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Han Wan; Hongzhen Luo; Mengying Li; Xiaoyan Luo – IEEE Transactions on Learning Technologies, 2024
Automatic program repair (APR) tools are valuable for students to assist them with debugging tasks since program repair captures the code modification to make a buggy program pass the given test-suite. However, the process of manually generating catalogs of code modifications is intricate and time-consuming. This article proposes contextual error…
Descriptors: Programming, Computer Science Education, Introductory Courses, Assignments
Mark Frydenberg; Anqi Xu; Jennifer Xu – Information Systems Education Journal, 2025
This study explores student perceptions of learning to code by evaluating AI-generated Python code. In an experimental exercise given to students in an introductory Python course at a business university, students wrote their own solutions to a Python program and then compared their solutions with AI-generated code. They evaluated both solutions…
Descriptors: Student Attitudes, Programming, Computer Software, Quality Assurance
Rebecka Weegar; Peter Idestam-Almquist – International Journal of Artificial Intelligence in Education, 2024
Machine learning methods can be used to reduce the manual workload in exam grading, making it possible for teachers to spend more time on other tasks. However, when it comes to grading exams, fully eliminating manual work is not yet possible even with very accurate automated grading, as any grading mistakes could have significant consequences for…
Descriptors: Grading, Computer Assisted Testing, Introductory Courses, Computer Science Education
Ethan C. Campbell; Katy M. Christensen; Mikelle Nuwer; Amrita Ahuja; Owen Boram; Junzhe Liu; Reese Miller; Isabelle Osuna; Stephen C. Riser – Journal of Geoscience Education, 2025
Scientific programming has become increasingly essential for manipulating, visualizing, and interpreting the large volumes of data acquired in earth science research. Yet few discipline-specific instructional approaches have been documented and assessed for their effectiveness in equipping geoscience undergraduate students with coding skills. Here…
Descriptors: Earth Science, Undergraduate Students, Programming Languages, Computer Software
Sarah L. Rodriguez; Amanda Ross – Computer Science Education, 2025
Background and Context: Hispanic-serving community colleges represent promising sites for broadening participation and enhancing computing interests around AI. Objectives: This study investigated how students enrolled in an introductory AI computing course at an HSCC made meaning of their course experiences and how they described their interest in…
Descriptors: Artificial Intelligence, Computer Software, Computer Science Education, Technology Integration
Judith Galezer; Smadar Szekely – Informatics in Education, 2024
Spark, one of the products offered by MyQ (formerly Plethora), is a game-based platform meticulously designed to introduce students to the foundational concepts of computer science. By navigating through logical challenges, users delve into topics like abstraction, loops, and graph patterns. Setting itself apart from its counterparts, Spark boasts…
Descriptors: Learning Management Systems, Game Based Learning, Computer Science Education, Teaching Methods
Ernst Bekkering – Information Systems Education Journal, 2025
Undergraduate research can stimulate students' interest, especially in STEM disciplines. This research can be formally offered in different formats such as Undergraduate Research Experiences (UREs). One of these is Course-based Undergraduate Research Experiences (CUREs), which are offered as an integral part of scheduled courses. CUREs have been…
Descriptors: Undergraduate Students, Research Training, Computer Science Education, Student Interests
Lakshminarayanan, Srinivasan; Rao, N. J. – Higher Education for the Future, 2022
There are many grey areas in the interpretation of academic integrity in the course on Introduction to Programming, commonly known as CS1. Copying, for example, is a method of learning, a method of cheating and a reuse method in professional practice. Many institutions in India publish the code in the lab course manual. The students are expected…
Descriptors: Integrity, Cheating, Duplication, Introductory Courses
Burleson, James; Nabity-Grover, Teagen; Jetha, Karim – Journal of Information Systems Education, 2023
The Association for Information Systems (AIS) Teaching Curation Project aims to highlight and summarize research within the association that focuses on the major courses taught in Information Systems (IS) programs. The present literature review is a companion to a curation website specific to the introductory course in IS. In this review, we…
Descriptors: Information Systems, Introductory Courses, Enrollment, Teaching Methods
Custer, Gordon F.; van Diepen, Linda T. A.; Seeley, Janel – Natural Sciences Education, 2021
Quantitative literacy is necessary to keep pace with the exponentially increasing magnitude of biological data and the complexity of statistical tools. However, statistical programming can cause anxiety in new learners and educators alike. In order to produce graduates that are well-prepared for quantitative research, overcoming the initial…
Descriptors: Programming Languages, Computer Science Education, Student Attitudes, Time Management
Danielak, Brian – Cognition and Instruction, 2022
This paper focuses on a historically understudied area in computing education: attending to students' *design thinking* in university-level introductory programming courses. I offer an account of one student--"Rebecca"--and her experiences and code from a second-semester course on programming concepts for engineers. Using data from both…
Descriptors: Design, Computer Science Education, Programming, Introductory Courses
Daniele Traversaro; Giorgio Delzanno; Giovanna Guerrini – Informatics in Education, 2024
Concurrency is a complex to learn topic that is becoming more and more relevant, such that many undergraduate Computer Science curricula are introducing it in introductory programming courses. This paper investigates the combined use of Sonic Pi and Team-Based Learning to mitigate the difficulties in early exposure to concurrency. Sonic Pi, a…
Descriptors: Misconceptions, Programming Languages, Computer Science Education, Undergraduate Students
David Kocsis; Morgan Shepherd; Daniel L. Segal – Journal of Information Systems Education, 2025
This paper describes the development of a training module to improve students' individual online behaviors. We developed this module to integrate cyber hygiene concepts into a hands-on learning activity where students develop and secure a mobile web application using the Salesforce Developer tool. This new module aims to prepare the next…
Descriptors: Computer Software, Information Security, Computer Science Education, Teaching Methods
Kumar, Amruth N. – International Educational Data Mining Society, 2023
Is there a pattern in how students solve Parsons puzzles? Is there a difference between the puzzle-solving strategies of C++ and Java students? We used Markov transition matrix to answer these questions. We analyzed the solutions of introductory programming students solving Parsons puzzles involving if-else statements and while loops in C++ and…
Descriptors: Markov Processes, Puzzles, Introductory Courses, Computer Science Education
Phung, Tung; Cambronero, José; Gulwani, Sumit; Kohn, Tobias; Majumdarm, Rupak; Singla, Adish; Soares, Gustavo – International Educational Data Mining Society, 2023
Large language models (LLMs), such as Codex, hold great promise in enhancing programming education by automatically generating feedback for students. We investigate using LLMs to generate feedback for fixing syntax errors in Python programs, a key scenario in introductory programming. More concretely, given a student's buggy program, our goal is…
Descriptors: Computational Linguistics, Feedback (Response), Programming, Computer Science Education

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