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Jing Li – Interactive Learning Environments, 2024
The development of new approaches to digital art is based on improving a variety of technologies. The main goal of this paper is to identify the gamification of digital art through the promotion of speculative design and interactive experiences. To achieve this goal, theoretical and practical methods were used in the research. A survey determined…
Descriptors: Art, Gamification, Computer Use, Technology
Computers in Life Science Education, 1990
The 12 digests of Computers in Life Science Education from 1990 are presented. The articles found in chronological sequence are as follows: "The Computer as a Teaching Tool--How Far Have We Come? Where Are We Going?" (Modell); "Where's the Software--Part 1"; "Keeping Abreast of the Literature" (which appears…
Descriptors: Biology, Computer Assisted Instruction, Computer Software, Computer Uses in Education