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Jamie Mercer – ProQuest LLC, 2024
The purpose of this action research study was to implement and evaluate the impact of a modified flipped classroom approach on students' ability to use Adobe Premiere Pro in a Multimedia course at Jefferson High School. The current pedagogical model for teaching the video editing software is not conducive to student achievement and students need…
Descriptors: Flipped Classroom, Academic Achievement, Student Attitudes, Multimedia Instruction
Rita N. To – Marketing Education Review, 2024
The Packaging Mockup Project directs students to (1) learn the basic tools in the Adobe Photoshop application, (2) research and create a new brand concept for different product categories, and (3) design an original packaging mockup of their own brand concept. This project is designed to allow students to apply what they learn about branding as…
Descriptors: Design, Computer Software, Visual Aids, Editing
Batt, Steven; Grealis, Tara; Harmon, Oskar; Tomolonis, Paul – Journal of Economic Education, 2020
"Doing economics" is an important theme of undergraduate economics programs. Capstone courses increasingly include instruction in "data literacy" and the STEM-related skills of quantitative and empirical methods. Because the professional discipline has moved in this direction and because of greater employer demand for these…
Descriptors: Economics Education, Undergraduate Students, Visual Aids, Data Analysis
Baosen Zhang; Ariana Frkonja-Kuczin; Zhong-Hui Duan; Aliaksei Boika – Journal of Chemical Education, 2023
Computer vision (CV) is a subfield of artificial intelligence (AI) that trains computers to understand our visual world based on digital images. There are many successful applications of CV including face and hand gesture detection, weather recording, smart farming, and self-driving cars. Recent advances in computer vision with machine learning…
Descriptors: Classification, Laboratory Equipment, Visual Aids, Optics
Imamoglu, Mehmet; Imamoglu, Osman – Online Submission, 2018
The purpose of this study is to examine three-dimensional human modeling software suitable for use in the field of sport sciences. Three-dimensional modeling takes place by transferring virtual objects to objects in our real or imaginary world. Virtual objects, which are transferred to virtual environments by a designer or a design team using…
Descriptors: Visual Aids, Computer Software, Human Body, Sports Medicine
Serrano-Estrada, Leticia; Martin, Tania Josephine; Marti, Pablo – Journal of Geography in Higher Education, 2023
Research that tackles the pedagogical use of geolocated social media as an investigative tool for understanding cities in Geography and Urban Studies higher education programs has not been fully exploited. This study contributes by addressing the transferability of these sources as a research medium for enhancing student knowledge of urban…
Descriptors: Foreign Countries, Geographic Regions, Social Media, Urban Areas
Jobrack, Matthew; Bossé, Michael J.; Chandler, Kayla; Adu-Gyamfi, Kwaku – International Journal for Mathematics Teaching and Learning, 2018
Student problem solving in the context of a dynamic mathematics environment (DME) has previously been investigated primarily through the lens of whether or not the student could complete a problem-solving task. Herein, we investigate what trajectories students employ in the realms of mathematics, technology, and problem solving as they attempt to…
Descriptors: Problem Solving, Mathematics Education, Geometry, Visual Aids
Lam, Wendy W. T.; Siu, Shirley W. I. – Biochemistry and Molecular Biology Education, 2017
Viewing and manipulating three-dimensional (3D) structures in molecular graphics software are essential tasks for researchers and students to understand the functions of molecules. Currently, the way to manipulate a 3D molecular object is mainly based on mouse-and-keyboard control that is usually difficult and tedious to learn. While gesture-based…
Descriptors: Handheld Devices, Visual Aids, Molecular Structure, Computer Software
Building a Better Mousetrap: How Design-Based Research Was Used to Improve Homemade PowerPoint Games
Siko, Jason P.; Barbour, Michael K. – TechTrends: Linking Research and Practice to Improve Learning, 2016
This paper is a review of a three-cycle, design-based research study that explored the relationship between the pedagogical research and the actual implementation of a game design project using Microsoft PowerPoint. Much of the initial literature on using homemade PowerPoint games showed no significant improvement in test scores when students…
Descriptors: Design, Visual Aids, Computer Software, Teaching Methods
Meneu, María José Beltrán; Murillo Arcila, Marina; Jordá Mora, Enrique – Journal of Technology and Science Education, 2017
In this work, we present a teaching proposal which emphasizes on visualization and physical applications in the study of eigenvectors and eigenvalues. These concepts are introduced using the notion of the moment of inertia of a rigid body and the GeoGebra software. The proposal was motivated after observing students' difficulties when treating…
Descriptors: Algebra, Geometry, Mathematics Instruction, Visual Aids
Slater, Stefan; Joksimovic, Srecko; Kovanovic, Vitomir; Baker, Ryan S.; Gasevic, Dragan – Journal of Educational and Behavioral Statistics, 2017
In recent years, a wide array of tools have emerged for the purposes of conducting educational data mining (EDM) and/or learning analytics (LA) research. In this article, we hope to highlight some of the most widely used, most accessible, and most powerful tools available for the researcher interested in conducting EDM/LA research. We will…
Descriptors: Data Analysis, Data Processing, Computer Uses in Education, Educational Research
Prapti Utami, Retno; Rohaeti, Eli – Online Submission, 2019
This research aimed at describing the effectiveness of the macromedia flash based inquiry learning in improving students' concept understanding in chemistry learning. It was an experimental research with post-test only design. The population was the eleventh-grade science students of state high school 5 Yogyakarta, Indonesia. The sample in this…
Descriptors: Chemistry, Scientific Concepts, Concept Formation, Active Learning
Rizou, Ourania; Klonari, Aikaterini – Review of International Geographical Education Online, 2016
In the 21st century, the age of information and technology, there is an increasing importance to statistical literacy for everyday life. In addition, education innovation and globalisation in the past decade in Europe has resulted in a new perceived complexity of reality that affected the curriculum and statistics education, with a shift from…
Descriptors: Foreign Countries, Visual Aids, Statistical Data, Geography Instruction
Berry, Colin; Board, Jason – Biochemistry and Molecular Biology Education, 2014
Understanding of proteins and other biological macromolecules must be based on an appreciation of their 3-dimensional shape and the fine details of their structure. Conveying these details in a clear and stimulating fashion can present challenges using conventional approaches and 2-dimensional monitors and projectors. Here we describe a method for…
Descriptors: Biochemistry, Molecular Biology, Computer Simulation, Visual Aids
Robertson, Michael J.; Jorgensen, William L. – Journal of Chemical Education, 2015
Orbital theory provides a powerful tool for rationalizing and understanding many phenomena in chemistry. In most introductory chemistry courses, students are introduced to atomic and molecular orbitals in the form of two-dimensional drawings. In this work, we describe a general method for producing 3D printing files of orbital models that can be…
Descriptors: Organic Chemistry, Visual Aids, Theories, Molecular Structure

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