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Kormos, Erik – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2019
This study sought to develop an understanding of current practices by professionals in the field to best prepare future social studies educators in the usage of technology. A quantitative investigation examined the usage and perceptions of educational technology by 398 grades 6-12 social studies teachers from across a Mid-Atlantic state. A…
Descriptors: Social Studies, Preservice Teachers, Preservice Teacher Education, Technology Integration
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Zengin, Yilmaz – Educational Technology & Society, 2017
The purpose of this study was to determine the effect of the flipped classroom approach designed by using Khan Academy and free open source software on students' academic achievement and to examine students' views about this approach. The research was evaluated in the light of both qualitative and quantitative data. Twenty-eight students studying…
Descriptors: Educational Technology, Technology Uses in Education, Video Technology, Homework
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Alison J. Green; Gail Sammons; Alice Swift – Journal of Teaching and Learning with Technology, 2017
Most instructors are looking for ways to improve student engagement in higher education classrooms across the globe. With the influx of tablets and laptops as the tool for students in the 21st century, the question arises of how best to integrate technology into the design of a lecture and is there a difference when designing a lecture with…
Descriptors: Learner Engagement, College Students, Technology Integration, Lecture Method
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Chubarkova, Elena V.; Sadchikov, Ilya A.; Suslova, Irina A.; Tsaregorodtsev, Andrey ?.; Milova, Larisa N. – International Journal of Environmental and Science Education, 2016
Article actuality based on fact that existing knowledge system aimed at future professional life of students: a skillful use game activity in educational process will teach students to look for alternative ways solving of real problems. The purpose of article lies in theoretical substantiation, development and testing of criteria, which must be…
Descriptors: Educational Games, Artificial Intelligence, Computer Software, Technology Uses in Education
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Abbasian, Reza O.; Sieben, John T. – PRIMUS, 2016
In this paper we present a short tutorial on creating mini-videos using two platforms--PCs and tablets such as iPads--and software packages that work with these devices. Specifically, we describe the step-by-step process of creating and editing videos using a Wacom Intuos pen-tablet plus Camtasia software on a PC platform and using the software…
Descriptors: College Mathematics, Undergraduate Study, Mathematics Instruction, Video Technology
Bernstein, Mildred Sari – ProQuest LLC, 2023
The purpose of this quantitative non-experimental study was to evaluate the gender stereotyping in picture books from a classroom library collection that primary school students use for independent reading in the classroom. Using the Kindergarten, 1st and 2nd grade fiction books from the classroom library collection from Booksource, this research…
Descriptors: Sex Stereotypes, Childrens Literature, Volunteers, Picture Books
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Baskara, Risang; Mukarto – Indonesian Journal of English Language Teaching and Applied Linguistics, 2023
Recent developments in natural language processing have led to the creation of large language models, such as ChatGPT, which could generate human-like text. In this paper, we explore the potential implications of ChatGPT for language learning in higher education. We first provide an overview of ChatGPT and discuss its capabilities and limitations.…
Descriptors: Artificial Intelligence, Second Language Learning, Second Language Instruction, Teaching Methods
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Song, Yu; Zhang, Shu; Liu, Bingman – Journal of Educational Research, 2023
Classroom dialogue is widely used in mathematics teaching and learning, and if managed strategically, it will have productive benefits for mathematics achievement. However, dialogic participants often lack awareness of how dialogue could be constructed, and few studies show the characteristics of dialogic patterns in different stages of education.…
Descriptors: Dialogs (Language), Mathematics Instruction, Comparative Analysis, Computer Software
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Andic, Branko; Ulbrich, Eva; Dana-Picard, Thierry; Cvjeticanin, Stanko; Petrovic, Filip; Lavicza, Zsolt; Maricic, Mirjana – Journal of Science Education and Technology, 2023
There is a large amount of research that indicates that the use of 3DMP in STEM education improves students' knowledge, motivation, and participation in the learning process. Nevertheless, despite the existing attempts to market 3DMP in education, its adoption in schools remains low. A number of studies with teachers in secondary schools and…
Descriptors: STEM Education, Teacher Attitudes, Teaching Methods, Technology Uses in Education
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Ragazou, Vasiliki; Karasavvidis, Ilias – Interactive Technology and Smart Education, 2023
Purpose: Software training is a new trend in software applications. A key problem with software training is that video tutorials are developed without considering the target audience. Although video tutorials are popular, little attention is given to their design features. This study aims to investigate how two multimedia research principles,…
Descriptors: Visual Aids, Cues, Task Analysis, Video Technology
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Yang, Jing – Journal of Advertising Education, 2023
With artificial intelligence (AI) technologies making significant evolutions over the past few years, there is a growing need for advertising students to get familiarized with the different types of AI technologies and explore and experiment with ways to adapt to such changes. This article illustrates the development and implementation of the…
Descriptors: Advertising, Professional Education, Merchandise Information, Course Descriptions
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Araos Moya, Andrés; Damsa, Crina – Learning, Media and Technology, 2023
This study explored how agency is expressed when undergraduate students cross curricular boundaries to learn software development by realising affordances enabled by resources on online platforms. The study employed a qualitative research design based on individual stimulated recall interviews with 27 computer and software engineering students.…
Descriptors: Undergraduate Students, Computer Software, Computer Science Education, Personal Autonomy
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Christopher R. Vyhnal – Journal of Chemical Education, 2023
How do cultural heritage scientists and art conservators identify pigments and other painting media in a decorated object or painting, preferably without taking samples that could potentially damage the artwork? A major emphasis in the characterization, authentication, and conservation of works of art and cultural heritage objects is the use of…
Descriptors: Interdisciplinary Approach, Science Education, Archaeology, Art Education
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Martin, Kit; Lam, Eva – Grantee Submission, 2020
Transnational youth use digital media to affiliate with diverse cultural and linguistic practices, as demonstrated through the use of multiple languages and hybrid linguistic codes, media genres and multimodal expressions in the youths' online communication and writing (Black, 2009; Domingo, 2014; Kim, 2016). This study introduces a learning…
Descriptors: Multilingualism, Information Technology, Language Usage, Code Switching (Language)
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Brakoniecki, Aaron; Amador, Julie M.; Glassmeyer, David – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2018
Dynamic geometry software can help teachers highlight mathematical relationships in ways not possible with static diagrams. However, these opportunities are mediated by teachers' abilities to construct sketches that focus users' attention on the desired variant or invariant relationships. The study described in this paper looked at two cohorts of…
Descriptors: Computer Software, Geometry, Educational Technology, Technology Uses in Education
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