Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 1 |
| Since 2007 (last 20 years) | 2 |
Descriptor
| Acoustics | 2 |
| Animation | 2 |
| Computer Software | 2 |
| Educational Technology | 2 |
| Training | 2 |
| Children | 1 |
| Computer Games | 1 |
| Control Groups | 1 |
| Disabilities | 1 |
| Educational Games | 1 |
| Elementary School Students | 1 |
| More ▼ | |
Author
| D'Amico, Antonella | 1 |
| Kwon, Jungmin | 1 |
Publication Type
| Journal Articles | 2 |
| Reports - Descriptive | 1 |
| Reports - Research | 1 |
Education Level
| Elementary Education | 1 |
Audience
Location
| Italy | 1 |
Laws, Policies, & Programs
Assessments and Surveys
| Raven Progressive Matrices | 1 |
| Wechsler Intelligence Scale… | 1 |
What Works Clearinghouse Rating
D'Amico, Antonella – International Journal of Emotional Education, 2018
"Developing Emotional Intelligence" is an Italian language multimedia tool created for children between 8 and 12 years of age. The software is based on the four 'branches' of model of emotional intelligence proposed by Mayer and Salovey and aims to evaluate and improve abilities in perception of emotions; using emotion to facilitate…
Descriptors: Emotional Intelligence, Educational Technology, Technology Uses in Education, Multimedia Instruction
Kwon, Jungmin – Intervention in School and Clinic, 2012
Computer and video games have much in common with the strategies used in special education. Free resources for game development are becoming more widely available, so lay computer users, such as teachers and other practitioners, now have the capacity to develop games using a low budget and a little self-teaching. This article provides a guideline…
Descriptors: Educational Technology, Computer Games, Video Games, Teaching Methods

Peer reviewed
Direct link
