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Ross, Kevin; Sun, Dennis L. – Journal of Statistics Education, 2019
Simulation is an effective tool for analyzing probability models as well as for facilitating understanding of concepts in probability and statistics. Unfortunately, implementing a simulation from scratch often requires users to think about programming issues that are not relevant to the simulation itself. We have developed a Python package called…
Descriptors: Simulation, Statistics, Computer Software, Programming Languages
Hui, Bowen – International Journal of Information and Learning Technology, 2022
Purpose: The purpose of this work is to illustrate the processes involved in managing teams in order to assist designers and developers to build software that support teamwork. A deeper investigation into the role of team analytics is discussed in this article. Design/methodology/approach: Many researchers over the past several decades studied the…
Descriptors: Design, Guidelines, Research Needs, Teamwork
Kerrigan, Simon; Feng, Shihui; Vuthaluru, Rupa; Ifenthaler, Dirk; Gibson, David – International Association for Development of the Information Society, 2019
Problem-solving and collaboration are regarded as an essential part of 21st Century Skills. This study describes a task-focused approach to network analysis of trace data from collaborative problem-solving in a digital learning environment. The analysis framework builds and expands upon previous analyses of social ties as well as discourse…
Descriptors: Network Analysis, Problem Solving, Task Analysis, Data Analysis
Chandramouli, Magesh; Chittamuru, Siva-Teja – Engineering Design Graphics Journal, 2016
This paper explains the design of a graphics-based virtual environment for instructing computer hardware concepts to students, especially those at the beginner level. Photorealistic visualizations and simulations are designed and programmed with interactive features allowing students to practice, explore, and test themselves on computer hardware…
Descriptors: Online Courses, Computer Software, Concept Formation, Guidelines
Sorva, Juha; Karavirta, Ville; Malmi, Lauri – ACM Transactions on Computing Education, 2013
This article is a survey of program visualization systems intended for teaching beginners about the runtime behavior of computer programs. Our focus is on generic systems that are capable of illustrating many kinds of programs and behaviors. We inclusively describe such systems from the last three decades and review findings from their empirical…
Descriptors: Visualization, Programming, Guidelines, Introductory Courses
Shrikumar, Aditi – ProQuest LLC, 2013
This dissertation presents a new tool for exploratory text analysis that attempts to improve the experience of navigating and exploring text and its metadata. The design of the tool was motivated by the unmet need for text analysis tools in the humanities and social sciences. In these fields, it is common for scholars to have hundreds or thousands…
Descriptors: Text Structure, Humanities, Social Studies, Computational Linguistics
Dalziel, James – Teaching English with Technology, 2011
The Learning Activity Management System (LAMS) provides a web-based environment for the creation, sharing, running and monitoring of Learning Designs. A central feature of LAMS is the visual authoring environment, where educators use a drag-and-drop environment to create sequences of learning activities. The visualisation is based on boxes…
Descriptors: Educational History, Instructional Design, Management Systems, Visualization
Chandramouli, Magesh; Bertoline, Gary; Connolly, Patrick – Engineering Design Graphics Journal, 2009
This study proposes an innovative solution to the problem of multiobjective engineering design optimization by integrating desktop VR with genetic computing. Although, this study considers the case of construction design as an example to illustrate the framework, this method can very much be extended to other engineering design problems as well.…
Descriptors: Visualization, Genetics, Engineering, Guidelines
Sanders, Janet H.; Udoka, Silvanus J. – Simulation & Gaming, 2010
Fundamental concepts and definitions of electronic learning (eLearning) continue to emerge, and theories of eLearning that have been advanced thus far cover an array of academic perspectives including training and education, learning and knowledge, and technology and applications to specific market segments. Any study of the effectiveness and…
Descriptors: Electronic Learning, Program Effectiveness, Manufacturing, Virtual Classrooms
Yue, Jianping – Engineering Design Graphics Journal, 2007
Spatial visualization is a fundamental skill in technical graphics and engineering designs. From conventional multiview drawing to modern solid modeling using computer-aided design, visualization skills have always been essential for representing three-dimensional objects and assemblies. Researchers have developed various types of tests to measure…
Descriptors: Computer Assisted Design, Visualization, Engineering, Spatial Ability
Sempere, Andrew – Educational Technology & Society, 2005
In this article, we present CTRL_SPACE: a design for a software environment with companion hardware, developed to introduce preliterate children to basic computational concepts by means of an animatronic face, whose individual features serve as an analogy for a programmable object. In addition to presenting the environment, this article briefly…
Descriptors: Animation, Computer Software, Computers, Computer Literacy

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