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Probett, Christine – Business Communication Quarterly, 2011
Plagiarism does exist at universities today. In some cases, students are naive with respect to understanding what plagiarism is and how to avoid it. In other cases, students blatantly disregard and disrespect the written work of others, claiming it as their own. Regardless, educators must be vigilant in their efforts to discourage and prevent…
Descriptors: Plagiarism, Cheating, Ethics, Student Behavior
den Ouden, Hanny; van Wijk, Carel – Business Communication Quarterly, 2011
Students write papers in many of their courses to improve their writing skills and to foster an active attitude toward learning. Every year, they hand in hundreds of papers for teachers to assess. This stream may get polluted in two ways: by simple copying from Internet sources and by the exchange of text fragments between students. These…
Descriptors: Foreign Countries, College Students, Plagiarism, Cheating
Thompson, Debbe; Baranowski, Tom; Buday, Richard; Baranowski, Janice; Thompson, Victoria; Jago, Russell; Griffith, Melissa Juliano – Simulation & Gaming, 2010
Serious video games for health are designed to entertain players while attempting to modify some aspect of their health behavior. Behavior is a complex process influenced by multiple factors, often making it difficult to change. Behavioral science provides insight into factors that influence specific actions that can be used to guide key game…
Descriptors: Obesity, Health Behavior, Behavior Modification, Behavior Change
Fitzgerald, Gail – 1990
This guide examines the computer's role in the educational environment of students with emotional or behavioral disorders (EBD). The computer's power to reinforce students who are reluctant learners, in a personalized learning environment without the complications of adult interactions or behavioral control issues, is noted. Characteristics of EBD…
Descriptors: Behavior Change, Behavior Disorders, Classroom Techniques, Computer Software

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