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Akcaoglu, Mete; Dogan, Selcuk; Hodges, Charles B. – TechTrends: Linking Research and Practice to Improve Learning, 2022
In this paper, we describe the design, development, and implementation of a curriculum based on teaching computer science using an industry-standard game-design software: Unity 3D. We discuss the theoretical underpinnings of our instructional design process and steps we have taken to introduce complexity and maintain student motivation. We discuss…
Descriptors: Curriculum Design, Curriculum Development, Curriculum Implementation, Coding
Kumar, Vishesh; Tissenbaum, Mike – British Journal of Educational Technology, 2022
This paper presents an implementation of Connected Spaces (CxS)--an ambient help seeking interface designed and developed for a project-based computing classroom. We use actor network theory (ANT) to provide an underutilized posthumanist lens to understand the creation of collaborative connections in this Computational Action-based implementation.…
Descriptors: Social Behavior, Cooperative Learning, Student Projects, Active Learning
Darejeh, Ali; Mashayekh, Sara; Marcus, Nadine – Cogent Education, 2022
E-learning systems, which are used for teaching complex software, can facilitate learning if they provide an appropriate teaching approach that decreases learners' cognitive load in addition to providing practical knowledge. We believe there is lack of cognitively guided educational recommendations on how to effectively and efficiently design such…
Descriptors: Cognitive Processes, Difficulty Level, Electronic Learning, Computer Science Education
Bråting, Kajsa; Kilhamn, Cecilia – Scandinavian Journal of Educational Research, 2022
We characterize the recently included programming content in Swedish mathematics textbooks for elementary school. Especially, the connection between programming content and traditional mathematical content has been considered. The analytical tools used are based on the so-called 5E's, a theoretical framework of action, developed within the…
Descriptors: Foreign Countries, Programming, Computer Science Education, Mathematics Instruction
Hozak, Kurt – Journal of Education for Business, 2021
This article describes a web-based application that can be used to help teach linear programming (LP) using an active learning approach in business courses such as management science and decision analysis. The software asks 42 integrated questions that guide students in creating product mix models and performing related analysis in Excel with…
Descriptors: Computer Assisted Instruction, Computer Science Education, Programming, Computer Software
Yap, Alexander Y. – Information Systems Education Journal, 2020
Teaching business analytics has become a critical requirement in many business schools to stay competitive, and the search for real-world examples of business analytics applications is a subject of great interest among analytics instructors. Instructors want to be able to show students how to develop and build business analytics applications that…
Descriptors: Visual Aids, Computer Software, Computer Science Education, Business Administration Education
Bowers, Jonathan; Eidin, Emanuel; Stephens, Lynn; Brennan, Linsey – Journal of Science Education and Technology, 2023
Interpreting and creating computational systems models is an important goal of science education. One aspect of computational systems modeling that is supported by modeling, systems thinking, and computational thinking literature is "testing, evaluating, and debugging models." Through testing and debugging, students can identify aspects…
Descriptors: Computer Science Education, Systems Approach, Thinking Skills, Science Education
Huang, Wanju – TechTrends: Linking Research and Practice to Improve Learning, 2023
A design case is a form of scholarly writing in which the author embarks on a reflective journey sharing rich descriptions of their design, design processes, challenges, etc. This paper presents two design cases that demonstrate how learning theories and instructional design concepts were purposefully incorporated in two instructional applications…
Descriptors: Learning Processes, Instructional Design, Learning Theories, Artificial Intelligence
Chan, Shiau-Wei; Looi, Chee-Kit; Ho, Weng Kin; Kim, Mi Song – Journal of Educational Computing Research, 2023
The importance of computational thinking (CT) as a 21st-century skill for future generations has been a key consideration in the reforms of many national and regional educational systems. Much attention has been paid to integrating CT into the traditional subject classrooms. This paper describes a scoping review of learning tools for integrating…
Descriptors: Thinking Skills, 21st Century Skills, Teaching Methods, Research Reports
Krish Pillai; Marcia Lovas – International Society for Technology, Education, and Science, 2023
A typical first computer science course (CS1) introduces the student to coding conventions, variables, methods, control structures, conditionals, and the semantics of classes and objects. Advanced concepts of inheritance, polymorphism, abstract classes, interfaces, and their use in the design process, are covered in a second-level course (CS2).…
Descriptors: Computer Games, Educational Games, Teaching Methods, Technology Uses in Education
Brandi Robinson – International Journal on E-Learning, 2024
The integration of artificial intelligence in e-learning presents promising avenues for scalable, efficient content creation. However, the prevailing content-first approach in AI course design often compromises educational quality for speed, leading to courses that lack coherence, cognitive alignment, and structured progression. This article…
Descriptors: Artificial Intelligence, Computer Software, Technology Uses in Education, Ethics
Janice D. Gobert; Haiying Li; Rachel Dickler; Christine Lott – Grantee Submission, 2024
An intelligent tutoring system (ITS, henceforth) is currently defined as a computer system that delivers personalized instruction to students by using computational techniques to evaluate the learner in a variety of ways, including (but not limited to) their prior knowledge, competency/skill levels, motivation, and affective states. ITSs are…
Descriptors: Artificial Intelligence, Scaffolding (Teaching Technique), Computer Science Education, Teaching Methods
Ezeamuzie, Ndudi O.; Leung, Jessica S. C.; Ting, Fridolin S. T. – Journal of Educational Computing Research, 2022
Although abstraction is widely understood to be one of the primary components of computational thinking, the roots of abstraction may be traced back to different fields. Hence, the meaning of abstraction in the context of computational thinking is often confounded, as researchers interpret abstraction through diverse lenses. To disentangle these…
Descriptors: Computer Science Education, Thinking Skills, Research Reports, Abstract Reasoning
Rich, Kathryn M.; Franklin, Diana; Strickland, Carla; Isaacs, Andy; Eatinger, Donna – Computer Science Education, 2022
Background and Context: We explored how learning trajectories (LTs) might be used to design variables instruction. Objective: We aimed to develop an LT for variables and use it to guide curriculum development for fourth graders working in Scratch in an integrated mathematics+CS curriculum. Method: We synthesized learning goals (LGs) and levels of…
Descriptors: Teaching Methods, Computer Science Education, Sequential Learning, Instructional Design
Adeli Ynostroza-Ochoa; Sylvia Celedón-Pattichis; Marios S. Pattichis; Irán Tovar; Melissa Ibarra – International Journal of Multicultural Education, 2025
Although there have been efforts to broaden the participation of underrepresented students in Science, Technology, Engineering, and Mathematics (STEM), few studies have focused on how Latine bilingual students in rural contexts can access computer programming. The purpose of this case study is to examine how translanguaging facilitates…
Descriptors: Computer Science Education, Code Switching (Language), Second Language Learning, Native Language

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