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Kelley, Todd; Brenner, Daniel C.; Pieper, Jon T. – National Center for Engineering and Technology Education, 2010
A comparative study was conducted to compare two approaches to engineering design curriculum between different schools (inter-school) and between two curricular approaches, "Project Lead the Way" (PLTW) and "Engineering Projects in Community Service" (EPIC High) (inter-curricular). The researchers collected curriculum…
Descriptors: Curriculum Guides, Protocol Analysis, Surveys, Engineering
Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills
Hastie, Peter A.; Casey, Ashley; Tarter, Anne-Marie – Technology, Pedagogy and Education, 2010
This paper reports on the incorporation of wiki technology within physical education. Boys from two classes at a school in the United Kingdom were divided into small teams and given the task of creating a new game in a same genre as football, hockey, netball or rugby. Each team had a wiki on which were recorded all the plans and developments of…
Descriptors: Physical Education, Foreign Countries, Physical Education Teachers, Learning Experience
PEPNet, 2008
PEPNet's "Perspectives" is the collaborative newsletter of the four PEPNet regional centers. This newsletter combines each centers individual strengths into a single resource that can be used on a national level. This issue focuses on the following topics: (1) PEPNet FAQs on Web, in Print; (2) Some Speech-to-Text FAQs; (3) Speech-to-Text…
Descriptors: Science and Society, Disabilities, Ethics, Newsletters
Reynolds, Nick – Australian Educational Computing, 2008
Seeking understandings of the relationships children have with electronic environments is needed in order to continue to develop our understandings of what children are doing in those environments and why. This paper looks at the musical compositions of children in an electronic environment and attempts to demonstrate how those compositions are as…
Descriptors: Elementary School Students, Musical Composition, Children, Music Education
McKenney, Susan – Computers & Education, 2008
CASCADE-SEA stands for computer supported curriculum analysis, design and evaluation for science education in Africa. It is the name of a computer program designed to help secondary level science teachers in southern Africa create exemplary paper-based lesson materials. Research conducted alongside the design and development of the CASCADE-SEA…
Descriptors: Curriculum Development, Instructional Design, Foreign Countries, Science Education
Woelk, Klaus – Journal of Chemical Education, 2008
Clickers are electronic response devices with which a student can remotely submit responses to questions or problems posed by a teacher. The problems are typically true-false or multiple-choice questions, but can also include numerical problems. Clicker devices are particularly popular in large-enrollment introductory science, technology,…
Descriptors: Introductory Courses, Learning Strategies, Problem Based Learning, Chemistry
Klein, Jim – Learning & Leading with Technology, 2008
Education technology leaders are ever seeking new ways to eliminate the traditional social and geographic boundaries that hinder communication and collaboration for both K-12 students and educators. Larger districts with geographically dispersed schools often find that innovative ideas for technology use and integration are balkanized into…
Descriptors: Elementary Secondary Education, Program Development, Social Networks, School Districts
Gallová, Mária, Ed.; Guncaga, Ján, Ed.; Chanasová, Zuzana, Ed.; Chovancová, Michaela Moldová, Ed. – Online Submission, 2013
Purpose: The purpose of this scientific monograph is to show new and creative approaches to different school subjects in primary and secondary level. Methodology: Interdisciplinary and international comparative approaches were used. Now according to the 7th Framework Program, the preferred form of Science Education (www.scientix.eu) is preferred…
Descriptors: Elementary Secondary Education, Interdisciplinary Approach, Intellectual Disciplines, Comparative Analysis
Bo-Kristensen, Mads; Ankerstjerne, Niels Ole; Neutzsky-Wulff, Chresteria; Schelde, Herluf – Electronic Journal of e-Learning, 2009
One of the major challenges in second and foreign language education, is to create links between formal and informal learning environments. Mobile City and Language Guides present examples of theoretical and practical reflections on such links. This paper presents and discusses the first considerations of Mobile City and Language Guides in…
Descriptors: Informal Education, Maps, Geographic Location, Internet
Fichten, Catherine S.; Ferraro, Vittoria; Asuncion, Jennison V.; Chwojka, Caroline; Barile, Maria; Nguyen, Mai N.; Klomp, Ryan; Wolforth, Joan – Educational Technology & Society, 2009
This study explored e-learning problems and solutions reported by 223 students with disabilities, 58 campus disability service providers, 28 professors, and 33 e-learning professionals from Canadian colleges and universities. All four groups indicated, via online questionnaires, problems with: accessibility of websites and course/learning…
Descriptors: Electronic Learning, Learning Problems, Management Systems, Economically Disadvantaged
Papastergiou, Marina – Journal of Educational Technology Systems, 2009
This study is aimed at presenting a critical overview of recent research studies on the use of educational online games as collaborative learning environments in Tertiary Education (TE), namely higher education and vocational training, with a view to identifying: a) the elements that online games should include in order to support fruitful and…
Descriptors: Constructivism (Learning), Higher Education, Learning Modalities, Faculty Workload
Yushau, Balarabe – EURASIA Journal of Mathematics, Science & Technology Education, 2006
As the pedagogical-effectiveness of information technology (IT) in mathematics education is carefully established the topic of discourse among mathematicians and mathematics educators is no longer a dispute about whether or not to use IT in the teaching and learning of mathematics but a shift to some debate about the when and how of its usage.…
Descriptors: Computer Attitudes, Computer Use, Familiarity, Mathematics Teachers
Self, Trisha; Scudder, Rosalind R.; Weheba, Gamal; Crumrine, Daiquirie – Topics in Language Disorders, 2007
Recent advancements in the development of hardware/software configurations for delivering virtual reality (VR) environments to individuals with disabilities have included approaches for children with autism spectrum disorder (ASD). This article describes a study comparing benefits of using VR to benefits of an integrated/visual treatment model…
Descriptors: Safety Education, Computer Simulation, Teaching Methods, Computer Uses in Education
Balajthy, Ernest – Reading Teacher, 2007
Computer-based technologies offer promise as a means to assess students and provide teachers with better understandings of their students' achievement. This article describes recent developments in computer-based and web-based reading and literacy assessment, focusing on assessment administration, information management, and report creation. In…
Descriptors: Student Evaluation, Computer Uses in Education, Computer Software, Computer Assisted Testing

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