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Showing 181 to 195 of 217 results Save | Export
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Marsh, Jackie – Language and Education, 2006
This paper outlines a research project in which three- and four-year-old children in one nursery engaged with editing software to create short animated films. Research questions were related to the knowledge and understanding of multimodal texts that the children developed in the activity, the skills they demonstrated in undertaking the animation…
Descriptors: Media Literacy, Animation, Young Children, Nursery Schools
Eisenstadt, Marc; Brayshaw, Mike – 1987
This paper describes a Prolog execution model which serves as the uniform basis of textbook material, video-based teaching material, and an advanced graphical user interface for Prolog programmers. The model, based upon an augmented AND/OR tree representation of Prolog programs, uses an enriched "status box" in place of the traditional…
Descriptors: Animation, Computer Software, Expert Systems, Foreign Countries
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Vincent, John; Rizzo, Jan – Australian Educational Computing, 2005
In this project, narrative was constructed by Grade 5 students using learning technologies (cameras, computers and multimedia software) through three-dimensional cartoon animations, or "claymation", and the creativity that emerged was at times startling. Narrative need not be interpreted narrowly and monomodally. It emerged that…
Descriptors: Creativity, Computer Assisted Instruction, Cartoons, Grade 5
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Tarng, Wermhuar; Change, Mei-Yu; Ou, Kuo-Liang; Chang, Ya-Wen; Liou, Hsin-Hun – Journal of Educational Technology Systems, 2009
The objective of this article is to investigate the computer animation and virtual reality technologies for developing a virtual marine museum. The museum consists of three exhibition areas. The first area displays fishes in freshwater, including creeks, rivers, and dams in Taiwan. The second area exhibits marine ecology and creatures of different…
Descriptors: Animation, Animals, Learning Motivation, Museums
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Lee, Mark J. W.; Pradhan, Sunam; Dalgarno, Barney – Journal of Information Technology Education, 2008
Modern information technology and computer science curricula employ a variety of graphical tools and development environments to facilitate student learning of introductory programming concepts and techniques. While the provision of interactive features and the use of visualization can enhance students' understanding and assist them in grasping…
Descriptors: Cognitive Processes, Computer Software Evaluation, Hypothesis Testing, Visualization
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Matsuda, Hiroshi; Shindo, Yoshiaki – Innovations in Education and Teaching International, 2006
The 3D computer graphics (3D-CG) animation using a virtual actor's speaking is very effective as an educational medium. But it takes a long time to produce a 3D-CG animation. To reduce the cost of producing 3D-CG educational contents and improve the capability of the education system, we have developed a new education system using Virtual Actor.…
Descriptors: Computer Graphics, Animation, Visual Aids, Audiovisual Aids
Johnson, Craig W.; Orban, Deborah A. – Educational Technology, 1985
Routines developed for an ongoing course in research methods and statistics provides examples of the custom instructional applications that can be created using extended BASIC and a light pen, including title and transition displays, progressive disclosure, animation, overlays, and simulations. Strengths of this technique are reviewed. (MBR)
Descriptors: Animation, Classroom Techniques, Computer Graphics, Computer Simulation
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Hsin, Wen-Jung – InSight: A Collection of Faculty Scholarship, 2007
This paper introduces several hands-on projects that have been used to motivate students in learning various computer networking concepts. These projects are shown to be very useful and applicable to the learners' daily tasks and activities such as emailing, Web browsing, and online shopping and banking, and lead to an unexpected byproduct,…
Descriptors: Student Motivation, Internet, Computer Networks, Computer Science Education
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Sims, Edward M. – Computers and Education, 2007
Lifelike, interactive digital characters, serving as mentors and role-playing actors, have been shown to significantly improve learner motivation and retention. However, the cost of modeling such characters, authoring and editing their interactions, and delivering them over limited-bandwidth connections can be prohibitive. This paper describes a…
Descriptors: Foreign Culture, Educational Technology, Military Personnel, Mentors
Agee, Kelly, Ed. – Research and Curriculum Unit, 2009
Secondary vocational-technical education programs in Mississippi are faced with many challenges resulting from sweeping educational reforms at the national and state levels. Schools and teachers are increasingly being held accountable for providing true learning activities to every student in the classroom. This accountability is measured through…
Descriptors: Animation, Multimedia Materials, Information Technology, Graphic Arts
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Kim, Julia M.; Hill, Randall W., Jr.; Durlach, Paula J.; Lane, H. Chad; Forbell, Eric; Core, Mark; Marsella, Stacy; Pynadath, David; Hart, John – International Journal of Artificial Intelligence in Education, 2009
Negotiation skills are essential in everyday life, whether in a professional or personal context. Negotiation enables two parties to address misunderstandings and avoid conflicts through an exchange that depends as much on the interpersonal skills of the negotiators as the tactics employed. Acquiring these skills requires not only sound conceptual…
Descriptors: Foreign Countries, Concept Formation, Cultural Context, Intelligent Tutoring Systems
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Kaplan, Danielle E.; Wu, Erin Chia-ling – Journal of Computing in Higher Education, 2006
Our research suggests static and animated graphics can lead to more animated thinking and more correct problem solving in computer-based probability learning. Pilot software modules were developed for graduate online statistics courses and representation research. A study with novice graduate student statisticians compared problem solving in five…
Descriptors: Animation, Graduate Students, Cues, Computer Assisted Instruction
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O'Day, Danton H. – CBE - Life Sciences Education, 2006
There is accumulating evidence that animations aid learning of dynamic concepts in cell biology. However, existing animation packages are expensive and difficult to learn, and the subsequent production of even short animations can take weeks to months. Here I outline the principles and sequence of steps for producing high-quality PowerPoint…
Descriptors: Animation, Computer Software, Educational Technology, Student Evaluation
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Albano, Giovannina; D'Apice, Ciro; Tomasiello, Stefania – International Journal of Mathematical Education in Science and Technology, 2002
A Mathematica[TM] package is described that uses simulations and animations to illustrate key concepts in harmonic oscillation and electric circuits for students not majoring in physics or mathematics. Students are not required to know the Mathematica[TM] environment: a user-friendly interface with buttons functionalities and on-line help allows…
Descriptors: Programming, Programming Languages, Energy, Physics
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Veletsianos, George – Journal of Educational Computing Research, 2007
Choi and Clark (2006) argue that learning is attributed to the instructional method rather than the specific medium used to deliver instruction (i.e., the pedagogical agent). Additionally, they consider pedagogical agents as unnecessarily expensive tools, whose instructional affordances can be replicated by less expensive options. In this response…
Descriptors: Teaching Methods, Instructional Effectiveness, Aesthetics, Criticism
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