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Yilmazsoy, Burak; Kahraman, Mehmet; Köse, Utku – Journal of Educational Technology and Online Learning, 2020
The aim of this study is to examine negative effects of using WhatsApp social network application in educational processes and to create a conceptual framework in this manner. In order to examine the literature related to the research topic, sources in different databases were evaluated and research works after especially 2010 have been considered…
Descriptors: Computer Software, Social Media, Educational Benefits, Teaching Methods
Jia, Chengyuan; Hew, Khe Foon Timothy – Computer Assisted Language Learning, 2022
Lower-level processes have long been overlooked in EFL listening pedagogy. To address this pervasive problem, in this study, a program was designed that integrated WeChat, the most popular mobile instant messaging app in China, into dictation practice. Students in two classes studying a compulsory university EFL course were selected as…
Descriptors: Computer Software, Second Language Learning, Second Language Instruction, English (Second Language)
Martínez, Dunia; Appel, Christine – Research-publishing.net, 2020
The implementation of technology in the classroom has allowed language teachers to promote and adopt student-centred approaches. Mobile Instant Messaging (MIM) applications are on the frontline as one of the most widely used social networking platforms holding great potential for language learning and teaching. This preliminary study tries to…
Descriptors: Computer Software, Teaching Methods, Technology Integration, Student Centered Learning
Çakiroglu, Ünal; Kiliç, Servet – E-Learning and Digital Media, 2018
Participation in synchronous online learning is an increasing need for students' learning outcomes. Teachers generally cannot be sure about the fact that students who are seen in the participation lists are really following the online tasks. Recent studies have shown that gamification can be an effective way to support learners' participation in…
Descriptors: Online Courses, Vignettes, Computer Games, Student Characteristics
Graham, C. Matt; Jones, Nory – Journal of Educational Technology Systems, 2019
This research sought to determine what impact a social network messaging app could have on student's team project performance. The app allowed students to self-select teams based on user profiles within the app. The study investigated three hypotheses that measured the apps impact on the quality of completed team projects, the team's sense of…
Descriptors: Computer Software, Synchronous Communication, Teamwork, Group Unity
Sun, Zhong; Lin, Chin-Hsi; Wu, Minhua; Zhou, Jianshe; Luo, Liming – British Journal of Educational Technology, 2018
Computer-supported collaborative learning (CSCL) has shown considerable promise, but thus far the literature has tended to focus on individual technological tools, without due regard for how the choice of one such tool over another impacts CSCL, either in outline or in detail. The present study, therefore, directly compared the learning-related…
Descriptors: Cooperative Learning, Computer Mediated Communication, Computer Software, Telecommunications
Tretyakova, Tatyana V.; Prokopiev, Mikhail S.; Goncharova, Svetlana V.; Karpova, Natalya A.; Ilina, Tatyana S. – Journal of Educational Psychology - Propositos y Representaciones, 2020
The relevance of the study is due to the problem of finding optimal solutions for organizing training sessions, the need to form the personality of a teacher in a difficult social and pedagogical situation. The leading research method is a pedagogical experiment on the organization of distance learning for students, the method of theoretical…
Descriptors: Distance Education, Pandemics, COVID-19, Teaching Methods
Small, Melissa – Teaching English with Technology, 2014
This review of the theoretical framework for Mastery Learning Theory and Sense of Community theories is provided in conjunction with a review of the literature for mobile technology in relation to language learning. Although empirical research is minimal for mobile phone technology as an aid for language learning, the empirical research that…
Descriptors: English (Second Language), Second Language Learning, Guidelines, Mastery Learning
Bouhnik, Dan; Deshen, Mor – Journal of Information Technology Education: Research, 2014
WhatsApp is a Smartphone application for instant messaging. Lately the application's popularity has risen. One of the unique features of the application is its ability to enhance communication within a group. Classroom communication between teaching faculty and high school students using WhatsApp has not yet, to our knowledge, been researched…
Descriptors: Teacher Student Relationship, Synchronous Communication, Computer Software Reviews, Computer Software
Sangeeta Namdev, Dhamdhere – Turkish Online Journal of Distance Education, 2012
ICT made real magic and drastic changes in all service sectors along with higher education and library practices and services. The academic environment is changing from formal education to distance and online learning mode because of ICT. Web technology and mobile technology has made great impact on education sector. The role of Open Access,…
Descriptors: Educational Environment, Libraries, Teaching Methods, Library Services
Ketterl, Markus; Mertens, Robert; Wiesen, Christoph; Vornberger, Oliver – Interactive Technology and Smart Education, 2011
Purpose: The purpose of this paper is to present a user interface for web lectures for engaging with other users while working with video based learning content. The application allows its users to ask questions about the content and to get answers from those users that currently online are more familiar with it. The filtering is based on the…
Descriptors: Interaction, Lecture Method, Computer Interfaces, Computer System Design
Schachter, Ron – Instructor, 2011
Skype, Edmodo, iApps, and Shutterfly may sound like fantasy characters or mythical creatures from some futuristic novel. But the students at Paine Primary School in Trussville, Alabama, will gladly explain that these odd-sounding names belong to the Web 2.0 applications in which they are fast becoming fluent. For these kids--and those at other…
Descriptors: Educational Technology, Internet, Technology Uses in Education, Elementary School Students
Law, Effie Lai-Chong; Nguyen-Ngoc, Anh Vu – Interactive Technology and Smart Education, 2010
Purpose: The rising popularity of social software poses challenges to the design and evaluation of pedagogically sound cross-cultural online collaborative learning environments (OCLEs). In the literature of computer-mediated communications, there exist only a limited number of related empirical studies, indicating that it is still an emergent…
Descriptors: Web Sites, Electronic Publishing, Network Analysis, Computer Software
Makoe, Mpine – Open Learning, 2010
The aim of this paper is to investigate the pedagogical suitability of using cell phones to enhance learning through social interaction in distance education. Social interaction was used as a conceptual framework to explore the potential for using "MXit"--a cell-phone instant messaging system--to support and enhance learning for distance…
Descriptors: Foreign Countries, Interpersonal Relationship, Interaction, College Students
Little, Alex; Denham, Chris; Eisenstadt, Marc – Journal of Interactive Media in Education, 2008
"Elearning2.0" promises to harness the power of three of today's most disruptive technologies: social software, elearning, and Web2.0. Our own work in this disruptive space takes as a starting premise that social networking is critical for learning: finding the right person can be more important than "scouring the web for an answer" particularly…
Descriptors: Computer Mediated Communication, Learning Experience, Internet, Social Networks
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