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Showing 1 to 15 of 17 results Save | Export
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Sachiko Nakamura; Ryan Spring; Shizuka Sakurai – TESL-EJ, 2024
This study looked at how practically ASR-based interactive video assignments can be integrated into EFL classrooms for additional out-of-class speaking practice, and what effects it will have on students. We created an ASR-based interactive video assignment using Google Scripts and gave it to students as a homework assignment between lessons in…
Descriptors: Foreign Countries, Interactive Video, Teaching Methods, English (Second Language)
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Ghilay, Yaron – Journal of Educational Technology, 2018
The aim of the study was to examine the effectiveness of a model called Video-Based Learning (VBL). VBL is designed to improve the learning of higher education courses, especially those based on activities performed on a computer screen, or learning related to the understanding of visual objects, such as formulas, equations, diagrams, etc. The…
Descriptors: Interactive Video, Higher Education, Student Attitudes, Foreign Countries
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Caruso, Marinella; Fraschini, Nicola; Kuuse, Sabine – International Journal of Computer-Assisted Language Learning and Teaching, 2019
Feedback is one of the most important influences on second language learning. While much research has been undertaken in the field of corrective feedback, the study of student engagement with feedback in languages remains understudied. This article addresses the need for more interactive, effective and time-saving feedback, achieving more student…
Descriptors: Feedback (Response), Learner Engagement, Second Language Learning, Higher Education
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Frydenberg, Mark – Interactive Technology and Smart Education, 2015
Purpose: This paper aims to argue that the process of making an original game develops digital literacy skills and provides an authentic learning experience as students create, publish and deploy interactive games. Teaching students to create computer games has become common in both K-12 and tertiary education to introducing programming concepts,…
Descriptors: Technological Literacy, Computer Games, Interactive Video, Programming
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Remón, Javier; Sebastián, Víctor; Romero, Enrique; Arauzo, Jesús – Active Learning in Higher Education, 2017
This work addresses the use of tablets and smartphones to enhance both student learning and engagement. Tablets were tested as potential substitutes for digital whiteboards, while smartphones were tested as potential survey media in the classroom using a question and answer method. Two teaching strategies were evaluated and compared: (1)…
Descriptors: Technology Uses in Education, Handheld Devices, Telecommunications, Audience Response Systems
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Fekonja-Peklaj, Urška; Marjanovic-Umek, Ljubica – Early Child Development and Care, 2015
The aim of this qualitative study was to evaluate the positive and negative aspects of the interactive whiteboard (IWB) and tablet computers use in the first grade of primary school from the perspectives of three groups of evaluators, namely the teachers, the pupils and an independent observer. The sample included three first grade classes with…
Descriptors: Qualitative Research, Interactive Video, Educational Technology, Laptop Computers
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Yanguas, Inigo – Language Learning & Technology, 2010
This study explores task-based, synchronous oral computer-mediated communication (CMC) among intermediate-level learners of Spanish. In particular, this paper examines (a) how learners in video and audio CMC groups negotiate for meaning during task-based interaction, (b) possible differences between both oral CMC modes and traditional face-to-face…
Descriptors: Experimental Groups, Control Groups, Computer Mediated Communication, Computer Software
Sánchez, Inmaculada Arnedillo, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2016
These proceedings contain the papers of the 12th International Conference on Mobile Learning 2016, which was organized by the International Association for Development of the Information Society, in Vilamoura, Algarve, Portugal, April 9-11, 2016. The Mobile Learning 2016 Conference seeks to provide a forum for the presentation and discussion of…
Descriptors: Foreign Countries, Conferences (Gatherings), Conference Papers, Telecommunications
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Senn, Gary J. – Journal of Information Technology Education, 2008
Online learning continues to be among the fastest-growing sectors of higher education. K-12 teachers and education professionals outside of the K-12 classroom are among the consumers taking interest in online learning. With many opportunities for technology-enriched learning, educators are becoming more interested in educational technology…
Descriptors: Online Courses, Computer Software, Educational Technology, Interactive Video
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Franklin, Teresa J. – Journal of Educational Technology, 2008
This paper presents the development of a 3-D virtual environment in Second Life for the delivery of standards-based science content for middle school students in the rural Appalachian region of Southeast Ohio. A mixed method approach in which quantitative results of improved student learning and qualitative observations of implementation within…
Descriptors: Middle School Students, Secondary School Science, Science Education, Computer Simulation
Bird, Stephen A. – RELC Journal: A Journal of Language Teaching and Research, 2005
Recent advances in digital video have lead to a convergence of mainstream entertainment (e.g., movies) and language learning tools. An example is a software system/media player called L1, which provides interactive subtitling and learning support for DVD entertainment products. Convergence of entertainment and learning resources raises challenging…
Descriptors: Second Language Learning, Second Language Instruction, Computer Software, English (Second Language)
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Plowman, Lydia; Chambers, Philip – British Journal of Educational Technology, 1994
Describes a preliminary evaluation of classroom use of compact disc interactive (CD-I) and Commodore Dynamic Total Vision (CDTV) interactive media systems. Information is provided on the pedagogical, operational, and logistical characteristics of these media compared to interactive video. Problems of poorly designed or inappropriate software and…
Descriptors: Comparative Analysis, Computer Assisted Instruction, Computer Software, Elementary Secondary Education
Louie, Ray; And Others – Media and Methods, 1991
Describes the use of interactive videodiscs in middle schools and high schools for science and math instruction. Topics discussed include establishing multimedia workstations; positive student attitudes; combining computer software and videodiscs; decreases in failure rates; positive motivation; pacing for individual needs; and effective time…
Descriptors: Academic Failure, Computer Assisted Instruction, Computer Software, Interactive Video
Knouse, Eunice R. – 1991
This report describes an interactive video program designed to help college biology students with their abilities to visually discriminate between instructional images, and to think critically about those images. A brief discussion of interactive video technology is provided, including details about videodisks, CD-ROM databases, computer software,…
Descriptors: Authoring Aids (Programing), Biology, College Students, Computer Software
Advanced Technology, Inc., Indianapolis, IN. – 1990
Designed to identify teaching-learning strategies that can be facilitated by the use of technology and to specify factors and configurations that have impact on computer use in the classroom, this second-year study of computer use in Indiana schools focused on the effects of computer use on students and on teachers, the curriculum implications of…
Descriptors: Academic Achievement, Classroom Environment, Computer Assisted Instruction, Computer Software
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