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Yorganci, Serpil – Online Submission, 2018
In this study, it was aimed to determine the views of graduate students on mathematics learning with dynamic mathematics software GeoGebra. Case study method was used in qualitative research patterns. The study group consists of 7 graduate students who were doing their degrees at the Education Faculty of a state university in Turkey. Data were…
Descriptors: Graduate Students, Student Attitudes, Mathematics Instruction, Computer Software
Johnson, Claire – Online Submission, 2017
"Game Maker" is widely used in UK secondary schools, yet under-researched in that context. This paper presents the findings of a qualitative case study that explores how authoring computer games using "Game Maker" can support the learning of basic programming concepts in a mainstream UK secondary setting. The research draws on…
Descriptors: Foreign Countries, Secondary School Students, Qualitative Research, Case Studies
Baltaci, Serdal; Yildiz, Avni – Online Submission, 2015
Each new version of the GeoGebra dynamic mathematics software goes through updates and innovations. One of these innovations is the GeoGebra 5.0 version. This version aims to facilitate 3D instruction by offering opportunities for students to analyze 3D objects. While scanning the previous studies of GeoGebra 3D, it is seen that they mainly focus…
Descriptors: Computer Software, Mathematics Instruction, Educational Technology, Geometry
Guven, Bulent; Kosa, Temel – Online Submission, 2008
Geometry is the study of shape and space. Without spatial ability, students cannot fully appreciate the natural world. Spatial ability is also very important for work in various fields such as computer graphics, engineering, architecture, and cartography. A number of studies have demonstrated that technology has an important potential to develop…
Descriptors: Context Effect, Geometry, Computer Software, Student Teachers