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Papastergiou, Marina – Computers & Education, 2009
The aim of this study was to assess the learning effectiveness and motivational appeal of a computer game for learning computer memory concepts, which was designed according to the curricular objectives and the subject matter of the Greek high school Computer Science (CS) curriculum, as compared to a similar application, encompassing identical…
Descriptors: Questionnaires, Computer Science Education, Females, Program Effectiveness
Volk, Benno; Keller, Stefan Andreas – European Journal of Open, Distance and E-Learning, 2010
Since 2002 the "Zurich E-Learning Certificate" offers lecturers and academic staff from the three main universities in Zurich the possibility to take part in a professional development program which supports the acquirement of eCompetence. The program is the result of a cooperation between the University of Zurich (UZH), the Swiss…
Descriptors: Foreign Countries, Electronic Learning, College Faculty, Program Development
Laine, Teemu H.; Vinni, Mikko; Sedano, Carolina Islas; Joy, Mike – ALT-J: Research in Learning Technology, 2010
This article presents the features, design and architecture of the Myst pervasive game platform that has been applied in creating pervasive mobile learning games in various contexts such as science festivals and museums in Finland. Based on our experiences with the development, we draw a set of design principles for creating successfully a…
Descriptors: Electronic Learning, Educational Games, Young Adults, Museums
Radulescu, Iulian Ionut – Journal of Applied Quantitative Methods, 2006
Software complexity is the most important software quality attribute and a very useful instrument in the study of software quality. Is one of the factors that affect most of the software quality characteristics, including maintainability. It is very important to quantity this influence and identify the means to keep it under control; by using…
Descriptors: Computer Software, Programming, Case Studies, Learning Processes
What Works Clearinghouse, 2006
"DaisyQuest" is a software bundle that offers computer-assisted instruction in phonological awareness, targeting children aged three to seven years (or preschool to second grade). The instructional activities, framed in a fairy tale involving a search for a friendly dragon named Daisy, teach children how to recognize words that rhyme;…
Descriptors: Computer Assisted Instruction, Computer Software, Computer Software Evaluation, Preschool Children
Peer reviewedMiller-Lachmann, Lyn – MultiCultural Review, 1997
Reviews multimedia world atlas programs geared to a wide range of audiences and age groups, some of which are tailored for specific interests. Reviews of nine programs highlight their strong points and weaknesses. Ancillary material, such as manuals or teacher guides, is also evaluated. (SLD)
Descriptors: Atlases, Computer Software, Computer Software Evaluation, Educational Media
Peer reviewedLay, Colette M. – Structural Equation Modeling, 1996
BMDP/Diamond for Windows was developed as a stand-alone software package for initial data exploration and screening. The program uses advanced visualization techniques to allow one to examine the data from different perspectives, or to manipulate graphics to gain greater insight. Data can be checked quickly for a variety of characteristics. (SLD)
Descriptors: Computer Graphics, Computer Software, Computer Software Evaluation, Data Analysis
Kerr, Tom – Early Childhood News, 1995
Reviews educational software for children ranging in age from 3 to 12. Contains descriptions, recommended age levels, and contact information for 16 software packages selected based on entertainment and educational value. Topics include spelling and alphabet, science, math, geography, and reading. (JW)
Descriptors: Computer Assisted Instruction, Computer Software, Computer Software Evaluation, Computer Software Reviews
Peer reviewedBontis, Nick; Chung, Honsan – Internet Research, 2000
Describes three different pricing models for software. Findings of this case study support the proposition that software pricing is a complex and subjective process. The key determinant of alignment between vendor and user is the nature of value in the software to the buyer. This value proposition may range from increased cost reduction to…
Descriptors: Case Studies, Computer Software, Computer Software Evaluation, Computer Software Selection
Gosper, Maree; Woo, Karen; Muir, Helen; Dudley, Christine; Nakazawa, Kayo – Australasian Journal of Educational Technology, 2007
This paper reports on a project involving software selection in the context of a curriculum redesign of a university level Japanese language program. The project aimed to improve learning outcomes, increase flexibility in student access, and increase flexibility in approaches to teaching and learning, through the use of a variety of software…
Descriptors: Computer Software, Japanese, Teaching Methods, Second Language Instruction
Fu, Fong-Ling; Su, Rong-Chang; Yu, Sheng-Chin – Computers & Education, 2009
In an effective e-learning game, the learner's enjoyment acts as a catalyst to encourage his/her learning initiative. Therefore, the availability of a scale that effectively measures the enjoyment offered by e-learning games assist the game designer to understanding the strength and flaw of the game efficiently from the learner's points of view.…
Descriptors: Online Courses, Questionnaires, Educational Games, Student Attitudes
Conole, Grainne; Weller, Martin – Journal of Interactive Media in Education, 2008
The paper will argue that adopting a learning design methodology may provide a vehicle for enabling better design and reuse of Open Educational Resources (OERs). It will describe a learning design methodology, which is being developed and implemented at the Open University in the UK. The aim is to develop a "pick and mix" learning design…
Descriptors: Open Universities, Learning Activities, Course Evaluation, Focus Groups
Chen, T. Y.; Grant, D. D.; Lau, M. F.; Ng, S. P.; Vasa, V. R. – International Journal of Distance Education Technologies, 2006
BEAT is a Web-based system that generates fault-based test cases from Boolean expressions. It is based on the integration of our several fault-based test case selection strategies. The generated test cases are considered to be fault-based, because they are aiming at the detection of particular faults. For example, when the Boolean expression is in…
Descriptors: Information Retrieval, Web Based Instruction, Computer Software Evaluation, Online Systems
Kreft, Ita G. G.; Kim, Kyung-Sung – 1990
A detailed comparison of four computer programs for analyzing hierarchical linear models is presented. The programs are: VARCL; HLM; ML2; and GENMOD. All are compiled, stand-alone, and specialized. All use maximum likelihood (ML) estimation for decomposition of the variance into different parts; and in all cases, computing the ML estimates…
Descriptors: Algorithms, Comparative Analysis, Computer Software, Computer Software Evaluation
Peer reviewedAbedi, Jamal – Multivariate Behavioral Research, 1996
The Interrater/Test Reliability System (ITRS) is described. The ITRS is a comprehensive computer tool used to address questions of interrater reliability that computes several different indices of interrater reliability and the generalizability coefficient over raters and topics. The system is available in IBM compatible or Macintosh format. (SLD)
Descriptors: Computer Software, Computer Software Evaluation, Evaluation Methods, Evaluators

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