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Abdullah Kalay; Yüksel Deniz Arikan – Journal of Educational Technology and Online Learning, 2023
Since motivation is known to be a critical factor, approaches, methods, techniques, and materials that would affect motivation positively are utilized in learning and teaching processes. Gamification is used by including game components into teaching processes to enhance students' motivation, attract their attention to the lesson and boost…
Descriptors: Instructional Materials, Gamification, Student Motivation, Academic Achievement
Michal Cerny – Journal of Educators Online, 2023
This study aims to analyze how professionals preparing to use technology in education reflect on the phenomenon of chatbots as learning objects. The study is divided into two parts. For the first part of the study, 17 studies indexed in the Web of Science database that focus on using chatbots in education were selected for a systematic review.…
Descriptors: Technology Uses in Education, Artificial Intelligence, Computer Mediated Communication, Educational Technology
Marzuki; Utami Widiati; Diyenti Rusdin; Darwin; Inda Indrawati – Cogent Education, 2023
The primary objective of this study was to examine the range of available Artificial Intelligence (AI) writing tools and assess their influence on student writing, particularly in terms of content and organization, as perceived by English as a Foreign Language (EFL) teachers. Utilizing a qualitative approach, the research was constructed within a…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Writing Instruction
Charlotte A. Dodson; Stephen E. Flower; Mark Thomas – Journal of Chemical Education, 2023
Industrial drug discovery teams encompass scientists from multiple specialties and require participants to communicate effectively across disciplinary boundaries. In this paper, we present an undergraduate or graduate classroom simulation of this environment. Over a series of five workshops, student teams of mixed scientific backgrounds perform…
Descriptors: Drug Therapy, Pharmacy, Teamwork, Interdisciplinary Approach
Yu Wang; Manyu Li; Xiang-Sheng Wang; Amanda Gildersleeve; Nadia Turki – Journal of Chemical Education, 2023
This study reported the application of an interactive Open Education Resource, namely, an open virtual experiment simulator education tool (OVESET), in teaching the kinetics of atom transfer radical polymerization (ATRP) in a polymer science classroom. The OVESET ATRP kinetic simulator aims at improving students' inductive reasoning skills.…
Descriptors: Computer Simulation, Educational Technology, Open Educational Resources, Science Experiments
Kyle M. D. Reyes; Kyla Bruce; Shegufta Shetranjiwalla – Journal of Chemical Education, 2023
Chemistry students are passionate about using their learning to contribute toward a sustainable future, yet they feel unprepared to make green and sustainable practical decisions informed by industry-relevant tools. Most green chemistry metrics are mass-based, which do not estimate environmental impact or help address global socioeconomic…
Descriptors: Chemistry, Decision Making Skills, Sustainable Development, Computer Software
Tara Michelle Kissel – ProQuest LLC, 2023
This dissertation explored the cost and value of 1:1 computing programs in high schools in Texas. The study examines whether the total cost of ownership of these programs can be justified by the student testing gains and graduation rates. It investigates whether student learning outcomes show a definable correlation between positive gains and the…
Descriptors: High Schools, Program Costs, Program Effectiveness, Graduation Rate
Almeida, Gustavo de Oliveira; Bastos, Cesar Augusto Rangel – International Journal of Information and Communication Technology Education, 2018
The use of simulators and customized applications for educational use opens new possibilities in the teaching and learning process of the most varied disciplines through computer-mediated interactions. In this context, teachers are developing digital material considering this powerful tool. And the use of educational apps and simulators has…
Descriptors: Computer Oriented Programs, Usability, Physics, Science Instruction
Marco Zappatore – Technology, Knowledge and Learning, 2024
This research aims to address the current gaps in computer-assisted translation (CAT) courses offered in bachelor's and master's programmes in scientific and technical translation (STT). A multi-framework course design methodology is proposed to support CAT teachers from the computer engineering field, improve student engagement, and promote…
Descriptors: Translation, Computational Linguistics, Computer Software, Language Skills
Gerald Tindal; Joseph F. T. Nese – Behavioral Research and Teaching, 2024
We present two types of validity evidence to support inferences and decisions about use of easyCBMs in relation to state testing programs. The first type involves the use of Benchmarks in reading to use in making predictions of performance on the Smarter Balanced (SB) test. These predictions can be made both well in advance (several months) or…
Descriptors: Classification, Accuracy, Validity, Criteria
Matthew Frazier – ProQuest LLC, 2024
Online educational resources (e.g., curricula, tutorials, documentation, Q&A sites) increasingly serve as key sources for secondary school students learning Computer Science Principles (CSP). A big obstacle to using these resources is finding information appropriate for the learning task and learner's background. Research shows that secondary…
Descriptors: Computer Science Education, Secondary School Students, Student Characteristics, Information Literacy
Shannon Sung; Xiaotong Ding; Rundong Jiang; Elena Sereiviene; Dylan Bulseco; Charles Xie – Journal of Geoscience Education, 2024
Engineering projects, such as designing a solar farm that converts solar radiation shined on the Earth into electricity, engage students in addressing real-world challenges by learning and applying geoscience knowledge. To improve their designs, students benefit from frequent and informative feedback as they iterate. However, teacher attention may…
Descriptors: Artificial Intelligence, Teaching Assistants, Energy, Engineering
Kristen Foley; Heather L. Petcovic; Steven Semken – Journal of Geoscience Education, 2024
Virtual field experiences (VFEs) are augments to traditional fieldwork in the geosciences that are seeing increasing use in college courses. However, VFEs that are not easily located and implemented in courses by geoscience instructors have little to no value. This qualitative, descriptive study engaged five focus groups of U.S. college geoscience…
Descriptors: College Science, Geology, Science Teachers, Field Experience Programs
Jennifer Redmann – Unterrichtspraxis/Teaching German, 2024
Genre, defined as a "staged goal-oriented social process" (Martin, 2009), has long stood as a key principle in second-language writing instruction. This article presents the principles underpinning genre theory as it relates to the language curriculum and the five phases of genre-based L2 writing pedagogy. This pedagogy provides the…
Descriptors: Artificial Intelligence, Computer Software, Technology Uses in Education, German
Hsin Huang; Hui-Chen Lin – Educational Technology & Society, 2024
Professional Identity Formation (PIF) is considered a crucial process in medical education. It involves how medical students identify their role as physicians, discover their professional positioning, and gradually develop their professional identity through social interactions. This qualitative descriptive study adopted the phenomenological…
Descriptors: Coaching (Performance), Professional Identity, Medical Education, Medical Students

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