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Cin Seker, Zeynep – Online Submission, 2020
In this study, it was aimed to determine the effect of Plickers, which is one of the Web 2.0 education tools, on success in affix-root teaching to 5th grade students. In the study, random design with pretest-posttest control group, which is one of the real trial models, was used. The study group of the study was determined by homogeneous sampling…
Descriptors: Pretests Posttests, Morphemes, Teaching Methods, Comparative Analysis
Steven Moore; John Stamper; Norman Bier; Mary Jean Blink – Grantee Submission, 2020
In this paper we show how we can utilize human-guided machine learning techniques coupled with a learning science practitioner interface (DataShop) to identify potential improvements to existing educational technology. Specifically, we provide an interface for the classification of underlying Knowledge Components (KCs) to better model student…
Descriptors: Learning Analytics, Educational Improvement, Classification, Learning Processes
Al-Jarf, Reima – Online Submission, 2022
This article proposes a model for integrating text-to-speech software (TTS) in students' interpreting training and practice. It shows the aims of the model, the definition of TTS, the advantages of using TTS, how to search for TTS, instructional stages with TTS, and the interpreting instructor's role. The students can use TTS software online;…
Descriptors: Translation, Speech Communication, Audio Equipment, North American English
Shawn M. Donnelly – ProQuest LLC, 2021
The purpose of this study is to evaluate the effectiveness of IXL Math online software in raising student achievement on the New York State Math exam, with special focus on effects by student gender, ethnicity and disability status. The study includes an analysis of the relationship between scale scores and time spent using the IXL system, number…
Descriptors: Computer Software, Electronic Learning, Academic Achievement, Urban Schools
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Fernando López-Calatayud; Jesús Tejada – Research Studies in Music Education, 2024
Self-regulation strategies and behaviors are important aspects of instrumental music learning because they allow students to set learning goals by testing and controlling their cognition, motivation, behaviors, and emotions. This work investigates the self-regulation processes of four young instrumentalists (aged 10-11 years) in their initial…
Descriptors: Metacognition, Music Education, Learning Motivation, Musical Instruments
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Büsra Kartal; Cengiz Çinar – International Journal of Mathematical Education in Science and Technology, 2024
Technological Pedagogical Content Knowledge (TPACK) is defined as the teacher knowledge needed for effective technology integration. This study aimed to investigate preservice elementary mathematics teachers' TPACK development. TPACK survey was administered to 33 preservice teachers (PSTs), and six of them were selected via maximum variation…
Descriptors: Preservice Teachers, Teacher Education Programs, Mathematics Teachers, Mathematics Instruction
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Maryam Roshanaei – Education and Information Technologies, 2024
Artificial Intelligence (AI) strives to create intelligent machines with human-like abilities. However, like humans, AI can be prone to implicit biases due to flaws in data or algorithms. These biases may cause discriminatory outcomes and decrease trust in AI. Bias in higher education admission may limit access to opportunities and further social…
Descriptors: Best Practices, Algorithms, Artificial Intelligence, Computer Software
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Mohan Honnagudi Gururaj; Nandish Malleshappa; Sankhya Nagesh Nayak; Devaraj Fakkirappa Vadenapur; Benak Patel Medugondanahalli Puradaswamy – Education and Information Technologies, 2024
A Study with undergraduate engineering students was conducted in order to evaluate whether cognitive and comprehending ability can be improved by incorporating the tool based learning. The simulator tools and virtual labs were used to represent tool based learning. The study was conducted on three different years of students. In the first stage…
Descriptors: Undergraduate Students, Engineering Education, Evaluation, Comprehension
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Jing Peng – Interactive Learning Environments, 2024
Playing musical instruments involves a high level of skill based on the harmonious and esthetic reproduction of notes. The main aim of this study is to determine the impact of MusicFlow, an interactive music composition system, on the development of students' piano skills. The article also used a survey to determine the potential of using digital…
Descriptors: Musical Instruments, Music Education, Musical Composition, Computer Software
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Harun Bayer; Fazilet Gül Ince Araci; Gülsah Gürkan – International Journal of Technology in Education and Science, 2024
The rapid advancement of artificial intelligence technologies, their pervasive use in every field, and the growing understanding of the benefits they bring have led actors in the education sector to pursue research in this field. In particular, the use of artificial intelligence tools has become more prevalent in the education sector due to the…
Descriptors: Artificial Intelligence, Computer Software, Computational Linguistics, Technology Uses in Education
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Derek J. Bischoff; Michael E. Mackay; Sheldon A. Hewlett – Journal of Chemical Education, 2024
Upper-division undergraduate students are introduced to polymer processing using material extrusion fused filament fabrication 3D printing to make poly(lactic acid) (PLA) mechanical testing specimens. Computer aided design and slicing software packages are used to demonstrate the process of preparing 3D computer models for printing. Following the…
Descriptors: Plastics, Mathematical Models, Printing, Computer Peripherals
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Robert Godwin-Jones – Language Learning & Technology, 2024
Generative AI offers significant opportunities for language learning. Tools like ChatGPT provide second language practice through chats in written or voice formats, with the learner specifying through prompts conversational parameters. AI can be instructed to give corrective feedback and create practice exercises. Using AI, instructors can build…
Descriptors: Second Language Learning, Second Language Instruction, Artificial Intelligence, Computer Software
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Adil Youssef Sayeh; Hassane Razkane; Mohamed Yeou; Najat Mokhtari – International Journal of Learning Technology, 2024
The present study investigated the type of influence teachers' technological knowledge, technological pedagogical knowledge, anxiety, age, and years of experience have on their time spent on the MS Teams platform. 171 high-school EFL teachers from the public sector in the city of El Jadida, Morocco, were given a questionnaire adapted from Heinssen…
Descriptors: Computer Software, English (Second Language), Language Teachers, Teacher Attitudes
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David R. Firth; Jason Triche – Information Systems Education Journal, 2024
Since ChatGPT exploded onto the scene in October 2022, the media has been breathless with their discussion about how it is going to impact many aspects of life and work. In order to bring this new reality of generative AI into the "Introduction to Management Information Systems" classroom at both the undergraduate and graduate levels, we…
Descriptors: Information Systems, Artificial Intelligence, Information Science Education, Computer Software
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Julianna Washington; Taylor Darwin; Theodora Beauchamp; Candace Walkington – Grantee Submission, 2024
Prisms VR, a secondary math learning application, allows for users to see, manipulate, and engage with mathematical concepts in an embodied way in Virtual Reality (VR) environment. We examine cases in which mathematics teachers and middle school students worked through Prisms and reflected upon their experiences. Findings indicate that VR…
Descriptors: Mathematics Instruction, Teacher Attitudes, Computer Simulation, Algebra
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