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Turgut, Melih – International Journal of Science and Mathematics Education, 2022
This paper reports the multimodal resources that attached to students' reasoning in the reinvention of specific geometric linear transformations (like reflections according to the axes, projections onto axes and composition of reflections) in a dynamic geometry environment. Following the design heuristics of Realistic Mathematics Education, we…
Descriptors: Geometry, Algebra, Mathematical Concepts, Mathematics Education
Uygun, Tugba – Mathematics Education Research Journal, 2020
This study reports the classroom mathematical practices proposed in an instructional sequence grounding on the principles of inquiry-based learning (IBL) through the use of the dynamic geometry software (DGS) in learning to teach geometric transformations. A 5-week instructional sequence consisting of IBL activities that were guided by the…
Descriptors: Active Learning, Inquiry, Mathematics Instruction, Instructional Effectiveness
Yazlik, Derya Ozlem; Ardahan, Halil – Online Submission, 2012
The overall aim of this study is to search whether teaching geometry with Cabri Geometry Plus II software have effects on 7th grade students' learning transformation geometry in mathematics. In this context, the researcher has used a pre-test and post-test research design with a control group. The research sample consisted of 135 students in total…
Descriptors: Mathematics Instruction, Geometry, Transformations (Mathematics), Computer Assisted Instruction
Peer reviewedThompson, Patrick W. – Mathematics Teacher, 1985
The project described in this article grew from the observation that many geometry students are unable to see anything in a diagram beyond a static presentation. A computerized microworld called "Motions" is described, with illustrations. (MNS)
Descriptors: Computer Oriented Programs, Computer Software, Geometric Concepts, Geometry
Peer reviewedBannon, Thomas J. – Mathematics Teacher, 1991
Discussed are several different transformations based on the generation of fractals including self-similar designs, the chaos game, the koch curve, and the Sierpinski Triangle. Three computer programs which illustrate these concepts are provided. (CW)
Descriptors: Chaos Theory, Computer Assisted Instruction, Computer Software, Fractals

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