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Vinther, Jane – Computer Assisted Language Learning, 2005
The seminal work by Ericsson and Simon established verbal reports as a genuine way to get a glimpse into the "black box" of the workings of the human mind, and it is now recognised as a method of value in the pursuit of new knowledge relating to, for instance, learner strategies, cognitive strategies, human-computer interaction, and functionality…
Descriptors: Computer Assisted Instruction, Second Language Instruction, English (Second Language), Syntax
Kurz, Terri L.; Batarelo, Ivana – Journal of Educational Technology Systems, 2005
Anchored instruction is designed to present problems in a meaningful context to allow for investigations into real life environments. The Jasper Project was created to allow students to investigate mathematical dilemmas using anchored instruction techniques. This study uses case study methods to examine the perceptions that preservice teachers…
Descriptors: Preservice Teachers, Teaching Methods, Educational Technology, Mathematics Instruction
Fiorentino, Leah Holland – Teaching Elementary Physical Education, 2005
In discussing the myth that technology has no benefit to the world of play, there seems to be little doubt that technology has made the task of assessing children's activity levels and identifying types of behaviors a simpler and more reliable process. There are three major approaches currently used to measure the amount of physical activity…
Descriptors: Metabolism, Play, Physical Activities, Physical Education
Morton, Hazel; Jack, Mervyn A. – Computer Assisted Language Learning, 2005
This paper describes a CALL approach which integrates software for speaker independent continuous speech recognition with embodied virtual agents and virtual worlds to create an immersive environment in which learners can converse in the target language in contextualised scenarios. The result is a self-access learning package: SPELL (Spoken…
Descriptors: Foreign Countries, Learning Modules, Feedback, Computer Assisted Instruction
Liang, Zhili; Yan, Zheng – Journal of Educational Computing Research, 2005
This article reviewed empirical studies published in the past 30 years that examined software piracy among college students. It focused on three areas of study: (a) major factors that affect college students' intentions, attitudes, and moral intensity regarding software piracy, (b) various decision-making processes that underlie software piracy…
Descriptors: Computer Software, College Students, Decision Making, Educational Strategies
Alden, Lori – Social Studies, 2005
In this article, the author introduces Birka, a strategic trading game for high school economics students in either regular or advanced placement classes. For the game, students assume the role of Vikings who have returned to the medieval outpost of Birka to trade the loot from villages they have plundered. Playing cards represent the loot:…
Descriptors: Advanced Placement, Economics Education, Educational Games, Teaching Methods
Defranco-Tommarello, Joanna; Deek, Fadi P. – Journal of Interactive Learning Research, 2005
The experimental results of a collaborative problem solving and program development model that takes into consideration the cognitive and social activities that occur during software development is presented in this paper. This collaborative model is based on the Dual Common Model that focuses on individual cognitive aspects of problem solving and…
Descriptors: Interpersonal Communication, Group Dynamics, Programming, Educational Technology
Chronicle of Higher Education, 2004
"Chronicle of Higher Education" presents an abundant source of news and information for college and university faculty members and administrators. This June 4, 2004 issue of "Chronicle of Higher Education" includes the following articles: (1) "What Has Happened to Historical Literacy?" (Rabb, Theodore K.); (2)…
Descriptors: History Instruction, Higher Education, Films, Genetics
Hansson, Thomas – Computer Assisted Language Learning, 2005
A pilot study at a local school explores a virtual world during English lessons. The objective of applying a Vygotskian experimental design to the study is to investigate the potential of software, interaction and integration related to problem-solving defined as text composition in a foreign language. Focus of research and practices is on the…
Descriptors: Interaction, Second Language Instruction, Integrated Activities, Video Games
Dopper, Sofia M.; Sjoer, Ellen – European Journal of Engineering Education, 2004
This article describes the possibilities offered by the online assessment system Etude to achieve the benefits of formative assessment. In order to find out the way this works in practice, we carried out an experiment with the use of Etude for formative assessment in the course on collaborative report writing. Results show that online formative…
Descriptors: Engineering Education, Technical Writing, Formative Evaluation, Evaluation Methods
Verhoeven, Chris; Van Staveren, Arie – European Journal of Engineering Education, 2004
At the end of a lecturing period examinations are used to take a snapshot of the level of knowledge of a student. It is essential that this snapshot be taken at the right moment. Particularly when a student fails, it is important to make sure that it is because his level of knowledge is not adequate, not because, for example, he had a severe…
Descriptors: Student Attitudes, Knowledge Level, Multiple Choice Tests, Grade Prediction
van der Schaaf, H.; Vermue, M.; Tramper, J.; Hartog, R. – European Journal of Engineering Education, 2003
A bioprocess engineer should have at least a set of basic design skills. Bioprocess design is a complex cognitive skill, which should be trained in every year of an academic Bioprocess-Engineering curriculum. However, there is little existing learning material to support the initial training of design skills early in the curriculum. For this…
Descriptors: Design, Computer Software, Engineering Education, Thinking Skills
Ozcan, Oguzhan – International Journal of Technology and Design Education, 2005
The article firstly examines the techniques of miniature art, and attempts to identify those which can serve as an inspiration for artistic aspects of today's information design in the electronic environment. It also brings forward the idea whether miniature art could be used in our existing new media education models and finally answers the…
Descriptors: Creativity, Journalism Education, Electronic Publishing, Educational Technology
Zdenek, Sean – Communication Teacher, 2004
Objective: To lead a brief training session over a distance-learning network. Type of speech: Informative. Point value: 20% of course grade. Requirements: (a) References: Not specified; (b) Length: 15 minutes; (c) Visual aid: Yes; (d) Outline: No; (e) Prerequisite reading: Chapters 12-16, 18 (Bailey, 2002); (f) Additional requirements: None. This…
Descriptors: Undergraduate Students, Computer Mediated Communication, Distance Education, Interactive Video
Dotson, Michael; Coffman, Michael G. – Community College Journal, 2004
For college students and faculty in any program of study, the Web is a vast resource of material. Information on almost any subject is just a click away. Tools to help organize and use the information are plentiful, and for the most part free. However, the availability of material on the Internet can be both a blessing to faculty and a dilemma.…
Descriptors: Internet, Word Processing, Plagiarism, Prevention

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