Publication Date
| In 2026 | 0 |
| Since 2025 | 478 |
| Since 2022 (last 5 years) | 1706 |
| Since 2017 (last 10 years) | 3175 |
| Since 2007 (last 20 years) | 6866 |
Descriptor
| Computer Software | 9063 |
| Educational Technology | 5066 |
| Foreign Countries | 2874 |
| Teaching Methods | 2822 |
| Technology Uses in Education | 2084 |
| Information Technology | 1777 |
| Computer Uses in Education | 1664 |
| Technology Integration | 1512 |
| Computer Assisted Instruction | 1455 |
| Internet | 1276 |
| Student Attitudes | 1264 |
| More ▼ | |
Source
Author
Publication Type
Education Level
Audience
| Teachers | 401 |
| Practitioners | 326 |
| Researchers | 97 |
| Administrators | 90 |
| Policymakers | 60 |
| Students | 49 |
| Media Staff | 35 |
| Parents | 13 |
| Community | 3 |
| Support Staff | 2 |
| Counselors | 1 |
| More ▼ | |
Location
| Turkey | 232 |
| Australia | 228 |
| United Kingdom | 218 |
| China | 132 |
| Canada | 131 |
| Taiwan | 125 |
| United States | 106 |
| Spain | 99 |
| Indonesia | 95 |
| California | 94 |
| India | 71 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
| Meets WWC Standards without Reservations | 2 |
| Meets WWC Standards with or without Reservations | 4 |
| Does not meet standards | 7 |
Marja Gabrielle Bertrand; Hatice Beyza Sezer; Immaculate Kizito Namukasa – Digital Experiences in Mathematics Education, 2024
Augmented reality (AR) and virtual reality (VR) have been noted to enhance student learning by supporting spatial reasoning and visualization, long-term memory, engagement, and increased motivation. The researchers situated the exploration of these tools for learning within the culturally responsive pedagogy (CRP) in mathematics education. The…
Descriptors: Computer Simulation, Technology Uses in Education, Mathematics Instruction, Culturally Relevant Education
Jo-Chi Hsiao; Jason S. Chang – Interactive Learning Environments, 2024
During the COVID-19 pandemic, global teachers gained extensive experiences with teaching online courses. To design quality online courses in the post-pandemic era, the impact of the latest technology, such as artificial intelligence (AI), must be considered. Investigating how teachers incorporate AI-powered tools and how students perceive learning…
Descriptors: Artificial Intelligence, Technology Uses in Education, Electronic Learning, English (Second Language)
Afsheen Rezai; Ali Soyoof; Barry Lee Reynolds – European Journal of Education, 2024
Artificial Intelligence (AI)-driven chatbots, such as ChatGPT, have significantly impacted education, especially for English as a Foreign Language (EFL) learners. However, there is paucity of empirical evidence concerning the role of chatbots in psycho-emotional constructs like well-being and emotion regulation. It is important to address this…
Descriptors: Artificial Intelligence, Computer Software, Technology Uses in Education, English (Second Language)
Claudia Mustroph; Jeanine Steinbock – Technology in Language Teaching & Learning, 2024
Artificial intelligence becomes increasingly prominent in digital language teaching and learning and it will gain even more significance in the future of EFL education (cf. Schmidt & Strasser 2022). Therefore, it is key to explore how those who will shape this future perceive the newest development: pre-service EFL teachers. As Zheng puts it:…
Descriptors: Artificial Intelligence, Computer Software, Synchronous Communication, Technology Uses in Education
Maciej M. Syslo – Informatics in Education, 2024
The first books in Polish about the Pascal programming language appeared in the late 1970s, and were soon followed by a Polish translation of Niklaus Wirth's book "Algorithms + Data Structures = Programs." At that time, many efforts were made to prepare teachers to teach informatics in schools, and Pascal was one of the topics taught,…
Descriptors: Programming Languages, Information Science Education, Algorithms, Foreign Countries
Sotirios Karanasios; Marina Papastergiou – Education and Information Technologies, 2024
Location Based Games (LBGs) can support various learning activities in both formal and informal settings. Furthermore, the fact that they can utilize players' physical movement for players' advancement in the game world makes them an appealing alternative for promoting physical activity in students. However, LBGs are not sufficiently used in…
Descriptors: Learning Activities, Educational Games, Learning Management Systems, Telecommunications
Timothy Rosencrans; Ryan Jones; Daniel Griffin; India Loyd; Anna Grady; Mary Moon; Frederick Miller – Advances in Physiology Education, 2024
Medical students face challenging but important topics they must learn in short periods of time, such as autonomic pharmacology. Autonomic pharmacology is difficult in that it requires students to synthesize detailed anatomy, physiology, clinical reasoning, and pharmacology. The subject poses a challenge to learn as it is often introduced early in…
Descriptors: Pharmacology, Medical Students, Student Attitudes, Web Based Instruction
Vildan Yalçin; Hasan Gökçe; Oguzhan Nacaroglu – Research in Pedagogy, 2024
This study aims to examine science teachers' views and concerns about artificial intelligence (AI). Phenomenology design, one of the qualitative research method designs, was used in the study. The study group consisted of five science teachers, one doctoral and four master's degree graduates. Semi-structured interview was preferred as a data…
Descriptors: Science Teachers, Teacher Attitudes, Anxiety, Artificial Intelligence
Mengkorn Pum; Sarin Sok – Asian Journal of Distance Education, 2024
With current state-of-the-art advances in artificial intelligence (AI), especially large language models, such as Google's Gemini, Microsoft's Copilot, and ChatGPT, among others, a plethora of research on this phenomenon has been conducted worldwide aiming to examine its limitations, benefits and ethical implications. Nonetheless, such a…
Descriptors: Foreign Countries, Artificial Intelligence, Technology Uses in Education, Computer Software
Ilaria Compagnoni; Fabiana Fazzi – AILA Review, 2024
Digital mediation strategies are key soft skills to develop amongst students as they prepare to interact in increasingly collaborative settings, socially and professionally. Defined as a set of communication strategies deployed to reach mutual agreement over a dispute, mediation enables students' cooperation in task-based language teaching…
Descriptors: Foreign Countries, Secondary School Students, English (Second Language), Second Language Learning
Australian Education Research Organisation Limited, 2024
Generative artificial intelligence (GenAI) such as ChatGPT, as well as educational technology (EdTech) powered by GenAI, have the potential to improve learning outcomes for all students. However, teachers, school leaders and education policymakers are grappling with questions about how to navigate the potential benefits and risks of using this…
Descriptors: Artificial Intelligence, Computer Software, Technology Integration, Outcomes of Education
Wall, Natalie G.; Ivey, Julie; Frederick, Karen – Journal of the American Academy of Special Education Professionals, 2019
The study examines the effectiveness of the iPad application "AutisMate" in promoting the modeling of social communication and social interaction skills in a 12 year-old boy with Autism Spectrum Disorder (ASD). The study uses a single-subject, embedded, case study design. It calls attention to the use of assistive technology in school…
Descriptors: Autism, Pervasive Developmental Disorders, Computer Software, Handheld Devices
Alluhaydan, Nuwayyir Saleh F. – Journal of Education and Practice, 2016
This paper is just a sample template for the prospective authors of IISTE. Over the decades, the concepts of holons and holonic systems have been adopted in many research fields, but they are scarcely attempted on labour planning. A literature gap exists, thus motivating the author to come up with a holonic model that uses exponential smoothing to…
Descriptors: Internet, Technology Uses in Education, Educational Technology, Grade 8
Robin, Bernard R. – Digital Education Review, 2016
Although the term "digital storytelling" may not be familiar to all readers, over the last twenty years, an increasing number of educators, students and others around the world have created short movies by combining computer-based images, text, recorded audio narration, video clips and music in order to present information on various…
Descriptors: Story Telling, Technology Uses in Education, Educational Technology, Online Courses
Decuypere, Mathias – Learning, Media and Technology, 2019
Apps are becoming increasingly important in education. However, critical educational research has hardly ever undertaken up-close analyses of educational apps. This article provides an extensive analysis of one 'learning to code' app called Grasshopper. Drawing from the field of Science and Technology Studies, the article adopts a theoretical…
Descriptors: Computer Software, Educational Technology, Coding, Web Sites

Peer reviewed
Direct link
