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Rosenblum, Jason; Hughes, Joan E. – Journal of Ethnographic & Qualitative Research, 2017
Using a phenomenological study of educational games, this article describes how computer-based digital tools were used to simultaneously record computer applications (such as games), voice and sounds, participant facial expressions, and gestures to enliven phenomenological interviews and provide rich, thickly described data. In a study,…
Descriptors: Phenomenology, Educational Games, Recall (Psychology), Protocol Analysis
Branzburg, Jeffrey – Technology & Learning, 2006
A podcast is a method of distributing multimedia files, usually (but not limited to) audio in the MP3 format, over the Internet to subscribers. Anybody can be a subscriber--one only needs the proper software to receive the subscription. In this article, the author discusses how to create one's own podcast. Before creating the podcast, one needs a…
Descriptors: Internet, Computer Software, Multimedia Materials, Computers