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Amos Oyelere Sunday; Friday Joseph Agbo; Jarkko Suhonen – Technology, Knowledge and Learning, 2025
The recent popularity of computational thinking (CT) and the desire to apply CT in our daily lives have prompted the need for a successful pedagogical technique for learning CT in K-12 education. The application of co-design pedagogical techniques has the potential to improve students' CT learning through knowledge sharing and the creation of…
Descriptors: Thinking Skills, Computer Science Education, Research Reports, Teaching Methods
Kondoro, Aron; Maro, Salome; Mtebe, Joel; Haßler, Björn; Proctor, Jamie – International Journal of Education and Development using Information and Communication Technology, 2023
The last two decades have seen the growing adoption of mobile devices to enhance the quality of teachers' continuous professional development (TCPD) in low-income countries. Using mobile devices, typically not designed for educational use, presents new usability challenges, preventing teachers from effectively accessing learning materials in…
Descriptors: Usability, Faculty Development, Learning Management Systems, Handheld Devices
Jonathan Brazil; Suijing Yang; Fabienne van der Kleij – Australian Council for Educational Research, 2025
This document provides guiding principles and practical examples for using AI in teaching and learning. Underpinned by a human-centred approach, the PATH principles serve as key guidance to ensure the ethical and effective integration of AI systems into teaching and learning. The PATH principles are: Promote teaching and learning; Advance…
Descriptors: Artificial Intelligence, Computer Software, Technology Integration, Educational Principles
Sotirios Karanasios; Marina Papastergiou – Education and Information Technologies, 2024
Location Based Games (LBGs) can support various learning activities in both formal and informal settings. Furthermore, the fact that they can utilize players' physical movement for players' advancement in the game world makes them an appealing alternative for promoting physical activity in students. However, LBGs are not sufficiently used in…
Descriptors: Learning Activities, Educational Games, Learning Management Systems, Telecommunications
Reupena Tofiga Lesa – ProQuest LLC, 2020
The purpose of this capstone project was to develop a curriculum product in the form of professional development training that would prepare college faculty to use Modular Object-Oriented Dynamic Learning Environment (MOODLE) course management software in their community college classes. This curriculum project provided faculty members with…
Descriptors: Curriculum Design, Technology Integration, Learning Management Systems, Educational Technology
Yelitza Freitas; Fernando Martins; Silvia-Natividad Moral-Sánchez; Francisco-José Ruiz-Rey – Educational Process: International Journal, 2025
Background/purpose: This article aims to identify and analyze the actions of a trainee teacher in orchestrating mathematical discussions in an Exploratory Teaching environment. Materials/methods: This qualitative study of an interpretative nature and case study design focuses on analyzing the content of four Multimodal Narratives. Results: The…
Descriptors: Preservice Teachers, Teacher Education Programs, Questioning Techniques, Learning Processes
Abdullah Al Fraidan – International Journal of Distance Education Technologies, 2025
This study explores vocabulary assessment practices in Saudi Arabia's hybrid EFL ecosystem, leveraging platforms like Blackboard and Google Forms. The focus is on identifying prevalent test formats and evaluating their alignment with modern pedagogical goals. To classify vocabulary assessment formats in hybridized EFL contexts and recommend the…
Descriptors: Vocabulary Development, English (Second Language), Second Language Learning, Second Language Instruction
Muhammad Mooneeb Ali, Editor; Muhammad Nadeem Anwar, Editor; Shawana Fazal, Editor; Shazia Ayyaz, Editor – IGI Global, 2025
The integration of artificial intelligence in language learning is transforming education by making language acquisition more personalized, efficient, and accessible. AI-powered tools, such as intelligent tutoring systems and adaptive learning platforms, enable learners to receive real-time feedback, customized lessons, and immersive experiences…
Descriptors: Artificial Intelligence, Computer Software, Second Language Learning, Second Language Instruction
Dina Foster; Caitlin McLemore; Brandon Olszewski; Ali Chaudhry; Ekaterina Cooper; Laurie Forcier; Rose Luckin – UK Department for Education, 2023
A rapid, exploratory review to establish a shared understanding of what constitutes good quality EdTech and implementation. The review: (1) examined existing frameworks and standards; and (2) identified the characteristics, quality components, essential conditions and evaluation criteria for the design and implementation of EdTech. The report…
Descriptors: Standards, Educational Technology, Guidelines, Evidence Based Practice
Ashley Johnson-Holder; Terrie Bethea-Hampton – Journal of Research Initiatives, 2019
Though social media is at the forefront of technology strategies in the effort to close the digital divide, many educators fail to find the benefit in platforms like Facebook, Twitter, Instagram, and MeWe. On the other hand, for many educators, social media has become the "go-to" resource, now that face-to-face communication is…
Descriptors: Social Media, Communities of Practice, Standards, Educational Trends
Kamonjo, Florence W.; Ngatia, David; Tabot, Benedicta; Onsare, Paul – Commonwealth of Learning, 2023
This report presents the findings of a baseline study conducted at the University of Kabianga (UoK), Kenya. The study's aim was to establish the status of access to and use of information and communication technologies (ICT) for teaching and learning at UoK. The baseline study established that UoK's institutional preparedness status can be…
Descriptors: Universities, Technology Integration, Technology Uses in Education, Access to Education
Joshi, Dirgha Raj; Neupane, Umesh; Joshi, Puspa Raj – Mathematics Teaching Research Journal, 2021
Digital pedagogical skills are essential for teachers dedicated to the ethical and effective use of digital resourcesin blended learning, artificial learning, teaching, communication, collaboration, evaluation, and problem-solving in the era of digitalization. A variety of competency frameworks have been developed for teachers and learners by…
Descriptors: Teaching Methods, Digital Literacy, Technological Literacy, Pedagogical Content Knowledge
Chen, Li-Ting; Liu, Leping – International Journal of Technology in Teaching and Learning, 2018
There are only a handful of studies focused on assessing online teaching. Yet, the uniqueness of online course environment provides instructors more opportunities to conduct self-assessment of their own teaching than the traditional face-to-face classroom. In this paper, we demonstrate two types of self-assessment through two cases that online…
Descriptors: Course Content, Instructional Design, Online Courses, Self Evaluation (Individuals)
Soulé, María Victoria; Papadima-Sophocleous, Salomi – Research-publishing.net, 2019
The present study examines Computer Assisted Language Learning (CALL) practices in the Cypriot Higher Education (HE) system and their relation to teachers' education in CALL and professional development. It involves 28 second language instructors from public and private universities in the Republic of Cyprus. A survey was designed to assess CALL…
Descriptors: Teacher Education, Faculty Development, Computer Assisted Instruction, Private Colleges
Association Supporting Computer Users in Education, 2018
The Association Supporting Computer Users in Education (ASCUE) is a group of people interested in small college computing issues. It is a blend of people from all over the country who use computers in their teaching, academic support, and administrative support functions. Begun in 1968 as the College and University Eleven-Thirty Users' Group…
Descriptors: Computer Uses in Education, Conferences (Gatherings), College Students, Portfolios (Background Materials)
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