NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 1,636 to 1,650 of 9,063 results Save | Export
Peer reviewed Peer reviewed
PDF on ERIC Download full text
An, Tuyin; Nguyen, Ha – Proceedings of the Interdisciplinary STEM Teaching and Learning Conference, 2018
In a study about pre-service secondary mathematics teachers' (PSMTs) understanding about the nature of theorems in geometry, the researcher noticed that it was challenging for the PSMTs to visualize and draw counterexamples to disprove the given mathematical statements. Meanwhile, the use of the dragging feature of dynamic geometry environments…
Descriptors: Educational Technology, Technology Uses in Education, Geometry, Mathematics Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Fuad, Muztaba; Deb, Debzani; Etim, James; Gloster, Clay – Educational Technology Research and Development, 2018
Mobile devices are being used profusely in the classrooms to improve passive learning environments and to enhance student comprehension. However, with respect to students' active involvement in problem solving activities, the typical usage of the mobile devices in answering multiple choice and true/false questions is not adequate and the use of…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
Peer reviewed Peer reviewed
Direct linkDirect link
Hedtrich, Sebastian; Graulich, Nicole – Journal of Chemical Education, 2018
Students at the university level spend more and more time in learning management systems (LMSs), which support current teaching by offering online tutorials or units. These LMSs allow individual preparation for the students, especially in large classes. However, students' learning in these online systems is often not supported by detailed…
Descriptors: Chemistry, Science Instruction, College Science, Undergraduate Study
Peer reviewed Peer reviewed
Direct linkDirect link
Euler, Elias; Prytz, Christopher; Gregorcic, Bor – Physics Education, 2020
In this paper, we present three types of activity that we have observed during students' free exploration of a software called "Algodoo," which allows students to explore a range of physics phenomena within the same digital learning environment. We discuss how, by responding to any of the three activity types we identify in the students'…
Descriptors: Physics, Educational Environment, Educational Technology, College Students
Peer reviewed Peer reviewed
Direct linkDirect link
Hupe, Meghan; Van Keuren, Linda – Journal of Access Services, 2020
Monitoring student assistants' tasks effectively is a significant part of management. The BACC Squad at Dahlgren Memorial Library are student assistants who help maintain the printers, copiers and computers within the library. Since technology is a large part of their job, it is important that they use innovative tools for performing their tasks.…
Descriptors: Student Employment, Personnel Management, Administrator Effectiveness, Computer Software
Peer reviewed Peer reviewed
Direct linkDirect link
Spathopoulos, Vassilios McInnes – Physics Education, 2020
The ancient Greek astronomers devised ingenious methods for measuring the size and distances of the Earth, Moon and Sun. The concepts were beautifully simple and although in most cases could only yield approximate results, they have the advantage that they can be understood by anyone with a basic mathematical background. The emergence of…
Descriptors: Greek Civilization, Computer Simulation, Astronomy, Computer Software
Peer reviewed Peer reviewed
Direct linkDirect link
Call, Tristan; Fox, Erik; Sprint, Gina – IEEE Transactions on Education, 2021
Contribution: Research has shown that computer science (CS) students who start programming assignments (PAs) early generally receive higher grades. This article presents and evaluates a gamification approach that utilizes software engineering tools to motivate CS students to start and finish PAs earlier. Background: CS can be difficult to learn…
Descriptors: Game Based Learning, Computer Software, Engineering, Computer Science Education
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Öndes, Rabia Nur – World Journal on Educational Technology: Current Issues, 2021
Dynamic geometry software (DGS), especially GeoGebra, have been used in mathematics lessons around the world since it enables a dynamic learning environment. To date, there exist so many published researches about DGS, which leads to the need for meaningful organisation. This study aims to give a broad picture about researches related to DGS. For…
Descriptors: Trend Analysis, Educational Trends, Geometry, Computer Software
Peer reviewed Peer reviewed
Direct linkDirect link
Sandgreen, Helena; Frederiksen, Line Hofmann; Bilenberg, Niels – Journal of Autism and Developmental Disorders, 2021
This study aimed to review digital interventions in the treatment of autism spectrum disorder (ASD). A systematic review and meta-analysis was conducted. Nineteen studies were included. The interventions aimed to improve social skills (n = 11), developmental skills (n = 2) and 6 other different targets. Technology used were computer programs (n =…
Descriptors: Intervention, Autism, Pervasive Developmental Disorders, Research Reports
Cioaca, Valentin Sergiu; Dascalu, Mihai; McNamara, Danielle S. – Grantee Submission, 2021
Numerous approaches have been introduced to automate the process of text summarization, but only few can be easily adapted to multiple languages. This paper introduces a multilingual text processing pipeline integrated in the open-source "ReaderBench" framework, which can be retrofit to cover more than 50 languages. While considering the…
Descriptors: Documentation, Computer Software, Open Source Technology, Algorithms
Sugat Dabholkar – ProQuest LLC, 2021
This dissertation is about designing learning environments that foreground students' epistemic agency as they "do science" in a science classroom. I build on the prior work that combines two important strands in learning sciences - agent-based modeling of complex systems and constructionism to design learning environments. I call such…
Descriptors: Science Education, Curriculum Design, Educational Environment, Active Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Lauren P. Bruno; Mary Ball; Erica Kaldenberg; Patricia Bahr; Jordan Willits – Journal of Inclusive Postsecondary Education, 2021
This study evaluated how students enrolled in a comprehensive post-secondary transition program learned how to use text-to-speech (TTS) software to read higher-level written text. Using a pre- and post-test research design, researchers examined whether direct instruction effectively taught students to use a TTS program. We used third and…
Descriptors: Transitional Programs, Computer Software, Assistive Technology, Students with Disabilities
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Mark Frydenberg; William VanderClock – Information Systems Education Journal, 2024
This paper reflects on the process of designing and implementing an update to the "Introduction to Information Technology" course at Bentley University, a business university in New England. Driven by a university-wide curriculum reform initiative and following best practices from digital literacy frameworks and IS model curricula, the…
Descriptors: Computer Science Education, Educational Change, Curriculum Development, Pilot Projects
Peer reviewed Peer reviewed
Direct linkDirect link
Alfarabi Imashev; Aigerim Kydyrbekova; Nurziya Oralbayeva; Azamat Kenzhekhan; Anara Sandygulova – Education and Information Technologies, 2024
The current body of scholarly literature highlights the increasing importance of Mixed Reality (MR) in the field of education since it provides an alternative way through visual stimuli inside an immersive environment. In recent years, the possibility for educators to use Mixed Reality as an additional pedagogical instrument has witnessed notable…
Descriptors: Deafness, Case Studies, Sign Language, Learning Processes
Peer reviewed Peer reviewed
Direct linkDirect link
Patrick D. Hagge – Journal of Geography in Higher Education, 2024
With the introduction of in-class group-based virtual reality (VR), multiple students can interact in a single shared "metaverse". One geography-focused group VR option is the Wooorld app, available on various Meta Quest unit models. To evaluate the feasibility of group VR in a higher education geography lecture classroom, a pilot study…
Descriptors: Geography, Lecture Method, Computer Simulation, Technology Uses in Education
Pages: 1  |  ...  |  106  |  107  |  108  |  109  |  110  |  111  |  112  |  113  |  114  |  ...  |  605