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Ha, Jesse; Pérez Cortés, Luis E.; Su, Man; Nelson, Brian C.; Bowman, Catherine; Bowman, Judd D. – International Journal of Computer-Supported Collaborative Learning, 2021
Mobile devices and apps have become a standard for the museum experience. Many studies have begun to explore the impact mobile apps may have on user experience and informal learning. However, there has been relatively little research on how visitor groups interact collaboratively while using these devices in computer-supported collaborative…
Descriptors: Computer Software, Museums, Telecommunications, Handheld Devices
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Quinn, Margaret; Bliss, Marie – Journal of Early Childhood Literacy, 2021
Young children's use of tablets and smartphones has proliferated in recent years. Furthermore, apps are being developed at breakneck pace, often designed to support children's learning in a variety of academic skills across various domains. While a growing body of literature focuses upon the use of multimedia apps to support emergent literacy,…
Descriptors: Computer Software, Handheld Devices, Telecommunications, Emergent Literacy
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Puebla, Cecilia; Fievet, Tiphaine; Tsopanidi, Marilena; Clahsen, Harald – ReCALL, 2021
In an increasingly ageing, multilingual, and digitalised society, there is still a lack of research on older adults' adoption and use of mobile technology for supporting their self-directed second language learning. In the present study, we investigated the extent to which seniors residing in Germany (aged 60+) engage in mobile-assisted language…
Descriptors: Older Adults, Telecommunications, Handheld Devices, Second Language Learning
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Hilda, Atiqah Meutia; Siswanto, Rizki Dwi – Mathematics Teaching Research Journal, 2021
The objective of this development research is to create an android application of probability theory of the same element permutation material based on RME as a learning medium, as well as to assess the quality of the apps created for utilize in learning mathematics. This research used research and development (R&D) method with the 4D…
Descriptors: Mathematics Education, Teaching Methods, Probability, Computer Software
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Kantorski, Brinley; Sanford-Dolly, Camellia W.; Commisso, Danielle R.; Pollock, John A. – Educational Technology Research and Development, 2019
Backward design is a well-established design strategy that has been used to produce educational curriculum for decades. While traditionally used to plan and create classroom-based curriculum, in this paper we explore the use of backward design as a design strategy for the development of an educational mobile application, "BiblioTech"™…
Descriptors: Telecommunications, Handheld Devices, Instructional Design, Curriculum Development
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Guercio, Angelica M.; Mao, Yixiang; Carvalho, Victor N. D.; Zhang, Jiazhen; Li, Changyuan; Ren, Zheng; Zhao, Winnie; Wang, Yao; Brenner, Eric D. – Bioscene: Journal of College Biology Teaching, 2019
Despite the fundamental importance of plants to our very survival, student interest in plant biology is in decline as technology draws us further away from nature. Here we introduce "Plant Tracer" (http://www.planttracer.com), a Matlab-based program, which can quantify time-lapse videos of plant movement. We demonstrate that Plant Tracer…
Descriptors: Plants (Botany), Motion, Photography, Video Technology
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Carroll, Ryan; Lincoln, James – Physics Teacher, 2020
The phyphox app has demonstrated itself to be useful and impressive for physics teaching. The app is free to download and has so many features that it seems it may be particularly helpful in this time of distance learning. Phyphox (pronounced to sound like "physics") works for Android and Apple phones, and there are many experiments…
Descriptors: Physics, Science Instruction, Teaching Methods, Computer Software
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Kumar, Bimal Aklesh; Sharma, Bibhya – Education and Information Technologies, 2020
Context Aware Mobile Learning Applications (CAMLA) are an emerging field of research, they provide educational resources tailored to educational needs and particular circumstances of the learner. Despite the increase in the number of applications being developed, there is a lack of study that provides comprehensive knowledge on the development of…
Descriptors: Telecommunications, Handheld Devices, Computer Software, Technology Uses in Education
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Li, Yuhao; Chang, Mengyi; Zhao, Hanxuan; Jiang, Caihong; Xu, Sihua – Journal of Computer Assisted Learning, 2023
Background: Mobile devices facilitate learning activities in a self-paced way. However, the current understanding of learning participation and its consequence are minimal when learners take advantage of opportunities provided by mobile technologies worldwide. Aims: The primary purpose of this study is to examine the effectiveness of environmental…
Descriptors: Anxiety, Computer Software, Computer Assisted Instruction, Learning Processes
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Bronwyn C. Swartz; Sweta Patnaik – Higher Learning Research Communications, 2023
Objective: The purpose of the study was to propose guidelines to facilitate the sustainable and successful use of mobile instant messaging apps for learning and teaching based on a review of the literature and perceptions of educators. Fraser's model of redistribution, recognition, and representation served as the theoretical framework. This study…
Descriptors: Synchronous Communication, Higher Education, Foreign Countries, Inclusion
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Adriana Guanuche; Osana Eiriz; Roberto Espi – International Association for Development of the Information Society, 2023
The increasing technological development of computers, tablets and smartphones has enabled a rapid increase in the adoption of mobile technology for language teaching and learning, and numerous applications that provide easy access for any learner without limitations of place and time have been developed. This paper shows the study of grammatical…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Telecommunications
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Wang, Xuebin; Lu, Aitao; Lin, Tao; Liu, Siyi; Song, Tianhua; Huang, Xin; Jiang, Lilan – Education and Information Technologies, 2022
Mobile language learning has attracted much attention in recent years. Previous research has demonstrated a relationship between perceived usefulness and continuance intention to use technology. This study used a cross-section design to further investigate the possible association between perceived usefulness and continuance intention in the…
Descriptors: Second Language Learning, Second Language Instruction, English (Second Language), College Students
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Greve, Steffen; Thumel, Mareike; Jastrow, Florian; Krieger, Claus; Schwedler, Anja; Süßenbach, Jessica – Physical Education and Sport Pedagogy, 2022
Background: There is a controversial debate about the use of digital media in physical education. There are various research results, which mostly do not relate to primary school, however. There are no known studies showing how media educational goals can be integrated into physical education. Our contribution takes this desideratum as its…
Descriptors: Information Technology, Physical Education, Elementary School Students, Teaching Methods
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Hicks, Timothy Alex; Cohen, Jonathan D.; Calandra, Brendan – Technology, Pedagogy and Education, 2022
This mixed methods case study presents the experience of a group of middle school students in a year-long, after-school computing programme in a large, inner-city school district in the southeastern United States. The purpose of this research is to explore informal educational strategies that are conducive at giving underrepresented minority youth…
Descriptors: Middle School Students, After School Education, Computer Science Education, Informal Education
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Black-Rotchin, Sivan; Cardoso, Walcir – Research-publishing.net, 2022
This paper introduces "FineTune," a mobile application currently in development that features a gamified version of High Variability Phonetic Training (HVPT). The aims of this paper are twofold: (1) to outline the theoretical motivation for the app's features, which includes a discussion of HVPT, gamification, and Self-Determination…
Descriptors: Computer Software, Self Determination, Telecommunications, Handheld Devices
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