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Kim, So Yeon; Rispoli, Mandy; Mason, Rose A.; Lory, Catharine; Gregori, Emily; Roberts, Carly A.; Whitford, Denise; David, Marie – Remedial and Special Education, 2022
Technology has been widely used to teach reading skills to students with autism spectrum disorder (ASD), but the quality of research backing up this practice has not yet been fully investigated. The purpose of this review was to examine the quality of research on technology-aided reading interventions for students with ASD and summarize study…
Descriptors: Autism Spectrum Disorders, Intervention, Reading Instruction, Reading Research
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Kousloglou, Manolis; Molohidis, Anastasios; Nikolopoulou, Kleopatra; Hatzikraniotis, Euripides – Teaching Science, 2022
The natural sciences, by their very nature, are based on the exploration of the physical world, and digital mobile devices are considered appropriate to support this exploration (Suárez et al., 2018) since they offer the tools that make this investigation more accessible but also ubiquitous (Crompton et al., 2017). Inquiry-based learning is a…
Descriptors: Science Instruction, Inquiry, Telecommunications, Handheld Devices
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Hupe, Meghan; Van Keuren, Linda – Journal of Access Services, 2020
Monitoring student assistants' tasks effectively is a significant part of management. The BACC Squad at Dahlgren Memorial Library are student assistants who help maintain the printers, copiers and computers within the library. Since technology is a large part of their job, it is important that they use innovative tools for performing their tasks.…
Descriptors: Student Employment, Personnel Management, Administrator Effectiveness, Computer Software
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Mayer, V. V.; Varaksina, E. I. – Physics Education, 2020
For conducting laboratory experiments on Fresnel diffraction, the use of a simple point light source from an LED and the application of a modern smartphone for photographing the diffraction patterns are proposed. The developed devices allow the experiments to be carried out under normal laboratory lighting.
Descriptors: Photography, Physics, Science Education, Teaching Methods
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Sandgreen, Helena; Frederiksen, Line Hofmann; Bilenberg, Niels – Journal of Autism and Developmental Disorders, 2021
This study aimed to review digital interventions in the treatment of autism spectrum disorder (ASD). A systematic review and meta-analysis was conducted. Nineteen studies were included. The interventions aimed to improve social skills (n = 11), developmental skills (n = 2) and 6 other different targets. Technology used were computer programs (n =…
Descriptors: Intervention, Autism, Pervasive Developmental Disorders, Research Reports
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Kevin Daniel Fedewa – Frontiers: The Interdisciplinary Journal of Study Abroad, 2024
This preliminary case study used qualitative methods to analyze the experiences of eight short-term education abroad participants prior to, during, and shortly after a two-week program in Taipei. Interpretive analysis of reflection papers, focus group interviews, mobile app assignments, and a post-program evaluation survey revealed that students…
Descriptors: Holistic Approach, Study Abroad, Cultural Awareness, Student Attitudes
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Fatimah H. Aldeeb; Omar M. Sallabi; Monther M. Elaish; Gwo-Jen Hwang – Journal of Computer Assisted Learning, 2024
Background: This paper examines the use of augmented reality (AR) as a concept-association tool in schools, with the aim of enhancing primary school students' learning outcomes and engagement. Conflicting findings exist in previous studies regarding the cognitive load of AR-enriched learning, with some reporting reduced load and others indicating…
Descriptors: Artificial Intelligence, Computer Software, Teaching Methods, Learning Processes
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Alick O. Vweza; Sara Mehta; Matthew Wettergreen; Ann Saterbak – Biomedical Engineering Education, 2024
A challenge in building the biomedical engineering human factors course at Malawi University of Business and Applied Sciences was integrating meaningful direct experiences with medical products. The instructor also noticed a significant gap between the topics in the course and their surrounding clinical context, a low-income setting. Recognizing…
Descriptors: Experiential Learning, Hands on Science, Biomedicine, Engineering Education
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Julie Antilla-Garza – International Dialogues on Education, 2024
ChatGPT has experienced exponential growth in its number of users since its launch in November 2022. Researchers studying early adopters of the generative artificial intelligence (AI) chatbot have found positive reactions from those who have used ChatGPT for reading and writing. However, this research is still in its infancy and few studies exist…
Descriptors: Autism Spectrum Disorders, Story Telling, Reading Motivation, Artificial Intelligence
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Wendy James; Grainne Oates; Nikki Schonfeldt – Accounting Education, 2025
There is growing support to the argument that effective use of technology in blended learning initiatives, such as gamification, can influence student retention and combat low levels of student engagement as well as improve academic performance. The aim of this study is to investigate the effectiveness of a gamified mobile application (GMA)…
Descriptors: Accounting, Business Education, Learner Engagement, Instructional Materials
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Hong, Jon-Chao; Tai, Kai-Hsin; Luo, Wan-Lun; Sher, Yung-Ji; Kao, Yi-Wen – Journal of Computer Assisted Learning, 2022
Background: Many gamification applications (apps) have been designed to motivate students to learn particular content. Based on the brain activation approach, the present study adapted an app, named Shaking-On, which requires students to shake their mobile devices to send their answers to multiple-choice questions to the teacher. Students then…
Descriptors: Comparative Analysis, Computer Games, Computer Software, Telecommunications
Neelam Raigangar – ProQuest LLC, 2022
Population growth and migration patterns have shown an influx of residents from rural to urban environments. To deal with the problems caused by unprecedented urban influx, cities should plan to use technology in a smart and distinctive way. Tackling at the city scale is hard. But a set of smart buildings that are interconnected by technology will…
Descriptors: Information Technology, Institutional Characteristics, School Buildings, Citizen Participation
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Nagaletchimee Annamalai; Surajwaran Mangaleswaran; Radzuwan Ab Rashid; Marwan Harb Alqaryouti; Ala Eddin Sadeq – SAGE Open, 2024
This study employed a mixed-methods design to investigate the experiences of ESL students during their English language learning interactions through the WhatsApp platform. The primary objective was to examine the presence of social, cognitive, and teaching presences in the WhatsApp interactions using the Community of Inquiry (CoI) model. A survey…
Descriptors: Undergraduate Students, English (Second Language), Second Language Learning, Asians
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Sotirios Karanasios; Marina Papastergiou – Education and Information Technologies, 2024
Location Based Games (LBGs) can support various learning activities in both formal and informal settings. Furthermore, the fact that they can utilize players' physical movement for players' advancement in the game world makes them an appealing alternative for promoting physical activity in students. However, LBGs are not sufficiently used in…
Descriptors: Learning Activities, Educational Games, Learning Management Systems, Telecommunications
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Heather D. Quirk; Ria Nagar; Page L. Anderson – Journal of American College Health, 2024
Objective: This project examines students' experiences using a mental health mobile application (app) as part of a class assignment developed to support student well-being. Participants: Data was collected from 265 undergraduate students enrolled in a psychology course during the COVID-19 pandemic. Methods: Students developed a self-care goal and…
Descriptors: Daily Living Skills, Computer Software, Telecommunications, Handheld Devices
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