer reviewedHurwitz, Charles L.; Abegg, Gerald – Journal of Education, 1999
Discusses the impact of computer technology on education, highlighting concept maps, electronic learning logs, and computer simulations, which provide students deeper understanding of chemistry and research methods while doing real science and help teachers conduct ongoing formative assessment of class progress. Computer simulations help teachers…
Descriptors: Chemistry, Computer Simulation, Computer Software, Computer Uses in Education

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