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Korhan Kayisli; Ruhi Zafer Caglayan; Ilhami Colak – IEEE Transactions on Education, 2024
This article aims to present the design of a GUI application that serves as an educational and analytical tool. The GUI application is intended for educational purposes, allowing users to learn about the linear and renewable energy sources. This GUI has been designed to explain, teach, and implement maximum power point tracking (MPPT) techniques…
Descriptors: Engineering Education, Energy, Scientific Concepts, Teaching Methods
Sokratis Tselegkaridis; Theodosios Sapounidis; Serafeim A. Triantafyllou – Discover Education, 2025
Nowadays, the educational process is enriched with technological tools such as Arduino and Micro:bit. These tools offer both tangible and graphical interaction, however, widespread adoption by educators faces limitations. Many educators hesitate to utilize them, primarily due to lacking training. Therefore, this study examines educators'…
Descriptors: Technology Uses in Education, Elementary School Teachers, Secondary School Teachers, Electronic Equipment
Ruiz, Jenny; Serral Asensio, Estefania; Snoeck, Monique – IEEE Transactions on Learning Technologies, 2020
The user interface (UI) is a key component of an interactive software application; therefore, it is important to provide software developers with basic UI design skills. However, teaching UI design is challenging, even at a basic level, and there is little teaching support. In this article, we investigate the benefits of the feedback-enriched…
Descriptors: Computer Interfaces, Computer System Design, Computer Software, Feedback (Response)
Almeida, Gustavo de Oliveira; Bastos, Cesar Augusto Rangel – International Journal of Information and Communication Technology Education, 2018
The use of simulators and customized applications for educational use opens new possibilities in the teaching and learning process of the most varied disciplines through computer-mediated interactions. In this context, teachers are developing digital material considering this powerful tool. And the use of educational apps and simulators has…
Descriptors: Computer Oriented Programs, Usability, Physics, Science Instruction
Zurita, Adolfo R. – Journal of Biological Education, 2017
EvoluZion is a forward-in-time genetic simulator developed in Java and designed to perform real time simulations on the evolutionary history of virtual organisms. These model organisms harbour a set of 13 genes that codify an equal number of phenotypic features. These genes change randomly during replication, and mutant genes can have null,…
Descriptors: Computer Simulation, Teaching Methods, Evolution, Science Instruction
Khan, Subhan; Jaffery, Mujtaba Hussain; Hanif, Athar; Asif, Muhammad Rizwan – IEEE Transactions on Education, 2017
This paper presents a MATLAB-based application to teach the guidance, navigation, and control concepts of a quadrotor to undergraduate students, using a graphical user interface (GUI) and 3-D animations. The Simulink quadrotor model is controlled by a proportional integral derivative controller and a linear quadratic regulator controller. The GUI…
Descriptors: Undergraduate Students, Animation, Teaching Methods, Educational Technology
Martin-SanJose, Juan-Fernando; Juan, M. -Carmen; Mollá, Ramón; Vivó, Roberto – Interactive Learning Environments, 2017
Advanced displays and natural user interfaces (NUI) are a very suitable combination for developing systems to provide an enhanced and richer user experience. This combination can be appropriate in several fields and has not been extensively exploited. One of the fields that this combination is especially suitable for is education. Nowadays,…
Descriptors: Computer Interfaces, Visual Aids, Teaching Methods, Computer Games
Al-Alwani, Abdulkareem – E-Learning and Digital Media, 2014
Research trends related to e-learning systems are oriented towards increasing the efficiency and capacity of the systems, thus they reflect a large variance in performance when considering content conformity and quality standards. The Framework related to standardisation of digital content for e-learning systems is likely to play a significant…
Descriptors: Foreign Countries, Electronic Learning, Higher Education, Measures (Individuals)
Alcoholado, C.; Nussbaum, M.; Tagle, A.; Gomez, F.; Denardin, F.; Susaeta, H.; Villalta, M.; Toyama, K. – Journal of Computer Assisted Learning, 2012
Single Display Groupware (SDG) allows multiple people in the same physical space to interact simultaneously over a single communal display through individual input devices that work on the same machine. The aim of this paper is to show how SDG can be used to improve the way resources are used in schools, allowing students to work simultaneously on…
Descriptors: Foreign Countries, Educational Technology, Computer Peripherals, Computer Software
Wang, Jianfeng; Doll, William J.; Deng, Xiaodong; Park, Kihyun; Yang, Ma Ga – Computers & Education, 2013
This study explores whether learning management systems (LMSs) enable faculty course developers to use the reconfigurable characteristics of the software to implement the seven principles of effective teaching (Chickering & Gamson, 1987). If LMSs are to be considered pedagogically effective, these systems must help engage faculty in effective…
Descriptors: Integrated Learning Systems, Usability, College Faculty, Teacher Attitudes
Seals, Cheryl D.; Swanier, Cheryl S.; Nyagwencha, Justus Nyamweya; Cagle, Ashley L.; Houser, Navorro – Journal on School Educational Technology, 2011
SMART Technologies is leading the way for interactive learning, through their many different tools. The SMART Table is a multi-user, multi-touch interactive interface that not only teaches children different concepts in fun ways (Steurer P., 2003), but it also inspires cooperative competition. In Alabama, the state curriculum for kindergarten…
Descriptors: Technology Uses in Education, Interaction, Computer Interfaces, Mathematics Education
Cheong, France; Cheong, Christopher; Jie, Ferry – Journal of Information Technology Education: Innovations in Practice, 2012
Routing is the process of selecting appropriate paths and ordering waypoints in a network. It plays an important part in logistics and supply chain management as choosing the optimal route can minimise distribution costs. Routing optimisation, however, is a difficult problem to solve and computer software is often used to determine the best route.…
Descriptors: Computer Software, Visualization, Maps, Internet
Paterson, J. H.; Cheng, K. F.; Haddow, J. – ACM Transactions on Computing Education, 2009
PatternCoder is a software tool to aid student understanding of class associations. It has a wizard-based interface which allows students to select an appropriate binary class association or design pattern for a given problem. Java code is then generated which allows students to explore the way in which the class associations are implemented in a…
Descriptors: Programming Languages, Programming, Computer Science Education, Computer Software
Tang, Stephen; Hanneghan, Martin – Journal of Interactive Learning Research, 2011
Game-based learning harnesses the advantages of computer games technology to create a fun, motivating and interactive virtual learning environment that promotes problem-based experiential learning. Such an approach is advocated by many commentators to provide an enhanced learning experience than those based on traditional didactic methods.…
Descriptors: Computer Software, Educational Technology, Teaching Methods, Computer Uses in Education
Verzani, John – Journal of Statistics Education, 2008
The pmg add-on package for the open source statistics software R is described. This package provides a simple to use graphical user interface (GUI) that allows introductory statistics students, without advanced computing skills, to quickly create the graphical and numeric summaries expected of them. (Contains 9 figures.)
Descriptors: Statistics, Computer Interfaces, Introductory Courses, Computer Software